{"hero1":{"heroScaling":"normal","pickRate":1.14,"_updatedAt":"2024-02-16T06:00:11Z","youtubeGuides":null,"cons":[{"style":"normal","_key":"93e666c652b0","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"His Skills are Quite Difficult to Master.","_key":"bba953e865bc0"}],"level":1,"_type":"block"},{"markDefs":[],"children":[{"text":"Positioning is Key to Get the Best Out of His Ultimate.","_key":"a93e49403cd80","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"c713d584c750","listItem":"number"},{"_type":"block","style":"normal","_key":"bfb9e578d106","listItem":"number","markDefs":[],"children":[{"text":"Falls Off Late Game.","_key":"f1fee9abc0580","_type":"span","marks":[]}],"level":1}],"banner":{"_type":"image","asset":{"_ref":"image-fa02a917d9ad1add8918140099fbe17c40eef31e-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-064cd074d4cd6ebbf9c5c3926ade50b4404d2171-100x100-webp","_type":"reference"}},"heroGrade":58.4975,"banRate":18.59,"earlyPower":8,"midPower":8,"notes":"It appears that Barats' abilities are intended to make him a successful laner. Due to his incredible Damage and disruptive Crowd Control, Barats is now one of Mobile Legends' most potent Offlaners/Exp Laners.","name":"Barats","heroSkills":[{"_key":"8lZbP4uK51zhM4aL2KZSr9","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/bf0a2ac66db14a7d60786ab613f45686.png","name":"Big Guy","description":"Detona gains a stack of (Big Guy) for 12s each time it or Barats damages an enemy with their skills (up to 25 stacks). Each stack of (Big Guy) grants Detona increased body size, 1-4 extra Physical & Magic Defense, and 2% extra Resilience.\nAt 16 stacks, Detona's Basic Attacks will be replaced with (Trample), each attack dealing ( +140% Total Physical Attack) ( +4% Total HP) (Physical Damage) to enemies in a circular area and slowing them by 40% for 0.2s."},{"cd":7000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":40,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0ce74ff6a5ee39d09b3eafef0ccdaad9.png","name":"So-Called Teamwork","description":"Detona spits contaminated oil in the target direction, dealing 60( +7% Total HP) (Physical Damage) to enemies in a cone and slowing them by 30% for 1s. Barats then ignites the oil with a firecracker, dealing 120( +200% Total Physical Attack) (Physical Damage) to enemies in the area.\nThe area of effect of (So-Called Teamwork) increases at 6, 11, 16, and 21 (Big Guy) stacks.","_key":"8lZbP4uK51zhM4aL2KZSsZ","levels":"[[\"Cooldown\",\"7.0\",\"6.6\",\"6.2\",\"5.8\",\"5.4\",\"5.0\"],[\"Skill Cost\",\"40\",\"48\",\"56\",\"64\",\"72\",\"80\"],[\"Oil Damage\",\"60\",\"80\",\"100\",\"120\",\"140\",\"160\"],[\"Detonation Damage\",\"120\",\"160\",\"200\",\"240\",\"280\",\"320\"]]"},{"levels":"[[\"Cooldown\",\"11.0\",\"10.4\",\"9.8\",\"9.2\",\"8.6\",\"8.0\"],[\"Skill Cost\",\"90\",\"100\",\"110\",\"120\",\"130\",\"140\"],[\"Base Damage\",\"200\",\"230\",\"260\",\"290\",\"320\",\"350\"]]","cd":11000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":90,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/d74ac31e49431abd879e04a064880273.png","name":"Missile \"Expert\"","description":"Barats fires two missiles in the target direction that expel fumes upon landing, dealing 200( +125% Total Physical Attack) (Physical Damage) to enemies in a rectangle and pushing them toward him.","_key":"8lZbP4uK51zhM4aL2KZStz"},{"name":"Detona's Welcome","description":"Detona locks onto the target enemy hero and devours them after a 1.2s delay, suppressing them for 1s while gaining 3 stacks of (Big Guy). For the duration, Barats recovers up to 20% HP, becomes immune to control effects, but cannot move. Detona then spits the enemy out 3.5 units in the target direction, dealing them 120( +70% Total Physical Attack) ( +1% Total HP) (Physical Damage). If the enemy hits an enemy hero or a wall, they and nearby enemies will take an extra 150( +80% Total Physical Attack) ( +1% Total HP) (Physical Damage) and be stunned for 1s.\n(Passive): Detona gains 5 stacks of (Big Guy) upon respawn.","_key":"8lZbP4uK51zhM4aL2KZSvP","levels":"[[\"Cooldown\",\"50.0\",\"45.0\",\"40.0\"],[\"Skill Cost\",\"150\",\"180\",\"210\"],[\"Extra Stacks\",\"3\",\"4\",\"5\"],[\"Base Damage\",\"120 \",\"160 \",\"200 \"],[\"Extra Damage\",\"150 \",\"200 \",\"250 \"],[\"Respawn Stacks\",\"5\",\"10\",\"15\"]]","cd":50000,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/732b56fe4693368968c1871d20c4a021.png"}],"heroSkillsEnhanced":[],"heroLearningCurve":"hard","id":"064adb3b-79c1-4f3d-985a-64e2d30b7c93","slug":{"_type":"slug","current":"barats/best-builds-guide"},"skillCombo":[{"description":"Attack Mode Skill Combo","skillCombo":["1","2","1","3"],"_key":"4294e81a2740","_type":"combo"}],"pros":[{"children":[{"_type":"span","marks":[],"text":"Disruptive CC Abilities.","_key":"d9ca48f6f0a60"}],"level":1,"_type":"block","style":"normal","_key":"74b5eaa351b0","listItem":"number","markDefs":[]},{"_key":"ba8b1017c6bf","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Enormous Damage.","_key":"bdf78874254f0"}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"marks":[],"text":"Very Strong in the Early Game.","_key":"918f240e7b980","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"7a4c4be17fcd","listItem":"number"}],"latePower":8,"patchNote":null,"winRate":54.26,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"marks":["strong"],"text":"fighter","_key":"37148e386c824","_type":"span"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}]},{"style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block"}]},{"name":"Tank","image":{"asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"style":"normal","_key":"aa6482db478e","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0"},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"_key":"a9eccdb8c54c2","_type":"span","marks":["strong"],"text":"tanks"},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8","_type":"span"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11","_type":"span"}],"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}],"_type":"block","style":"normal","_key":"e047869870b0","markDefs":[]},{"_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_key":"fffb374124dd0","_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt."}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1},{"_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"h3","_key":"38a585007b46","markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}]}]}],"heroSpecialties":[{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"style":"normal","_key":"63c3d226b1a6","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block"},{"markDefs":[],"children":[{"marks":[],"text":"\n","_key":"b3c762ff76940","_type":"span"}],"_type":"block","style":"normal","_key":"812b65134029"}]},{"name":"Crowd Control","slug":{"_type":"slug","current":"/heroes/specialties/crowd-control"},"description":[{"style":"normal","_key":"a29b3184370f","markDefs":[],"children":[{"marks":["strong"],"text":"Crowd Control","_key":"827d501315370","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}],"_type":"block"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"fb3f305d4f23"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"children":[{"text":"Damage","_key":"f87e0cc751e00","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118","markDefs":[]},{"_type":"block","style":"normal","_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}]}]}]},"hero2":{"pickRate":0.15,"heroRoles":[{"name":"Tank","image":{"asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"_key":"aa6482db478e","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0"},{"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1","_type":"span","marks":[]},{"marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2","_type":"span"},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"_key":"a9eccdb8c54c4","_type":"span","marks":["strong"],"text":"tank"},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"_key":"a9eccdb8c54c6","_type":"span","marks":["strong"],"text":"tanks"},{"marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7","_type":"span"},{"_key":"a9eccdb8c54c8","_type":"span","marks":["strong"],"text":"Tank"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"_key":"a9eccdb8c54c10","_type":"span","marks":["strong"],"text":"tank"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"e047869870b0","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}]},{"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}],"level":1},{"_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block","style":"normal"},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9"},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}],"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f"},{"_type":"block","style":"h3","_key":"38a585007b46","markDefs":[],"children":[{"_key":"acc0dbe7f8510","_type":"span","marks":[],"text":""}]}]}],"name":"Hylos","heroSkillsEnhanced":[],"pros":[{"level":1,"_type":"block","style":"normal","_key":"6f600e163935","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has extremely high durability.","_key":"74474164e3900"}]},{"level":1,"_type":"block","style":"normal","_key":"af5e4f4ec643","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can offlane very easily and also harass his enemies.","_key":"ca52296b25d10"}]},{"children":[{"marks":[],"text":"Can easily initiate a fight.","_key":"0961e218430f0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"e8f362cc2152","listItem":"number","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"Can tank and also heal at the same time which makes him a very good pick for fights which are longer.","_key":"6594134b158e0"}],"level":1,"_type":"block","style":"normal","_key":"9106a36776b5","listItem":"number","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can directly ignore enemy backline and directly gank + Enemy carry which helps your team to target more easily.","_key":"5228782f0d380"}],"level":1,"_type":"block","style":"normal","_key":"029d67f96647","listItem":"number"}],"banner":{"_type":"image","asset":{"_ref":"image-15d80f5aac9f56aaed9adccf838eefe21626e0f8-500x281-jpg","_type":"reference"}},"heroGrade":49.37916666666666,"winRate":50.6,"heroSpecialties":[{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"children":[{"text":"Charge","_key":"b77c9b6c8f000","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal","_key":"812b65134029"}]},{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Regen","_key":"ca432316d9730"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731"}],"_type":"block","style":"normal","_key":"ffc24fed41bf"}]},{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"children":[{"text":"Chase","_key":"03e39922010a0","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal","_key":"ff0e17159f54","markDefs":[]},{"_key":"7214ee81148a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block","style":"normal"}]},{"name":"Initiator","slug":{"_type":"slug","current":"/heroes/specialties/initiator"},"description":[{"style":"normal","_key":"be1fa477110a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1","_type":"span","marks":[]},{"marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2","_type":"span"},{"_key":"40aef77aa32b3","_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance."}],"_type":"block"},{"children":[{"marks":[],"text":"\n","_key":"f49de7a31f290","_type":"span"}],"_type":"block","style":"normal","_key":"3b7b25bfae31","markDefs":[]}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_key":"a576647f698f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201","_type":"span","marks":[]},{"_key":"612e4f110e202","_type":"span","marks":["strong"],"text":"Control"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"c9e7ed15c70e","markDefs":[],"children":[{"_key":"488f4b92c1630","_type":"span","marks":[],"text":"\n"}]}]},{"name":"Guard","slug":{"current":"/heroes/specialties/guard","_type":"slug"},"description":[{"style":"normal","_key":"d3a7128e1ad5","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Guard","_key":"3b0383d169320"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321"}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"9518aeee33c90"}],"_type":"block","style":"normal","_key":"94017999a1e3"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721","_type":"span"}],"_type":"block","style":"normal","_key":"26da89c9c29a"},{"style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block"}]}],"skillCombo":[{"_type":"combo","description":"Charge Skill Combo","skillCombo":["3","2","1"],"_key":"4c4cf22c369f"}],"heroSkills":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0a22fd3d66f2f408958b515113312e0d.png","name":"Thickened Blood","description":"Hylos gains 1.5 extra Max HP for every 1 extra Max Mana he possesses.\nWhen out of Mana, Hylos can use his HP for skill casts.","_key":"tRzYaguU9TSX2YU6Hj7YeH","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0},{"levels":"[[\"Cooldown\",\"12.0\",\"11.2\",\"10.4\",\"9.6\",\"8.8\",\"8.0\"],[\"Base Damage\",\"300\",\"350\",\"400\",\"450\",\"500\",\"550\"]]","cd":12000,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/21d45b4c6117aab4f4b75185bacb6de8.png","name":"Law and Order","description":"Hylos strikes the target enemy hero or creep with the power of nature, dealing them 300( +80% Total Magic Power) (Magic Damage) and stunning them for 1s.","_key":"tRzYaguU9TSX2YU6Hj7Yhf"},{"_key":"tRzYaguU9TSX2YU6Hj7Yl3","levels":"[[\"Damage Per Second\",\"100\",\"140\",\"180\",\"220\",\"260\",\"300\"],[\"Movement Speed Reduction\",\"4%\",\"4%\",\"5%\",\"5%\",\"6%\",\"6%\"],[\"Damage Increase\",\"5%\",\"8%\",\"11%\",\"14%\",\"17%\",\"20%\"],[\"Mana Cost\",\"30\",\"40\",\"60\",\"90\",\"120\",\"150\"]]","cd":1000,"effect_info":["32:AoE:c77955","23:Debuff:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/15cb2a345e382497440d5ffe2fc01af5.png","name":"Ring of Punishment","description":"Hylos releases the (Ring of Punishment), dealing 100( +5% Total Magic Power) (Magic Damage) to nearby enemies per second while slowing them by 4% and reducing their Attack Speed by 5% for 2.5s (up to 10 stacks). Each stack also increases the enemy's damage taken from the (Ring of Punishment) by 5%. The (Ring of Punishment) consumes 30 Mana per second when it's active.\n(Use Again): Hylos cancels the (Ring of Punishment)."},{"cd":50000,"effect_info":["61:Speed Up:4f9cb8","51:HEAL:59a86f"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f822115ff2a7ff7dc87652ccae5cfbef.png","name":"Glorious Pathway","description":"Hylos sends a gust of wind in the target direction, creating a pathway for 6s. When on the pathway, he recovers 3% Max HP per second and gains Slow Immunity. Allies moving along the wind current will gain 60% extra Movement Speed, while enemies moving against it will be slowed by 70%.","_key":"tRzYaguU9TSX2YU6Hj7YoR","levels":"[[\"Cooldown\",\"50.0\",\"46.0\",\"42.0\"],[\"HP Regen\",\"3%\",\"4%\",\"5%\"],[\"Movement Speed Bonus\",\"60%\",\"65%\",\"70%\"],[\"Slowing Effect\",\"70%\",\"75%\",\"80%\"]]"}],"image":{"_type":"image","asset":{"_ref":"image-2a9f77a868896b6ecc96d43e63a9ada2eef72d0f-177x250-webp","_type":"reference"}},"heroScaling":"normal","banRate":0.1,"id":"e63e00ee-ae36-458a-9621-abaf7f1aa2a1","slug":{"current":"hylos/best-builds-guide","_type":"slug"},"youtubeGuides":null,"heroLearningCurve":"medium","earlyPower":5,"notes":"One of the rare heroes who can tank and heal themselves simultaneously is him. Due to his AoE damaging abilities, he can also deal respectable damage in team battles. Hylos performs best when starting battles or intervening when a teammate's attention is diverted during a fight.","_updatedAt":"2024-02-16T06:00:58Z","cons":[{"children":[{"_type":"span","marks":[],"text":"Lacks the ability to deal a final blow to his enemies.","_key":"26ba05aad7820"}],"level":1,"_type":"block","style":"normal","_key":"0472830364d6","listItem":"number","markDefs":[]}],"midPower":8,"latePower":9,"patchNote":null}}