{"hero1":{"pros":[{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Disruptive CC Abilities.","_key":"d9ca48f6f0a60"}],"level":1,"_type":"block","style":"normal","_key":"74b5eaa351b0"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Enormous Damage.","_key":"bdf78874254f0"}],"level":1,"_type":"block","style":"normal","_key":"ba8b1017c6bf"},{"_key":"7a4c4be17fcd","listItem":"number","markDefs":[],"children":[{"_key":"918f240e7b980","_type":"span","marks":[],"text":"Very Strong in the Early Game."}],"level":1,"_type":"block","style":"normal"}],"heroScaling":"normal","latePower":8,"heroRoles":[{"name":"Fighter","image":{"asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_key":"37148e386c821","_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a "},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823","_type":"span","marks":[]},{"text":"fighter","_key":"37148e386c824","_type":"span","marks":["strong"]},{"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[]}]},{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"_key":"aa6482db478e","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0"},{"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1","_type":"span","marks":[]},{"_key":"a9eccdb8c54c2","_type":"span","marks":["strong"],"text":"tanks"},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4","_type":"span"},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block","style":"normal"},{"children":[{"marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50","_type":"span"}],"_type":"block","style":"normal","_key":"e047869870b0","markDefs":[]},{"_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"},{"level":1,"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}]},{"markDefs":[],"children":[{"_key":"febf96a1291b0","_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them."}],"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet"},{"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}]},{"style":"h3","_key":"38a585007b46","markDefs":[],"children":[{"_key":"acc0dbe7f8510","_type":"span","marks":[],"text":""}],"_type":"block"}]}],"patchNote":null,"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","2","1","3"],"_key":"4294e81a2740"}],"youtubeGuides":null,"heroSkills":[{"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/bf0a2ac66db14a7d60786ab613f45686.png","name":"Big Guy","description":"Detona gains a stack of (Big Guy) for 12s each time it or Barats damages an enemy with their skills (up to 25 stacks). Each stack of (Big Guy) grants Detona increased body size, 1-4 extra Physical & Magic Defense, and 2% extra Resilience.\nAt 16 stacks, Detona's Basic Attacks will be replaced with (Trample), each attack dealing ( +140% Total Physical Attack) ( +4% Total HP) (Physical Damage) to enemies in a circular area and slowing them by 40% for 0.2s.","_key":"8lZbP4uK51zhM4aL2KZSr9","levels":"null","cd":0},{"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":40,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0ce74ff6a5ee39d09b3eafef0ccdaad9.png","name":"So-Called Teamwork","description":"Detona spits contaminated oil in the target direction, dealing 60( +7% Total HP) (Physical Damage) to enemies in a cone and slowing them by 30% for 1s. Barats then ignites the oil with a firecracker, dealing 120( +200% Total Physical Attack) (Physical Damage) to enemies in the area.\nThe area of effect of (So-Called Teamwork) increases at 6, 11, 16, and 21 (Big Guy) stacks.","_key":"8lZbP4uK51zhM4aL2KZSsZ","levels":"[[\"Cooldown\",\"7.0\",\"6.6\",\"6.2\",\"5.8\",\"5.4\",\"5.0\"],[\"Skill Cost\",\"40\",\"48\",\"56\",\"64\",\"72\",\"80\"],[\"Oil Damage\",\"60\",\"80\",\"100\",\"120\",\"140\",\"160\"],[\"Detonation Damage\",\"120\",\"160\",\"200\",\"240\",\"280\",\"320\"]]","cd":7000},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/d74ac31e49431abd879e04a064880273.png","name":"Missile \"Expert\"","description":"Barats fires two missiles in the target direction that expel fumes upon landing, dealing 200( +125% Total Physical Attack) (Physical Damage) to enemies in a rectangle and pushing them toward him.","_key":"8lZbP4uK51zhM4aL2KZStz","levels":"[[\"Cooldown\",\"11.0\",\"10.4\",\"9.8\",\"9.2\",\"8.6\",\"8.0\"],[\"Skill Cost\",\"90\",\"100\",\"110\",\"120\",\"130\",\"140\"],[\"Base Damage\",\"200\",\"230\",\"260\",\"290\",\"320\",\"350\"]]","cd":11000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":90},{"description":"Detona locks onto the target enemy hero and devours them after a 1.2s delay, suppressing them for 1s while gaining 3 stacks of (Big Guy). For the duration, Barats recovers up to 20% HP, becomes immune to control effects, but cannot move. Detona then spits the enemy out 3.5 units in the target direction, dealing them 120( +70% Total Physical Attack) ( +1% Total HP) (Physical Damage). If the enemy hits an enemy hero or a wall, they and nearby enemies will take an extra 150( +80% Total Physical Attack) ( +1% Total HP) (Physical Damage) and be stunned for 1s.\n(Passive): Detona gains 5 stacks of (Big Guy) upon respawn.","_key":"8lZbP4uK51zhM4aL2KZSvP","levels":"[[\"Cooldown\",\"50.0\",\"45.0\",\"40.0\"],[\"Skill Cost\",\"150\",\"180\",\"210\"],[\"Extra Stacks\",\"3\",\"4\",\"5\"],[\"Base Damage\",\"120 \",\"160 \",\"200 \"],[\"Extra Damage\",\"150 \",\"200 \",\"250 \"],[\"Respawn Stacks\",\"5\",\"10\",\"15\"]]","cd":50000,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/732b56fe4693368968c1871d20c4a021.png","name":"Detona's Welcome"}],"heroSkillsEnhanced":[],"cons":[{"_key":"93e666c652b0","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"His Skills are Quite Difficult to Master.","_key":"bba953e865bc0"}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Positioning is Key to Get the Best Out of His Ultimate.","_key":"a93e49403cd80"}],"level":1,"_type":"block","style":"normal","_key":"c713d584c750"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Falls Off Late Game.","_key":"f1fee9abc0580"}],"level":1,"_type":"block","style":"normal","_key":"bfb9e578d106"}],"pickRate":1.14,"banRate":18.59,"midPower":8,"name":"Barats","notes":"It appears that Barats' abilities are intended to make him a successful laner. Due to his incredible Damage and disruptive Crowd Control, Barats is now one of Mobile Legends' most potent Offlaners/Exp Laners.","_updatedAt":"2024-02-16T06:00:11Z","banner":{"_type":"image","asset":{"_ref":"image-fa02a917d9ad1add8918140099fbe17c40eef31e-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-064cd074d4cd6ebbf9c5c3926ade50b4404d2171-100x100-webp","_type":"reference"}},"heroGrade":58.4975,"heroLearningCurve":"hard","earlyPower":8,"id":"064adb3b-79c1-4f3d-985a-64e2d30b7c93","winRate":54.26,"heroSpecialties":[{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"b77c9b6c8f000","_type":"span","marks":["strong"],"text":"Charge"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006","_type":"span"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal","_key":"63c3d226b1a6"},{"_type":"block","style":"normal","_key":"812b65134029","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}]}]},{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"style":"normal","_key":"a29b3184370f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}],"_type":"block"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"9eb578226ef80","_type":"span","marks":["strong"],"text":"Poke"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal","_key":"fb3f305d4f23"},{"_key":"59eaf9409ea1","markDefs":[],"children":[{"_key":"87bac25f70580","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"27498937e118","markDefs":[],"children":[{"marks":["strong"],"text":"Damage","_key":"f87e0cc751e00","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}]},{"style":"normal","_key":"798055139227","markDefs":[],"children":[{"text":"\n","_key":"196027775e560","_type":"span","marks":[]}],"_type":"block"}]}],"slug":{"current":"barats/best-builds-guide","_type":"slug"}},"hero2":{"patchNote":null,"id":"6ad2874b-62df-4708-97ee-61aa5b21b329","name":"Phoveus","youtubeGuides":null,"heroLearningCurve":"hard","banRate":0.24,"latePower":8,"heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"style":"normal","_key":"ff0e17159f54","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block"},{"_type":"block","style":"normal","_key":"7214ee81148a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}]}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"style":"normal","_key":"a576647f698f","markDefs":[],"children":[{"marks":["strong"],"text":"Control","_key":"612e4f110e200","_type":"span"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e"}]},{"name":"Mixed Damage","slug":{"_type":"slug","current":"/heroes/specialties/mixed-damage"},"description":[{"markDefs":[],"children":[{"text":"Mixed Damage","_key":"8ef00ddc9c220","_type":"span","marks":["strong"]},{"marks":[],"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221","_type":"span"}],"_type":"block","style":"normal","_key":"2b7f513f8ead"},{"style":"normal","_key":"08c0ac3db383","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"0002213f1fe80","_type":"span"}],"_type":"block"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"be1fa477110a","markDefs":[],"children":[{"text":"Initiator","_key":"40aef77aa32b0","_type":"span","marks":["strong"]},{"marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1","_type":"span"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}]},{"style":"normal","_key":"3b7b25bfae31","markDefs":[],"children":[{"_key":"f49de7a31f290","_type":"span","marks":[],"text":"\n"}],"_type":"block"}]},{"name":"Charge","slug":{"_type":"slug","current":"/heroes/specialties/charge"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal","_key":"63c3d226b1a6"},{"_key":"812b65134029","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal"}]}],"midPower":8,"_updatedAt":"2024-02-16T06:00:11Z","skillCombo":[{"_type":"combo","description":"Full Skill Combo","skillCombo":["2","3","1","3","1"],"_key":"92ad7b02bc64"}],"pros":[{"children":[{"_key":"2b07ed1f94f60","_type":"span","marks":[],"text":"Good hero to countering dash hero because of his passive and "},{"_type":"span","marks":["strong"],"text":"u","_key":"2b07ed1f94f61"},{"_key":"2b07ed1f94f62","_type":"span","marks":[],"text":"ltimate"}],"level":1,"_type":"block","style":"normal","_key":"b8152f625159","listItem":"number","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"1st skill has a shield and speed up, which can make him more tanky","_key":"e9e3ead09f060"}],"level":1,"_type":"block","style":"normal","_key":"93aa3ec31a77","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can Pulling enemies using his 2nd Skill","_key":"aaad49eb93400"}],"level":1,"_type":"block","style":"normal","_key":"a875b08b7139"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can continuously using His ultimate when enemies using blink skill","_key":"6c9f2002c7140"}],"level":1,"_type":"block","style":"normal","_key":"6b0eddae61e1"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has low cooldown skill in late game","_key":"22b8a955e2640"}],"level":1,"_type":"block","style":"normal","_key":"ec0fc2747925","listItem":"number"}],"cons":[{"style":"normal","_key":"a53ffd0365c4","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Bit Difficult to use","_key":"1e3efda30b350"}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"381c6489faee","listItem":"number","markDefs":[],"children":[{"text":"Ultimate is not active permanent and required to activate after cast a mark","_key":"835dd518f6a30","_type":"span","marks":[]}]},{"_type":"block","style":"normal","_key":"a5c0d7ea9b50","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Ultimate cannot immune Suppression effect","_key":"b0267eb6c5310","_type":"span"}],"level":1},{"markDefs":[],"children":[{"text":"Ultimate can be blocked blink by Minsitthar’s ultimate","_key":"2b6a78e0db700","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"39f717fc3f5d","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"ef5018fb06dd","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Slow at clearing minions although his 1st skill deals 1.5x damage to them","_key":"ec09aa1e30880"}]},{"_key":"864e1c37cb50","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Being useless if enemies have low mobility hero or no dash skills","_key":"6724314b404e0"}],"level":1,"_type":"block","style":"normal"}],"image":{"_type":"image","asset":{"_ref":"image-b043be0347343d10da633a438f19235e47d11164-100x100-webp","_type":"reference"}},"heroScaling":"late","pickRate":0.15,"heroSkills":[{"cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a00efa0143ec17c70650345cffb38c11.png","name":"Demonic Intuition","description":"Phoveus' weapon, (Astaros), holds mysterious powers and is exceptionally sensitive to fast-moving prey. When an enemy hero uses Blink or Charge skills within 8 yards of Astaros, it reduces all of Phoveus' skill cooldowns or charge times by 1s.","_key":"8lZbP4uK51zhM4aL2KZQDv","levels":"null"},{"effect_info":["32:AoE:c77955","52:Shield:59a86f"],"mana":40,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/90e3395c8be92b708d7dfe7a549aa8b3.png","name":"Malefic Terror","description":"Phoveus smashes the ground and unleashes (Astaros Dread), dealing 250( +100% Total Magic Power) (Magic Damage) to the target.\nUpon hitting an enemy hero, Phoveus receives a 0( +60% Total Magic Power) ( +6% Total HP) Shield as well as a 25% Movement Speed boost for 3s.\nIf an enemy hero, creep or Phoveus himself touches Astaros Dread, it will spread and deal extra damage (successive damage dealt to the same enemy decays to 25%).\nThis skill gains 1 charge every 8.5s, up to 3 charges, and deals 160% damage to minions.","_key":"8lZbP4uK51zhM4aL2KZQFL","levels":"[[\"Skill Cost\",\"40\",\"44\",\"48\",\"52\",\"56\",\"60\"],[\"Base Damage\",\"250\",\"300\",\"350\",\"400\",\"450\",\"500\"],[\"Base Shield\",\"0 \",\"110 \",\"220 \",\"330 \",\"440 \",\"550 \"],[\"Recharging Time\",\"8.5\",\"8.0\",\"7.5\",\"7.0\",\"6.5\",\"6.0\"]]","cd":2500},{"name":"Astaros Eye","description":"Phoveus summons forth (Astaros Eye) in a targeted area that deals 100( +20% Total Magic Power) damage.\nAfter 1s, (Astaros Eye) starts shrinking and pulling all enemies on it into its center, dealing 250( +70% Total Magic Power) (Magic Damage).","_key":"8lZbP4uK51zhM4aL2KZQGl","levels":"[[\"Cooldown\",\"13.5\",\"13.5\",\"13.5\",\"13.5\",\"13.5\",\"13.5\"],[\"Skill Cost\",\"100\",\"105\",\"110\",\"115\",\"120\",\"125\"],[\"First Damage\",\"100\",\"120\",\"140\",\"160\",\"180\",\"200\"],[\"Pulling Damage\",\"250\",\"300\",\"350\",\"400\",\"450\",\"500\"]]","cd":13500,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/4be9dff0161a01be78f478b3c11df0a0.png"},{"description":"(Astaros) keeps a watchful gaze over an area of 8 yards around Phoveus. If it sees an enemy hero using blink or charge skills, it will be activated and cast a Mark upon them for 3s. During this time, Phoveus can rapidly blink to their location to deliver a fierce blow, dealing 600( +180% Total Magic Power) (Magic Damage) to the target and its vicinity and gaining a 160( +50% Total Magic Power) ( +5% Total HP) Shield.\nOnce Phoveus activates this effect, this skill can be cast repeatedly at the cost of Mana for up to 12s before entering cooldown, as long as the required conditions are met.","_key":"8lZbP4uK51zhM4aL2KZQJb","levels":"[[\"Cooldown\",\"50.0\",\"45.0\",\"40.0\"],[\"Skill Cost\",\"70\",\"85\",\"100\"],[\"Base Damage\",\"600\",\"760\",\"920\"],[\"Base Shield\",\"160 \",\"260 \",\"360 \"]]","cd":50,"effect_info":["81:Blink:a269c6","31:Burst:c77955"],"mana":70,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/49f9a84cabde15bdf83be78fe6781328.png","name":"Demonic Force"}],"earlyPower":5,"slug":{"current":"phoveus/best-builds-guide","_type":"slug"},"heroSkillsEnhanced":[],"banner":{"_type":"image","asset":{"_ref":"image-fb93df5f3a1828c6d5df46786e7725dfe52d4e3c-500x281-jpg","_type":"reference"}},"heroGrade":48.542500000000004,"winRate":53.78,"notes":"Phoveus is a very powerful fighter hero with great crowd control, shield, burst, and mobility abilities. In addition to its damage spread among adjacent adversaries, his initial talent, which grants Phoveus a shield, greatly contributes to his survival.","heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_key":"37148e386c821","_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a "},{"_key":"37148e386c822","_type":"span","marks":["strong"],"text":"fighter's"},{"marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823","_type":"span"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_key":"37148e386c827","_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin."}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal","_key":"99d883661d3a"}]}]}}