{"hero1":{"pickRate":1.11,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821","_type":"span"},{"marks":["strong"],"text":"fighter's","_key":"37148e386c822","_type":"span"},{"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"text":"Fighter","_key":"37148e386c826","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360","_type":"span","marks":[]}]}]},{"name":"Assassin","image":{"_type":"image","asset":{"_ref":"image-c867ef920d507b53c80e15ac4bb928b9ab132976-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/assassin","_type":"slug"},"description":[{"children":[{"_type":"span","marks":[],"text":"An ","_key":"f487884badad0"},{"text":"assassin","_key":"f487884badad1","_type":"span","marks":["strong"]},{"marks":[],"text":" is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, ","_key":"f487884badad2","_type":"span"},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad3"},{"_type":"span","marks":[],"text":" are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, ","_key":"f487884badad4"},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad5"},{"_key":"f487884badad6","_type":"span","marks":[],"text":" specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. "},{"text":"Assassins","_key":"f487884badad7","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing.","_key":"f487884badad8"}],"_type":"block","style":"normal","_key":"b2f7bcc88da6","markDefs":[]},{"children":[{"_key":"d94c0acf2e950","_type":"span","marks":[],"text":"Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights."}],"_type":"block","style":"normal","_key":"1614d9a0ae86","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"The typical assets that they may have include:","_key":"ee5c14389e430"}],"_type":"block","style":"normal","_key":"cee2033eeb8e"},{"_type":"block","style":"normal","_key":"aad324a78047","listItem":"bullet","markDefs":[],"children":[{"marks":[],"text":"Being nimble, low HP","_key":"e8b887daecc20","_type":"span"}],"level":1},{"children":[{"_type":"span","marks":[],"text":"Skillsets that allow them to chase enemies and have a good set of blink skills","_key":"5b4e5f41224c0"}],"level":1,"_type":"block","style":"normal","_key":"7b146520dc1b","listItem":"bullet","markDefs":[]},{"style":"normal","_key":"0eac479f8b67","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Agile and quick","_key":"8f7062d7803a0"}],"level":1,"_type":"block"}]}],"patchNote":{"name":"Patch Notes 1.7.94","releaseDate":"2023-06-26","slug":{"current":"/patch/patch-notes-1794","_type":"slug"},"heroAdjustments":[{"adjustment":"ADJUSTED","description":null}]},"cons":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Unfriendly For Beginners.","_key":"a939ce9eef420"}],"level":1,"_type":"block","style":"normal","_key":"2623e4a803b1","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Complex Skill Set.","_key":"425e2b3c853a0"}],"level":1,"_type":"block","style":"normal","_key":"60c1602a79a8"},{"_key":"290cbaf87f7e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Covered Area Uniforms.","_key":"80483c2982560"}],"level":1,"_type":"block","style":"normal"},{"_key":"637c3a03ea37","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Not Suitable For Teamfight.","_key":"8c42ea4934450"}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"ec7dfff44cca","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Lacks Crowd Control.","_key":"ea51cf1271af0"}],"level":1,"_type":"block"}],"image":{"_type":"image","asset":{"_ref":"image-7b2b9fd509d7c075895c1f0ac3cef4e7ad1d715f-100x100-webp","_type":"reference"}},"banner":{"_type":"image","asset":{"_ref":"image-ecc28a6d3ea2af61eb7fc05ddfbb4cd1b879a7dd-1920x1080-png","_type":"reference"}},"heroGrade":48.614999999999995,"heroLearningCurve":"hard","winRate":52.64,"id":"15102d66-766b-474f-867f-df7e6c3422f6","_updatedAt":"2024-02-16T06:00:21Z","pros":[{"_key":"ccd24339f697","listItem":"number","markDefs":[],"children":[{"_key":"19020e8e40f80","_type":"span","marks":[],"text":"High Burts Damage."}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"717c0705a83c","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Effective Skill Escape Mechanisms.","_key":"57093376d4170"}],"level":1,"_type":"block"},{"listItem":"number","markDefs":[],"children":[{"text":"Fast Offensive Gameplay.","_key":"2f617a265f630","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"a92627158d3d"},{"level":1,"_type":"block","style":"normal","_key":"a50871885c61","listItem":"number","markDefs":[],"children":[{"text":"Excellent Immune Ability.","_key":"e2b86cf0a3c40","_type":"span","marks":[]}]},{"children":[{"marks":[],"text":"Hero Given Free.","_key":"f05324195b9b0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"3c501786644b","listItem":"number","markDefs":[]}],"heroScaling":"normal","banRate":0.71,"earlyPower":6,"latePower":7,"notes":"Although Benedetta is a very skilled assassin, she must use her passive to inflict the most damage since all of her talents are Blink.","slug":{"current":"benedetta/best-builds-guide","_type":"slug"},"heroSkillsEnhanced":[],"heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"children":[{"_key":"03e39922010a0","_type":"span","marks":["strong"],"text":"Chase"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal","_key":"ff0e17159f54","markDefs":[]},{"style":"normal","_key":"7214ee81148a","markDefs":[],"children":[{"_key":"b5239b17daef0","_type":"span","marks":[],"text":"\n"}],"_type":"block"}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"_key":"36f1476b24d41","_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time."}],"_type":"block","style":"normal","_key":"3a360e47a303"},{"_type":"block","style":"normal","_key":"6e7b727eb095","markDefs":[],"children":[{"text":"\n","_key":"f50e0000ac620","_type":"span","marks":[]}]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal"},{"style":"normal","_key":"798055139227","markDefs":[],"children":[{"_key":"196027775e560","_type":"span","marks":[],"text":"\n"}],"_type":"block"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2","_type":"span"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal","_key":"be1fa477110a"},{"_key":"3b7b25bfae31","markDefs":[],"children":[{"_key":"f49de7a31f290","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal"}]}],"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["3","2","1"],"_key":"68ce2d96c19d"},{"_type":"combo","description":"Attack Mode Skill Combo Variation","skillCombo":["1","3","2"],"_key":"41fcabc7a514"}],"heroSkills":[{"description":"When holding down the (Basic Attack) button, Benedetta enters the Swordout state and keeps gathering the Sword Intent. If releasing the (Basic Attack) button after the Sword Intent is fully charged, Benedetta will use Swordout Slash in (the direction she's facing) and dash forward, dealing ( +210% Total Physical Attack) (Physical Damage) (identified as Skill Damage and decays to 50% on minions and creeps) to enemies on the path.\nOnly when Benedetta is in Swordout state and her Sword Intent is fully charged by holding down the (Basic Attack) button, she can release the Swordout Slash.\nBenedetta can also gain Sword Intent when dealing damage via Basic Attack and Skills.","_key":"ocx9AHs9lR2j8Tc8nqBlwY","levels":"null","cd":0,"effect_info":["81:Blink:a269c6","33:Damage:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/02eec3b5b55a9c0ed88b6bc433344029.png","name":"Elapsed Daytime"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/abcfcb06e9ee7e996ef537d0e99e1dc8.png","name":"Phantom Slash","description":"Benedetta withdraws swiftly and leaves a shadow in front. 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After this, she stabs in the designated direction, dealing 300( +80% Total Physical Attack) (Physical Damage).\nIf Benedetta successfully fends off any damage while defending, she will gain full (Sword Intent). If she fends off any control effects, her subsequent stab stuns the target for 1.5s.","_key":"ocx9AHs9lR2j8Tc8nqBmDO","levels":"[[\"Cooldown\",\"15.0\",\"14.0\",\"13.0\",\"12.0\",\"11.0\",\"10.0\"],[\"Skill Cost\",\"100\",\"105\",\"110\",\"115\",\"120\",\"125\"],[\"Base Damage\",\"300\",\"330\",\"360\",\"390\",\"420\",\"450\"]]","cd":15000,"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9caeb1bd346c16d7160014a3586036a9.png","name":"An Eye for An Eye"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0e17f68cc75f36faa398066fefa14ac8.png","name":"Alecto: Final Blow","description":"Benedetta clenches Alecto and slashes forward after a short delay (invincible while dashing), slowing all targets on the path by 70% for 1s.\nAfter dashing, Benedetta detonates the Sword Intent on the path, strangling the enemy with the Sword Intent for 2.5s, dealing 120( +85% Extra Physical Attack) (Physical Damage) and slowing the enemy by 20% every 0.2s.","_key":"ocx9AHs9lR2j8Tc8nqBmLo","levels":"[[\"Cooldown\",\"45.0\",\"40.0\",\"35.0\"],[\"Skill Cost\",\"110\",\"135\",\"160\"],[\"Base Damage\",\"120\",\"140\",\"160\"]]","cd":45000,"effect_info":["31:Burst:c77955","81:Blink:a269c6"],"mana":110}],"midPower":8,"name":"Benedetta","youtubeGuides":null},"hero2":{"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","3","2"],"_key":"ee70d1c1cfd8"},{"_type":"combo","description":"Flicker SS - Attack Mode Skill Combo","skillCombo":["3","2","1"],"_key":"23b0841d1c64"}],"heroSkills":[{"name":"All United","description":"Minsitthar inspires the whole team. 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The power explodes upon hitting the first enemy unit and deals 300( +160% Extra Physical Attack) (Physical Damage) to all enemies in the area. Meanwhile, he obtains 200( +100% Total Physical Attack) Shield and increases 20% Movement Speed immediately. \nThe first enemy will be stunned for 1s and the other enemies will be knocked back.","_key":"tRzYaguU9TSX2YU6Hj7GLb","levels":"[[\"Cooldown\",\"8.0\",\"7.6\",\"7.2\",\"6.8\",\"6.4\",\"6.0\"],[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Base Damage\",\"300\",\"330\",\"360\",\"390\",\"420\",\"450\"],[\"Shield Bonus\",\"200\",\"280\",\"360\",\"440\",\"520\",\"600\"]]","cd":8000},{"name":"King's Calling","description":"Minsitthar charges a short distance forward and calls 4 Royal Guards to form a field and fight together with him. Each attack of Royal Guards deals ( +70% Total Physical Attack) (Physical Damage). 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Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block"},{"_key":"cd8019f778e8","markDefs":[],"children":[{"_key":"52f6369aaa730","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal"}]},{"name":"Mixed Damage","slug":{"current":"/heroes/specialties/mixed-damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Mixed Damage","_key":"8ef00ddc9c220","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221"}],"_type":"block","style":"normal","_key":"2b7f513f8ead"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"0002213f1fe80"}],"_type":"block","style":"normal","_key":"08c0ac3db383"}]}],"pros":[{"children":[{"_type":"span","marks":[],"text":"Has Excellent Durability.","_key":"4976b7af934d"}],"level":1,"_type":"block","style":"normal","_key":"4f03e0b89594","listItem":"number","markDefs":[]},{"style":"normal","_key":"fd0573d57a59","listItem":"number","markDefs":[],"children":[{"_key":"ed3c289d1d04","_type":"span","marks":[],"text":"Can Count All Heroes."}],"level":1,"_type":"block"},{"style":"normal","_key":"c6337b50a80d","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Complete Crowd Control Skill.","_key":"7d02146b2876"}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"e4e946c857f5","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Passive Ability That Can Increase Gold.","_key":"b2c37529426e"}],"level":1}],"image":{"_type":"image","asset":{"_ref":"image-206f75a8185ef519962cb060c56ec4537615a768-100x100-webp","_type":"reference"}},"heroLearningCurve":"hard","pickRate":0.3,"latePower":6,"name":"Minsitthar","_updatedAt":"2024-02-16T06:01:16Z","youtubeGuides":null,"cons":[{"level":1,"_type":"block","style":"normal","_key":"54fba45f3723","listItem":"number","markDefs":[],"children":[{"_key":"4ba820dc7cf00","_type":"span","marks":[],"text":"Not Suitable As Offlaner."}]},{"style":"normal","_key":"ed3b56dbe14e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very Wasteful of Mana. ","_key":"da896d9bb05c"}],"level":1,"_type":"block"},{"style":"normal","_key":"d9539a9b26d2","listItem":"number","markDefs":[],"children":[{"_key":"a2c9568785f5","_type":"span","marks":[],"text":"Little Damage as a Fighter."}],"level":1,"_type":"block"}],"winRate":46.28,"banRate":0.56,"earlyPower":3,"id":"557edf02-8a94-420c-9922-5a900d64fa16","slug":{"current":"minsitthar/best-builds-guide","_type":"slug"},"heroScaling":"normal","notes":"One of Mobile Legends' most durable warrior heroes is Minsitthar. His defensive skills are excellent, and he has the potential to be a sustained match hero. He has strong initiating and sustaining skills. This time, we'll discuss several critiques of the Minsitthar hero's benefits in the Mobile Legends game.","heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"text":"fighter's","_key":"37148e386c822","_type":"span","marks":["strong"]},{"_key":"37148e386c823","_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each "},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825","_type":"span"},{"text":"Fighter","_key":"37148e386c826","_type":"span","marks":["strong"]},{"marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827","_type":"span"}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"children":[{"_key":"4f14023eaa360","_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. 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