{"hero1":{"name":"Barats","heroSkillsEnhanced":[],"image":{"_type":"image","asset":{"_ref":"image-064cd074d4cd6ebbf9c5c3926ade50b4404d2171-100x100-webp","_type":"reference"}},"pickRate":1.14,"midPower":8,"heroSpecialties":[{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_key":"b77c9b6c8f001","_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become "},{"text":"Initiator","_key":"b77c9b6c8f006","_type":"span","marks":["strong"]},{"marks":[],"text":" instead.","_key":"b77c9b6c8f007","_type":"span"}],"_type":"block","style":"normal","_key":"63c3d226b1a6"},{"style":"normal","_key":"812b65134029","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block"}]},{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Crowd Control","_key":"827d501315370","_type":"span"},{"marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371","_type":"span"}],"_type":"block","style":"normal","_key":"a29b3184370f"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"children":[{"marks":["strong"],"text":"Poke","_key":"9eb578226ef80","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal","_key":"fb3f305d4f23","markDefs":[]},{"style":"normal","_key":"59eaf9409ea1","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block"}]},{"name":"Damage","slug":{"_type":"slug","current":"/heroes/specialties/damage"},"description":[{"style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_key":"f87e0cc751e00","_type":"span","marks":["strong"],"text":"Damage"},{"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span","marks":[]}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227"}]}],"id":"064adb3b-79c1-4f3d-985a-64e2d30b7c93","slug":{"current":"barats/best-builds-guide","_type":"slug"},"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","2","1","3"],"_key":"4294e81a2740"}],"pros":[{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Disruptive CC Abilities.","_key":"d9ca48f6f0a60"}],"level":1,"_type":"block","style":"normal","_key":"74b5eaa351b0"},{"children":[{"_type":"span","marks":[],"text":"Enormous Damage.","_key":"bdf78874254f0"}],"level":1,"_type":"block","style":"normal","_key":"ba8b1017c6bf","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very Strong in the Early Game.","_key":"918f240e7b980"}],"level":1,"_type":"block","style":"normal","_key":"7a4c4be17fcd"}],"banRate":18.59,"earlyPower":8,"heroSkills":[{"description":"Detona gains a stack of (Big Guy) for 12s each time it or Barats damages an enemy with their skills (up to 25 stacks). Each stack of (Big Guy) grants Detona increased body size, 1-4 extra Physical & Magic Defense, and 2% extra Resilience.\nAt 16 stacks, Detona's Basic Attacks will be replaced with (Trample), each attack dealing ( +140% Total Physical Attack) ( +4% Total HP) (Physical Damage) to enemies in a circular area and slowing them by 40% for 0.2s.","_key":"8lZbP4uK51zhM4aL2KZSr9","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/bf0a2ac66db14a7d60786ab613f45686.png","name":"Big Guy"},{"description":"Detona spits contaminated oil in the target direction, dealing 60( +7% Total HP) (Physical Damage) to enemies in a cone and slowing them by 30% for 1s. Barats then ignites the oil with a firecracker, dealing 120( +200% Total Physical Attack) (Physical Damage) to enemies in the area.\nThe area of effect of (So-Called Teamwork) increases at 6, 11, 16, and 21 (Big Guy) stacks.","_key":"8lZbP4uK51zhM4aL2KZSsZ","levels":"[[\"Cooldown\",\"7.0\",\"6.6\",\"6.2\",\"5.8\",\"5.4\",\"5.0\"],[\"Skill Cost\",\"40\",\"48\",\"56\",\"64\",\"72\",\"80\"],[\"Oil Damage\",\"60\",\"80\",\"100\",\"120\",\"140\",\"160\"],[\"Detonation Damage\",\"120\",\"160\",\"200\",\"240\",\"280\",\"320\"]]","cd":7000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":40,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0ce74ff6a5ee39d09b3eafef0ccdaad9.png","name":"So-Called Teamwork"},{"description":"Barats fires two missiles in the target direction that expel fumes upon landing, dealing 200( +125% Total Physical Attack) (Physical Damage) to enemies in a rectangle and pushing them toward him.","_key":"8lZbP4uK51zhM4aL2KZStz","levels":"[[\"Cooldown\",\"11.0\",\"10.4\",\"9.8\",\"9.2\",\"8.6\",\"8.0\"],[\"Skill Cost\",\"90\",\"100\",\"110\",\"120\",\"130\",\"140\"],[\"Base Damage\",\"200\",\"230\",\"260\",\"290\",\"320\",\"350\"]]","cd":11000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":90,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/d74ac31e49431abd879e04a064880273.png","name":"Missile \"Expert\""},{"name":"Detona's Welcome","description":"Detona locks onto the target enemy hero and devours them after a 1.2s delay, suppressing them for 1s while gaining 3 stacks of (Big Guy). For the duration, Barats recovers up to 20% HP, becomes immune to control effects, but cannot move. Detona then spits the enemy out 3.5 units in the target direction, dealing them 120( +70% Total Physical Attack) ( +1% Total HP) (Physical Damage). If the enemy hits an enemy hero or a wall, they and nearby enemies will take an extra 150( +80% Total Physical Attack) ( +1% Total HP) (Physical Damage) and be stunned for 1s.\n(Passive): Detona gains 5 stacks of (Big Guy) upon respawn.","_key":"8lZbP4uK51zhM4aL2KZSvP","levels":"[[\"Cooldown\",\"50.0\",\"45.0\",\"40.0\"],[\"Skill Cost\",\"150\",\"180\",\"210\"],[\"Extra Stacks\",\"3\",\"4\",\"5\"],[\"Base Damage\",\"120 \",\"160 \",\"200 \"],[\"Extra Damage\",\"150 \",\"200 \",\"250 \"],[\"Respawn Stacks\",\"5\",\"10\",\"15\"]]","cd":50000,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/732b56fe4693368968c1871d20c4a021.png"}],"cons":[{"_key":"93e666c652b0","listItem":"number","markDefs":[],"children":[{"_key":"bba953e865bc0","_type":"span","marks":[],"text":"His Skills are Quite Difficult to Master."}],"level":1,"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"Positioning is Key to Get the Best Out of His Ultimate.","_key":"a93e49403cd80"}],"level":1,"_type":"block","style":"normal","_key":"c713d584c750","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"bfb9e578d106","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Falls Off Late Game.","_key":"f1fee9abc0580"}],"level":1}],"heroLearningCurve":"hard","heroScaling":"normal","_updatedAt":"2024-02-16T06:00:11Z","youtubeGuides":null,"banner":{"_type":"image","asset":{"_ref":"image-fa02a917d9ad1add8918140099fbe17c40eef31e-500x281-jpg","_type":"reference"}},"heroGrade":58.4975,"winRate":54.26,"latePower":8,"notes":"It appears that Barats' abilities are intended to make him a successful laner. Due to his incredible Damage and disruptive Crowd Control, Barats is now one of Mobile Legends' most potent Offlaners/Exp Laners.","heroRoles":[{"name":"Fighter","image":{"asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"text":"fighter's","_key":"37148e386c822","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"text":"fighter","_key":"37148e386c824","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_key":"37148e386c826","_type":"span","marks":["strong"],"text":"Fighter"},{"marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827","_type":"span"}],"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[]},{"markDefs":[],"children":[{"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"99d883661d3a"}]},{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"children":[{"marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0","_type":"span"},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block","style":"normal","_key":"aa6482db478e","markDefs":[]},{"children":[{"_key":"57d18f0e8ca50","_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:"}],"_type":"block","style":"normal","_key":"e047869870b0","markDefs":[]},{"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}],"level":1},{"_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block","style":"normal"},{"_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1,"_type":"block","style":"normal"},{"_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}],"level":1,"_type":"block","style":"normal"},{"_key":"38a585007b46","markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block","style":"h3"}]}],"patchNote":null},"hero2":{"_updatedAt":"2024-02-16T06:01:07Z","earlyPower":8,"heroSpecialties":[{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"style":"normal","_key":"2005480ed226","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971"},{"_key":"5371898323974","_type":"span","marks":["strong"],"text":"Reap"},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}],"_type":"block"},{"_key":"fc2fde9091ad","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}],"_type":"block","style":"normal"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720","_type":"span"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[]}]}],"id":"05a96557-b08f-4812-8dd1-e6276a6c0b23","heroSkillsEnhanced":[],"cons":[{"_type":"block","style":"normal","_key":"40f774919cca","listItem":"number","markDefs":[],"children":[{"_key":"d446308314c30","_type":"span","marks":[],"text":"Hard poker."}],"level":1},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Must consider before acting.","_key":"59109aa5228f0"}],"level":1,"_type":"block","style":"normal","_key":"812342c38dce"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Although, she can’t reflect all hero’s attack. Like Beatrix weapons, that is Bennett, Wesker, and Renner. Only Nibiru can be reflected by her.","_key":"575ad35ca4f20"}],"level":1,"_type":"block","style":"normal","_key":"094613f3317a"},{"level":1,"_type":"block","style":"normal","_key":"97df06a1583e","listItem":"number","markDefs":[],"children":[{"text":"Her 1st skill can’t block most skills.","_key":"dd44f4a78f810","_type":"span","marks":[]}]},{"_key":"e4aebd757e06","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Highly vulnerable in early-mid game. Jungling on this period is highly recommended (spell Retribution required).","_key":"8c2f7b815f370"}],"level":1,"_type":"block","style":"normal"},{"children":[{"marks":[],"text":"Very hard to poke, even in mid game. Thus, any engagement with enemy heroes must be avoided until she jungles enough.","_key":"4fc1a1cda0240","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"9a5d9737e820","listItem":"number","markDefs":[]},{"_key":"e565f4af9556","listItem":"number","markDefs":[],"children":[{"text":"Weak when the Ult is on Cooldown.","_key":"09464fca70f50","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"}],"winRate":47.66,"latePower":8,"notes":"Karina is one of the Mobile Legends: Bang Bang's Magic damage-dealing assassins and a top-tier jungler in the current meta.","banRate":0.4,"youtubeGuides":null,"heroSkills":[{"name":"Shadow Combo","description":"Karina's third consecutive attack on the same enemy deals extra (True Damage) equal to 50 plus 5( +3% Total Magic Power)% of their lost HP (up to 2000 (True Damage) against creeps).\nIf the target is an enemy hero, the cooldowns of Karina's non-Ultimate skills are reduced by 1.5s.","_key":"MOq3S9KGKCGwKvUCo7FgSw","levels":"null","cd":0,"effect_info":["62:Buff:4f9cb8","33:Damage:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/6951c43b02fdcef0e7b6ec33df513f38.png"},{"mana":70,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/39b0662cbbbbc0ae50161f4cc4f122bb.png","name":"Dance of Blades","description":"Karina enters the (Dance of Blades) state for 3.5s, during which she gains 45% extra Movement Speed, blocks all incoming Basic Attacks, and reflects 100( +30% Total Magic Power) (Magic Damage) back to the attacker (the damage reflection effect has a cooldown of 0.4s).\nKarina's next Basic Attack within the duration deals 150( +55% Total Magic Power) (Magic Damage), slows the target by 45% for 1s, and is guaranteed to critically strike. Casting the enhanced Basic Attack or (Shadow Assault) ends the (Dance of Blades) state early.","_key":"MOq3S9KGKCGwKvUCo7FgUY","levels":"[[\"Skill Cost\",\"70\",\"80\",\"90\",\"100\",\"110\",\"120\"],[\"Movement Speed Boost\",\"45%\",\"45%\",\"45%\",\"45%\",\"45%\",\"45%\"],[\"Reflect Damage\",\"100\",\"120\",\"140\",\"160\",\"180\",\"200\"],[\"Enhanced Damage\",\"150\",\"165\",\"180\",\"195\",\"210\",\"225\"]]","cd":7000,"effect_info":["62:Buff:4f9cb8","61:Speed Up:4f9cb8"]},{"levels":"[[\"Cooldown\",\"6.0\",\"5.7\",\"5.4\",\"5.1\",\"4.8\",\"4.5\"],[\"Skill Cost\",\"60\",\"68\",\"76\",\"84\",\"92\",\"100\"],[\"Base Damage\",\"375\",\"420\",\"465\",\"510\",\"555\",\"600\"]]","cd":6000,"effect_info":["32:AOE:c77955"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/fe01d1baf1585210a5556cfe0b388703.png","name":"Dance of Death","description":"Karina launches a spinning slash, dealing 375( +125% Total Magic Power) (Magic Damage) to nearby enemies.","_key":"MOq3S9KGKCGwKvUCo7FgWA"},{"cd":34000,"effect_info":["31:Burst:c77955","81:Blink:a269c6"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/354685c04d6eabc0cb4a4cca7760bce8.png","name":"Shadow Assault","description":"Karina dashes to the target enemy hero, dealing them 350( +160% Total Magic Power) (Magic Damage), applying a (Shadow Mark) to them, and leaving a (Shadowform) behind them. The (Shadow Mark) and (Shadowform) both last 5s. If the enemy dies within the duration, the cooldown of this skill is reset.\n(Use Again): Karina dashes back to the (Shadowform)'s location, dealing 150( +50% Total Magic Power) (Magic Damage) to enemies along the way.","_key":"MOq3S9KGKCGwKvUCo7FgXm","levels":"[[\"Cooldown\",\"34.0\",\"30.0\",\"26.0\"],[\"Skill Cost\",\"100\",\"120\",\"140\"],[\"Base Damage\",\"350\",\"550\",\"750\"],[\"Path Damage\",\"150\",\"200\",\"250\"]]"}],"pros":[{"_type":"block","style":"normal","_key":"7b1973646fdd","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Excellent in kill streaks, especially in team fights.","_key":"011921694f270","_type":"span"}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can deal very high damage.","_key":"62d75e5ff4860"}],"level":1,"_type":"block","style":"normal","_key":"293173974fff","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Easy to use.","_key":"567e0a9ae3a40","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"cb24b22715fe"},{"listItem":"number","markDefs":[],"children":[{"text":"Her 1st skill can make herself temporarily immune to basic attacks.","_key":"e8c115c1688e0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"9cc4d4d4adbc"},{"children":[{"_type":"span","marks":[],"text":"Her 1st skill has AoE and Slow effect.","_key":"a73d8a98a7440"}],"level":1,"_type":"block","style":"normal","_key":"3f59652c2c2b","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"She has powerful skills, especially to her Ult","_key":"51242ca607da0"}],"level":1,"_type":"block","style":"normal","_key":"eee3014f7ac2"},{"children":[{"_type":"span","marks":[],"text":"Achieving Savage kill streak is possible from her.","_key":"c5df655885e90"}],"level":1,"_type":"block","style":"normal","_key":"c985992d24e9","listItem":"number","markDefs":[]},{"children":[{"text":"Considerably good mobility, although doesn’t rely on blinks.","_key":"656fbea23c400","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"c0544489174a","listItem":"number","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"Once she jungles enough, she can be a threat to any hero going alone.","_key":"c94f6e4c153f0"}],"level":1,"_type":"block","style":"normal","_key":"3d037a74ad23","listItem":"number","markDefs":[]}],"banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-5c03c59519f6cdbcbc1867eef4192ebec3c7b57d-500x280-jpg"}},"heroLearningCurve":"easy","heroScaling":"normal","pickRate":0.48,"patchNote":null,"name":"Karina","slug":{"current":"karina/best-builds-guide","_type":"slug"},"skillCombo":[{"description":"Attack Mode Skill Combo","skillCombo":["1","2","3","3","2"],"_key":"c71d5a8b523e","_type":"combo"}],"image":{"asset":{"_ref":"image-28149a7530651615bf5c9e5c17ae2761e074f2f3-428x503-webp","_type":"reference"},"_type":"image"},"heroGrade":53.80166666666667,"midPower":9,"heroRoles":[{"name":"Assassin","image":{"_type":"image","asset":{"_ref":"image-c867ef920d507b53c80e15ac4bb928b9ab132976-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/assassin","_type":"slug"},"description":[{"children":[{"_type":"span","marks":[],"text":"An ","_key":"f487884badad0"},{"marks":["strong"],"text":"assassin","_key":"f487884badad1","_type":"span"},{"_type":"span","marks":[],"text":" is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, ","_key":"f487884badad2"},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad3"},{"_key":"f487884badad4","_type":"span","marks":[],"text":" are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, "},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad5"},{"_type":"span","marks":[],"text":" specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. ","_key":"f487884badad6"},{"_type":"span","marks":["strong"],"text":"Assassins","_key":"f487884badad7"},{"_type":"span","marks":[],"text":" are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing.","_key":"f487884badad8"}],"_type":"block","style":"normal","_key":"b2f7bcc88da6","markDefs":[]},{"_key":"1614d9a0ae86","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Assassin is a type of role that has high burst damage, specializing in timing their attacks. This role has low durability but is agile in killing the main damage dealer of the enemy. They often wait in striking their attacks to avoid getting killed because their weakness is crowd control skills. It is recommended for most assassin heroes to have lifesteal or spell vamp to increase their sustainability during team fights.","_key":"d94c0acf2e950"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"cee2033eeb8e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"The typical assets that they may have include:","_key":"ee5c14389e430"}]},{"style":"normal","_key":"aad324a78047","listItem":"bullet","markDefs":[],"children":[{"text":"Being nimble, low HP","_key":"e8b887daecc20","_type":"span","marks":[]}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"7b146520dc1b","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Skillsets that allow them to chase enemies and have a good set of blink skills","_key":"5b4e5f41224c0"}]},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Agile and quick","_key":"8f7062d7803a0"}],"level":1,"_type":"block","style":"normal","_key":"0eac479f8b67"}]}]}}