{"hero1":{"_updatedAt":"2024-02-16T06:00:57Z","heroSkills":[{"name":"Shark Bite","description":"Bane infuses his weapon with a stack of (Tidal Energy) each time he uses a skill (up to 2 stacks). Each of his subsequent Basic Attacks consumes a stack to deal (Physical Damage) equal to ( +100% Total Physical Attack) plus 3.5(+0.3*Hero Level)% of the target's Max HP to nearby enemies.","_key":"t4KNznwwOQT44odcjEulNi","levels":"null","cd":0,"effect_info":["31:Burst:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/90b53cec1c3e991bf3b594351b668c80.png"},{"levels":"[[\"Cooldown\",\"8.0\",\"7.6\",\"7.2\",\"6.8\",\"6.4\",\"6.0\"],[\"Target Damage\",\"150\",\"190\",\"230\",\"270\",\"310\",\"350\"],[\"Extra Damage\",\"150%\",\"160%\",\"170%\",\"180%\",\"190%\",\"200%\"]]","cd":8000,"effect_info":["33:Damage:c77955"],"mana":40,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/b48acafcc72b49cbcc01d7f8aeb51f45.png","name":"Crab Claw Cannon","description":"Bane fires his Crab Claw Cannon in the target direction, dealing 150( +160% Total Physical Attack) (Physical Damage) to the first enemy hit and then 150% damage to a random enemy behind them (prioritizes enemy heroes). Enemies hit are slowed by 10( +10% Total Magic Power)% for 1s.\nEvery 100 (Physical Attack) Bane possesses reduces this skill's cooldown by an additional 8%.","_key":"t4KNznwwOQT44odcjEulVm"},{"effect_info":["51:Heal:59a86f","32:AOE:c77955"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/54a8650f48c47fdfda2219244a6dd023.png","name":"Ale","description":"Bane chugs his ale, recovering 200( +150% Total Magic Power) plus 5( +1% Total Magic Power)% of his lost HP and gaining 50% extra Movement Speed that decays over 2.5s.\n(Use Again): Bane spits venom in the target direction, dealing 250( +180% Total Magic Power) (Magic Damage) (scales up to 150% with charging time) to enemies in a fan-shaped area.\nEvery 100 (Magic Power) Bane possesses additionally reduces this skill's cooldown by 7%.","_key":"t4KNznwwOQT44odcjEuldq","levels":"[[\"Cooldown\",\"7.5\",\"6.9\",\"6.3\",\"5.7\",\"5.1\",\"4.5\"],[\"Skill 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turrets.","_key":"t4KNznwwOQT44odcjEullu"}],"heroSkillsEnhanced":[],"banner":{"_type":"image","asset":{"_ref":"image-e9066986dc0ffc02327b184579100995ed600841-500x281-jpg","_type":"reference"}},"earlyPower":6,"id":"6731a76d-232d-4fcb-bd66-9863ff6071d2","heroGrade":49.346666666666664,"pickRate":0.31,"midPower":8,"patchNote":null,"slug":{"current":"bane/best-builds-guide","_type":"slug"},"youtubeGuides":null,"cons":[{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Weak in early game.","_key":"4bf4b845d76f0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"e7842c3b4355"},{"_type":"block","style":"normal","_key":"9def055d90ad","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Lack of blink skills.","_key":"98a1f951e6ee0"}],"level":1},{"_type":"block","style":"normal","_key":"826eaa53ab6a","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"His skill can easily avoided.","_key":"e3a4065a94a50"}],"level":1},{"level":1,"_type":"block","style":"normal","_key":"23671a31800e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High mana usage.","_key":"d9e15a95851b0"}]}],"heroScaling":"late","winRate":50.27,"latePower":8,"heroSpecialties":[{"name":"Push","slug":{"_type":"slug","current":"/heroes/specialties/push"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Push","_key":"741623fafe390"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can clear minion waves and destroy turrets so quickly.","_key":"741623fafe391"}],"_type":"block","style":"normal","_key":"4ba79b19e9e6"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"77796c34f6ab0"}],"_type":"block","style":"normal","_key":"d23791aa9f32"}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Burst","_key":"36f1476b24d40","_type":"span"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal","_key":"3a360e47a303"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal","_key":"6e7b727eb095"}]},{"name":"Mixed Damage","slug":{"current":"/heroes/specialties/mixed-damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Mixed Damage","_key":"8ef00ddc9c220"},{"marks":[],"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221","_type":"span"}],"_type":"block","style":"normal","_key":"2b7f513f8ead","markDefs":[]},{"markDefs":[],"children":[{"text":"\n","_key":"0002213f1fe80","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"08c0ac3db383"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"style":"normal","_key":"fb3f305d4f23","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block"},{"style":"normal","_key":"59eaf9409ea1","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span","marks":[]}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227"}]}],"name":"Bane","skillCombo":[{"description":"Attack Mode: Full Skill Combo (Tip: Use Attack Per Skill to Maximize Passive)","skillCombo":["2","1","2","3"],"_key":"02c7fa1247d4","_type":"combo"}],"pros":[{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can use Magic or Physical Build.","_key":"5685adc88f410"}],"level":1,"_type":"block","style":"normal","_key":"3917611d738e"},{"_type":"block","style":"normal","_key":"3a224ba27f11","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Passive can enhance his basic attack.","_key":"459135e98b800"}],"level":1},{"_type":"block","style":"normal","_key":"c29d2e763d53","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"His Ultimate can attack turrets.","_key":"d2391a7e3fab0"}],"level":1},{"markDefs":[],"children":[{"marks":[],"text":"Overpowered in late game.","_key":"a6bef45556dc0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"62a7cd4a0999","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"With Physical Build, his 1st skill and passive have high damage.","_key":"708f05387d230","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"d2073cea4ba3"},{"level":1,"_type":"block","style":"normal","_key":"a92d0e6e60ad","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"With Magic Build, his 2nd skill and Ultimate have high damage.","_key":"f6c280a6a5510"}]}],"image":{"_type":"image","asset":{"_ref":"image-d9a295f9b66a6ab4f047adf256231e13de8285fd-177x250-webp","_type":"reference"}},"heroLearningCurve":"medium","banRate":0.14,"notes":"Bane excels in teamfights due to his powerful Ultimate, which can push turrets in addition to other targets. So it's a good idea to aid in the teamfight and stick close to your group. Bane can still burst down flimsy heroes with his entire skill combo even with a full damage build.","heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_key":"37148e386c821","_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a "},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}]}]},{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"_key":"52610d6fa03d","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720"}],"_type":"block","style":"normal"}]}]},"hero2":{"notes":"Martis has proven to be a proficient offlaner. As Mobile Legend introduced a distinct Gold lane and Experience lane, Martis also became more effective. His superb crowd management skills and Anti-CC Mortal Coil make him the ultimate offlanner.","_updatedAt":"2024-02-16T06:01:07Z","heroSkillsEnhanced":[],"image":{"_type":"image","asset":{"_type":"reference","_ref":"image-cc17f06374eada2cf3ee384d643787c6237a9808-177x250-webp"}},"heroLearningCurve":"hard","pickRate":1.97,"midPower":8,"latePower":8,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"text":"fighter","_key":"37148e386c824","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}]}]}],"patchNote":null,"pros":[{"style":"normal","_key":"e2cbac04e173","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Great Burst and DPS Damage.","_key":"6c5a85ef59620","_type":"span"}],"level":1,"_type":"block"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can Jungle Extremely Fast.","_key":"99f251590c090"}],"level":1,"_type":"block","style":"normal","_key":"c5137ef7767b"},{"_type":"block","style":"normal","_key":"d315efdf0453","listItem":"number","markDefs":[],"children":[{"_key":"a6a4b10f08dc0","_type":"span","marks":[],"text":"Great Crowd Control Abilities."}],"level":1}],"cons":[{"children":[{"_key":"b8f1f91bd6260","_type":"span","marks":[],"text":"Not very Durable."}],"level":1,"_type":"block","style":"normal","_key":"d1812f6d7415","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"234291eb5fba","listItem":"number","markDefs":[],"children":[{"_key":"979748217dad0","_type":"span","marks":[],"text":"Skills can be easily countered."}]}],"banRate":4.38,"earlyPower":7,"heroSpecialties":[{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"children":[{"marks":["strong"],"text":"Reap","_key":"5371898323970","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971"},{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323974"},{"_key":"5371898323975","_type":"span","marks":[],"text":" is an advanced specialty of "},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"marks":[],"text":".","_key":"5371898323977","_type":"span"}],"_type":"block","style":"normal","_key":"2005480ed226","markDefs":[]},{"markDefs":[],"children":[{"_key":"a90f6ec950730","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"fc2fde9091ad"}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001","_type":"span"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal","_key":"812b65134029","markDefs":[]}]},{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal","_key":"ff0e17159f54"},{"_type":"block","style":"normal","_key":"7214ee81148a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}]}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"style":"normal","_key":"a576647f698f","markDefs":[],"children":[{"text":"Control","_key":"612e4f110e200","_type":"span","marks":["strong"]},{"marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201","_type":"span"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e","markDefs":[]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Damage","_key":"f87e0cc751e00","_type":"span","marks":["strong"]},{"_key":"f87e0cc751e01","_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments."}],"_type":"block","style":"normal","_key":"27498937e118"},{"markDefs":[],"children":[{"marks":[],"text":"\n","_key":"196027775e560","_type":"span"}],"_type":"block","style":"normal","_key":"798055139227"}]}],"id":"0f28b9c0-51be-400c-9695-0bd5f078ba1f","name":"Martis","slug":{"current":"martis/best-builds-guide","_type":"slug"},"banner":{"_type":"image","asset":{"_ref":"image-2c3fb61d6191b872e3f0cdebbdad2b7bd5da3f00-500x281-jpg","_type":"reference"}},"heroGrade":51.96333333333334,"youtubeGuides":null,"skillCombo":null,"heroSkills":[{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/93c450240a63159eecd1574db4596dba.png","name":"Ashura's Wrath","description":"Each time Martis uses a skill, his Attack Speed will be increased by 30%, 120% maximum. Lasts 4s.","_key":"tRzYaguU9TSX2YU6Hj7UTA","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"]},{"levels":"[[\"Cooldown\",\"7.0\",\"6.6\",\"6.2\",\"5.8\",\"5.4\",\"5.0\"],[\"Base Damage\",\"350\",\"410\",\"470\",\"530\",\"590\",\"650\"]]","cd":7000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f2f38933862091a12618d272f917e7ed.png","name":"Ashura Aura","description":"Martis draws enemies to a fan-shaped area in front of him and deals 350( +130% Extra Physical Attack) (Physical Damage), slowing them by 40% for 2s. ","_key":"tRzYaguU9TSX2YU6Hj7UWY"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e3e7108c1dfa631e2618bab55368aa88.png","name":"Mortal Coil","description":"Martis strikes the enemies within the rectangle-shaped area in front of him, dealing 200( +75% Extra Physical Attack) (Physical damage) to them and knocking them back. (The direction can be changed once during the casting and the enemies will be knocked back again)\n(Use Again): Martis charges forward, knocking enemies airborne and dealing 300( +150% Extra Physical Attack) (Physical damage) to them.\nWhile casting this skill, Martis is immune to control effects and the damage taken will be reduced by 60%. This skill deals only 100% damage to minions.","_key":"tRzYaguU9TSX2YU6Hj7UZw","levels":"[[\"Cooldown\",\"8.0\",\"8.0\",\"8.0\",\"8.0\",\"8.0\",\"8.0\"],[\"Base Damage\",\"200\",\"210\",\"220\",\"230\",\"240\",\"250\"],[\"Extra Damage\",\"300\",\"320\",\"340\",\"360\",\"380\",\"400\"]]","cd":8000,"effect_info":["81:Blink:a269c6","32:AoE:c77955"],"mana":0},{"description":"Martis lunges at a designated enemy hero, dealing 800( +100% Total Physical Attack) (Physical Damage) (deals True Damage if the enemy's HP is below 50%).\nIf the enemy is killed by this skill, Martis can cast the skill again within 10s and gains 100% extra Movement Speed that gradually decays over 5s. Each successive cast also increases the skill's damage by 15% (up to 30%).","_key":"tRzYaguU9TSX2YU6Hj7UdK","levels":"[[\"Cooldown\",\"36.0\",\"32.0\",\"28.0\"],[\"Base Damage\",\"800\",\"900\",\"1000\"]]","cd":36000,"effect_info":["31:Burst:c77955","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/55c70c0c06730d5b000d2064f949e7ba.png","name":"Decimation"}],"heroScaling":"normal","winRate":48.17}}