{"hero1":{"name":"Barats","pros":[{"listItem":"number","markDefs":[],"children":[{"_key":"d9ca48f6f0a60","_type":"span","marks":[],"text":"Disruptive CC Abilities."}],"level":1,"_type":"block","style":"normal","_key":"74b5eaa351b0"},{"level":1,"_type":"block","style":"normal","_key":"ba8b1017c6bf","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Enormous Damage.","_key":"bdf78874254f0","_type":"span"}]},{"_type":"block","style":"normal","_key":"7a4c4be17fcd","listItem":"number","markDefs":[],"children":[{"_key":"918f240e7b980","_type":"span","marks":[],"text":"Very Strong in the Early Game."}],"level":1}],"heroLearningCurve":"hard","banRate":18.59,"patchNote":null,"youtubeGuides":null,"winRate":54.26,"pickRate":1.14,"latePower":8,"id":"064adb3b-79c1-4f3d-985a-64e2d30b7c93","_updatedAt":"2024-02-16T06:00:11Z","slug":{"current":"barats/best-builds-guide","_type":"slug"},"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","2","1","3"],"_key":"4294e81a2740"}],"heroSkills":[{"_key":"8lZbP4uK51zhM4aL2KZSr9","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/bf0a2ac66db14a7d60786ab613f45686.png","name":"Big Guy","description":"Detona gains a stack of (Big Guy) for 12s each time it or Barats damages an enemy with their skills (up to 25 stacks). Each stack of (Big Guy) grants Detona increased body size, 1-4 extra Physical & Magic Defense, and 2% extra Resilience.\nAt 16 stacks, Detona's Basic Attacks will be replaced with (Trample), each attack dealing ( +140% Total Physical Attack) ( +4% Total HP) (Physical Damage) to enemies in a circular area and slowing them by 40% for 0.2s."},{"description":"Detona spits contaminated oil in the target direction, dealing 60( +7% Total HP) (Physical Damage) to enemies in a cone and slowing them by 30% for 1s. Barats then ignites the oil with a firecracker, dealing 120( +200% Total Physical Attack) (Physical Damage) to enemies in the area.\nThe area of effect of (So-Called Teamwork) increases at 6, 11, 16, and 21 (Big Guy) stacks.","_key":"8lZbP4uK51zhM4aL2KZSsZ","levels":"[[\"Cooldown\",\"7.0\",\"6.6\",\"6.2\",\"5.8\",\"5.4\",\"5.0\"],[\"Skill Cost\",\"40\",\"48\",\"56\",\"64\",\"72\",\"80\"],[\"Oil Damage\",\"60\",\"80\",\"100\",\"120\",\"140\",\"160\"],[\"Detonation Damage\",\"120\",\"160\",\"200\",\"240\",\"280\",\"320\"]]","cd":7000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":40,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0ce74ff6a5ee39d09b3eafef0ccdaad9.png","name":"So-Called Teamwork"},{"name":"Missile \"Expert\"","description":"Barats fires two missiles in the target direction that expel fumes upon landing, dealing 200( +125% Total Physical Attack) (Physical Damage) to enemies in a rectangle and pushing them toward him.","_key":"8lZbP4uK51zhM4aL2KZStz","levels":"[[\"Cooldown\",\"11.0\",\"10.4\",\"9.8\",\"9.2\",\"8.6\",\"8.0\"],[\"Skill Cost\",\"90\",\"100\",\"110\",\"120\",\"130\",\"140\"],[\"Base Damage\",\"200\",\"230\",\"260\",\"290\",\"320\",\"350\"]]","cd":11000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":90,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/d74ac31e49431abd879e04a064880273.png"},{"levels":"[[\"Cooldown\",\"50.0\",\"45.0\",\"40.0\"],[\"Skill Cost\",\"150\",\"180\",\"210\"],[\"Extra Stacks\",\"3\",\"4\",\"5\"],[\"Base Damage\",\"120 \",\"160 \",\"200 \"],[\"Extra Damage\",\"150 \",\"200 \",\"250 \"],[\"Respawn Stacks\",\"5\",\"10\",\"15\"]]","cd":50000,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/732b56fe4693368968c1871d20c4a021.png","name":"Detona's Welcome","description":"Detona locks onto the target enemy hero and devours them after a 1.2s delay, suppressing them for 1s while gaining 3 stacks of (Big Guy). For the duration, Barats recovers up to 20% HP, becomes immune to control effects, but cannot move. Detona then spits the enemy out 3.5 units in the target direction, dealing them 120( +70% Total Physical Attack) ( +1% Total HP) (Physical Damage). If the enemy hits an enemy hero or a wall, they and nearby enemies will take an extra 150( +80% Total Physical Attack) ( +1% Total HP) (Physical Damage) and be stunned for 1s.\n(Passive): Detona gains 5 stacks of (Big Guy) upon respawn.","_key":"8lZbP4uK51zhM4aL2KZSvP"}],"heroSkillsEnhanced":[],"cons":[{"level":1,"_type":"block","style":"normal","_key":"93e666c652b0","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"His Skills are Quite Difficult to Master.","_key":"bba953e865bc0"}]},{"_type":"block","style":"normal","_key":"c713d584c750","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Positioning is Key to Get the Best Out of His Ultimate.","_key":"a93e49403cd80"}],"level":1},{"style":"normal","_key":"bfb9e578d106","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Falls Off Late Game.","_key":"f1fee9abc0580"}],"level":1,"_type":"block"}],"banner":{"_type":"image","asset":{"_ref":"image-fa02a917d9ad1add8918140099fbe17c40eef31e-500x281-jpg","_type":"reference"}},"image":{"asset":{"_type":"reference","_ref":"image-064cd074d4cd6ebbf9c5c3926ade50b4404d2171-100x100-webp"},"_type":"image"},"earlyPower":8,"midPower":8,"notes":"It appears that Barats' abilities are intended to make him a successful laner. Due to his incredible Damage and disruptive Crowd Control, Barats is now one of Mobile Legends' most potent Offlaners/Exp Laners.","heroSpecialties":[{"name":"Charge","slug":{"_type":"slug","current":"/heroes/specialties/charge"},"description":[{"children":[{"marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000","_type":"span"},{"_key":"b77c9b6c8f001","_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become "},{"text":"Initiator","_key":"b77c9b6c8f006","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[]},{"markDefs":[],"children":[{"marks":[],"text":"\n","_key":"b3c762ff76940","_type":"span"}],"_type":"block","style":"normal","_key":"812b65134029"}]},{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"_key":"a29b3184370f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}],"_type":"block","style":"normal"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"fb3f305d4f23","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}]},{"_key":"59eaf9409ea1","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_key":"27498937e118","markDefs":[],"children":[{"_key":"f87e0cc751e00","_type":"span","marks":["strong"],"text":"Damage"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal"},{"style":"normal","_key":"798055139227","markDefs":[],"children":[{"_key":"196027775e560","_type":"span","marks":[],"text":"\n"}],"_type":"block"}]}],"heroGrade":58.4975,"heroScaling":"normal","heroRoles":[{"name":"Fighter","image":{"asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"_type":"slug","current":"/heroes/roles/fighter"},"description":[{"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"marks":["strong"],"text":"fighter","_key":"37148e386c824","_type":"span"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827","_type":"span","marks":[]}]},{"_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal"}]},{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"_key":"aa6482db478e","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0"},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5","_type":"span"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9","_type":"span"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11","_type":"span","marks":[]}],"_type":"block","style":"normal"},{"style":"normal","_key":"e047869870b0","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}],"_type":"block"},{"children":[{"marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0","_type":"span"}]},{"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0","_type":"span"}],"level":1},{"_key":"38a585007b46","markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block","style":"h3"}]}]},"hero2":{"notes":"Due to his passive talents' strength in the late game, Vale must be expected as the level progresses and all skills are used up.","id":"7a46eea6-c31c-44f8-a33e-290b5e5f46ae","slug":{"_type":"slug","current":"vale/best-builds-guide"},"banRate":0.07,"banner":{"_type":"image","asset":{"_ref":"image-36d234ad24e1860c5038cbf847bbcd21b3efe1a5-500x281-jpg","_type":"reference"}},"image":{"asset":{"_ref":"image-0d43a5203b36dd167d617f89fb1565f8fe57b38a-100x100-webp","_type":"reference"},"_type":"image"},"heroGrade":46.35833333333333,"heroScaling":"normal","winRate":51.68,"name":"Vale","heroSkills":[{"cd":0,"effect_info":["62:BUFF:4f9cb8","61:Speed Up:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/3dccce18e814c8a8c25d4cf4def12195.png","name":"Windtalk","description":"When Vale reaches Lv.4/6/8, he can choose to enhance one of his skills and each skill can be enhanced once only. For each enhancement, he can pick one specialization of the chosen skill. \nVale gains one stack of (\"Windtalk\") each time he gets a kill or an assist, increasing 8 Movement Speed. It can stack up to 10 times.","_key":"tRzYaguU9TSX2YU6Hj7NmF","levels":"null"},{"cd":8500,"effect_info":["32:AoE:c77955"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/b354664ffe934c5c7017087d9a6a1338.png","name":"Wind Blade","description":"Vale unleashes two wind blades toward the left and right of a designated area. Wind blades deal 250( +80% Total Magic Power) (Magic Damage).\nWhen leveling up, Vale can choose to specialize into (Damage Increase) or (Range Increase) of this skill.","_key":"tRzYaguU9TSX2YU6Hj7Npd","levels":"[[\"Cooldown\",\"8.5\",\"8.0\",\"7.5\",\"7.0\",\"6.5\",\"6.0\"],[\"Skill Cost\",\"60\",\"65\",\"70\",\"75\",\"80\",\"85\"],[\"Base Damage\",\"250\",\"290\",\"330\",\"370\",\"410\",\"450\"]]"},{"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":90,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/371814c0cc79fa50620716d83740df44.png","name":"Windblow","description":"Vale sends a whirlwind forward. Deals 410( +80% Total Magic Power) (Magic Damage) and slows enemies by 40% when the whirlwind hits an enemy unit for 2s. \nWhen leveling up, Vale can choose to specialize in (Stop-on-hit Effect) or (Knock-airborne Effect) of this skill.","_key":"tRzYaguU9TSX2YU6Hj7Nt1","levels":"[[\"Cooldown\",\"8.5\",\"8.5\",\"8.5\",\"8.5\",\"8.5\",\"8.5\"],[\"Base Damage\",\"410\",\"450\",\"490\",\"530\",\"570\",\"610\"]]","cd":8500},{"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/4991b7fae082ae03716189ca3552d1d3.png","name":"Windstorm","description":"Vale summons a windstorm in a designated area. After 1.5s, the windstorm will explode, dealing 800( +160% Total Magic Power) (Magic Damage) to enemies in the area. \nWhen leveling up, Vale can choose to specialize into (Damage Increase) or (Crowd Control) of this skill.","_key":"tRzYaguU9TSX2YU6Hj7NwP","levels":"[[\"Cooldown\",\"40.0\",\"36.0\",\"32.0\"],[\"Skill Cost\",\"150\",\"200\",\"250\"],[\"Base Damage\",\"800\",\"1000\",\"1200\"]]","cd":40000,"effect_info":["31:Burst:c77955"]}],"heroSkillsEnhanced":[{"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/04f342ef2b08e856e782bb4b68a82056.png","name":"Wind Blade: Sorrow","description":"(Damage Increase): Vale unleashes two wind blades toward the left and right of a designated area. Wind blades deal 300( +100% Total Magic Power) (Magic Damage).","_key":"tRzYaguU9TSX2YU6Hj7NYh","levels":"[[\"Cooldown\",\"8.5\",\"8.0\",\"7.5\",\"7.0\",\"6.5\",\"6.0\"],[\"Skill Cost\",\"60\",\"65\",\"70\",\"75\",\"80\",\"85\"],[\"Base Damage\",\"300\",\"350\",\"400\",\"450\",\"500\",\"550\"]]","cd":8500,"effect_info":["32:AoE:c77955"]},{"description":"(Stop-on-hit Effect): Vale summons a windstorm forward, dealing 410( +80% Total Magic Power) (Magic Damage) to enemies on the path and slowing them by 40% for 1s. When the windstorm hits enemy heroes or enemy creeps, a windstorm lasting for 2s will be left at the target location, dealing 150( +30% Total Magic Power) (Magic Damage) to nearby enemies continuously.","_key":"tRzYaguU9TSX2YU6Hj7Nc5","levels":"[[\"Cooldown\",\"8.5\",\"8.5\",\"8.5\",\"8.5\",\"8.5\",\"8.5\"],[\"Skill Cost\",\"90\",\"95\",\"100\",\"105\",\"110\",\"115\"],[\"Base Damage\",\"410\",\"450\",\"490\",\"530\",\"570\",\"610\"],[\"Continuous Damage\",\"150\",\"165\",\"180\",\"195\",\"210\",\"225\"]]","cd":8500,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":90,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/5adc3ae140ca7eeec984f8a0984a4100.png","name":"Windblow: Fix"},{"description":"(Damage Increase): Vale summons a windstorm in a designated area. After 1.5s, the windstorm will explode, dealing 1200( +240% Total Magic Power) (Magic Damage) to enemies in the area. The explosion decreases (Magic Defense) of enemies by 15.","_key":"tRzYaguU9TSX2YU6Hj7NfT","levels":"[[\"Cooldown\",\"40.0\",\"36.0\",\"32.0\"],[\"Skill Cost\",\"150\",\"200\",\"250\"],[\"Base Damage\",\"1200\",\"1500\",\"1800\"],[\"Mag DEF Reduction\",\"15\",\"25\",\"35\"]]","cd":40000,"effect_info":["31:Burst:c77955","23:Debuff:cd5d6d"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/62350ae0959674b2d911756017a62ed1.png","name":"Windstorm: Death"},{"effect_info":["32:AoE:c77955"],"mana":60,"icon":"//cdn.sanity.io/images/az4vt1in/production/bcbc816366467833516d1074bc8d0c01868e36f2-100x100.webp","name":"Wind Blade: Scatter","description":"(Range Increase): Vale unleashes two wind blades toward the left and right of a designated area. Wind blades deal 250( +80% Total Magic Power) (Magic Damage).","_key":"0e709b5ef756841c38d22224af7cf3e9","levels":"[[\"Cooldown\",\"8.5\",\"8.0\",\"7.5\",\"7.0\",\"6.5\",\"6.0\"],[\"Skill Cost\",\"60\",\"65\",\"70\",\"75\",\"80\",\"85\"],[\"Base Damage\",\"300\",\"350\",\"400\",\"450\",\"500\",\"550\"]]","cd":8500},{"cd":8500,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":90,"icon":"//cdn.sanity.io/images/az4vt1in/production/792cda85b3a841e0679527f65b5d5296244a1434-100x100.webp","name":"Windblow: Control","description":"(Knock-airborne Effect): Vale summons a windstorm forward, dealing 410( +80% Total Magic Power) (Magic Damage) to enemies on the path and slowing them by 40% for 1s. ","_key":"f5f5028544ca3ebbb40deabef7d3bd5c","levels":"[[\"Cooldown\",\"8.5\",\"8.5\",\"8.5\",\"8.5\",\"8.5\",\"8.5\"],[\"Skill Cost\",\"90\",\"95\",\"100\",\"105\",\"110\",\"115\"],[\"Base Damage\",\"410\",\"450\",\"490\",\"530\",\"570\",\"610\"],[\"Continuous Damage\",\"150\",\"165\",\"180\",\"195\",\"210\",\"225\"]]"},{"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/62e319572713654f030046ed403a3afd.png","name":"Windstorm: Gather","description":"(Area Control): Vale summons a windstorm in a designated area. After 2s, the windstorm will explode, dealing 800( +160% Total Magic Power) (Magic Damage) to enemies in the area. The windstorm will continuously draw enemies into its eye.","_key":"tRzYaguU9TSX2YU6Hj7Nir","levels":"[[\"Cooldown\",\"40.0\",\"36.0\",\"32.0\"],[\"Skill Cost\",\"150\",\"200\",\"250\"],[\"Base Damage\",\"800\",\"1000\",\"1200\"]]","cd":40000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"]}],"pickRate":0.35,"earlyPower":5,"patchNote":null,"heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720"}],"_type":"block","style":"normal","_key":"52610d6fa03d","markDefs":[]}]}],"skillCombo":[{"skillCombo":["2","1","3"],"_key":"d07a9d40740e","_type":"combo","description":"Attack Mode Skill Combo"},{"skillCombo":["5","6","4"],"_key":"6740984dd26e","_type":"combo","description":"Burst Mode Enhanced Death Skill Combo"},{"skillCombo":["9","8","7"],"_key":"fce4dfe0a962","_type":"combo","description":"Burst Mode - Gather Skill Combo"}],"cons":[{"level":1,"_type":"block","style":"normal","_key":"84f4778a6e9b","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Struggles at the early game.","_key":"bd75b1a1211d0"}]},{"markDefs":[],"children":[{"marks":[],"text":"Semi-Item dependent.","_key":"1aaa98bd433f0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"3bc63e06f406","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"a5fa9adf5b18","listItem":"number","markDefs":[],"children":[{"_key":"ae4f6e9515390","_type":"span","marks":[],"text":"Lacks mobility skills."}]},{"_type":"block","style":"normal","_key":"efab339e3b8b","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Requires precise accuracy to land skill shots.","_key":"317e8e873b860"}],"level":1}],"heroLearningCurve":"medium","midPower":7,"latePower":8,"heroSpecialties":[{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"_key":"3a360e47a303","markDefs":[],"children":[{"text":"Burst","_key":"36f1476b24d40","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_key":"f50e0000ac620","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"6e7b727eb095"}]},{"name":"Crowd Control","slug":{"_type":"slug","current":"/heroes/specialties/crowd-control"},"description":[{"_key":"a29b3184370f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}],"_type":"block","style":"normal"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_key":"32d15db1b8721","_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal."}],"_type":"block"},{"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}]}]}],"_updatedAt":"2024-02-16T06:00:21Z","youtubeGuides":null,"pros":[{"listItem":"number","markDefs":[],"children":[{"text":"Has decent to good wave clear.","_key":"95d16d7f0c010","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"1c7c7133f751"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Scales very well from mid to late game.","_key":"ba2dc53cd7e80"}],"level":1,"_type":"block","style":"normal","_key":"cc3210c69660","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"High burst/cc(depending on what you skill up).","_key":"a7368361a5430","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"c4f68a552f35"},{"markDefs":[],"children":[{"text":"Good poke/harass.","_key":"11b1e2745f180","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"2503cf09fae8","listItem":"number"}]}}