{"hero1":{"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_key":"37148e386c821","_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a "},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"text":"Fighter","_key":"37148e386c826","_type":"span","marks":["strong"]},{"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal","_key":"99d883661d3a"}]},{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/mage"},"description":[{"markDefs":[],"children":[{"marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720","_type":"span"}],"_type":"block","style":"normal","_key":"52610d6fa03d"}]}],"heroSpecialties":[{"name":"Push","slug":{"current":"/heroes/specialties/push","_type":"slug"},"description":[{"style":"normal","_key":"4ba79b19e9e6","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Push","_key":"741623fafe390"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can clear minion waves and destroy turrets so quickly.","_key":"741623fafe391"}],"_type":"block"},{"_type":"block","style":"normal","_key":"d23791aa9f32","markDefs":[],"children":[{"text":"\n","_key":"77796c34f6ab0","_type":"span","marks":[]}]}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal","_key":"3a360e47a303"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal","_key":"6e7b727eb095"}]},{"name":"Mixed Damage","slug":{"current":"/heroes/specialties/mixed-damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Mixed Damage","_key":"8ef00ddc9c220"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221"}],"_type":"block","style":"normal","_key":"2b7f513f8ead","markDefs":[]},{"_key":"08c0ac3db383","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"0002213f1fe80","_type":"span"}],"_type":"block","style":"normal"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"_key":"fb3f305d4f23","markDefs":[],"children":[{"marks":["strong"],"text":"Poke","_key":"9eb578226ef80","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal"},{"style":"normal","_key":"59eaf9409ea1","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_key":"27498937e118","markDefs":[],"children":[{"marks":["strong"],"text":"Damage","_key":"f87e0cc751e00","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"798055139227","markDefs":[],"children":[{"_key":"196027775e560","_type":"span","marks":[],"text":"\n"}]}]}],"name":"Bane","heroLearningCurve":"medium","midPower":8,"notes":"Bane excels in teamfights due to his powerful Ultimate, which can push turrets in addition to other targets. So it's a good idea to aid in the teamfight and stick close to your group. Bane can still burst down flimsy heroes with his entire skill combo even with a full damage build.","slug":{"current":"bane/best-builds-guide","_type":"slug"},"youtubeGuides":null,"banner":{"asset":{"_type":"reference","_ref":"image-e9066986dc0ffc02327b184579100995ed600841-500x281-jpg"},"_type":"image"},"image":{"_type":"image","asset":{"_ref":"image-d9a295f9b66a6ab4f047adf256231e13de8285fd-177x250-webp","_type":"reference"}},"pickRate":0.31,"earlyPower":6,"heroSkillsEnhanced":[],"pros":[{"markDefs":[],"children":[{"_key":"5685adc88f410","_type":"span","marks":[],"text":"Can use Magic or Physical Build."}],"level":1,"_type":"block","style":"normal","_key":"3917611d738e","listItem":"number"},{"_type":"block","style":"normal","_key":"3a224ba27f11","listItem":"number","markDefs":[],"children":[{"_key":"459135e98b800","_type":"span","marks":[],"text":"Passive can enhance his basic attack."}],"level":1},{"_type":"block","style":"normal","_key":"c29d2e763d53","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"His Ultimate can attack turrets.","_key":"d2391a7e3fab0"}],"level":1},{"_key":"62a7cd4a0999","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Overpowered in late game.","_key":"a6bef45556dc0"}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"d2073cea4ba3","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"With Physical Build, his 1st skill and passive have high damage.","_key":"708f05387d230"}],"level":1,"_type":"block"},{"_key":"a92d0e6e60ad","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"With Magic Build, his 2nd skill and Ultimate have high damage.","_key":"f6c280a6a5510"}],"level":1,"_type":"block","style":"normal"}],"heroGrade":49.346666666666664,"winRate":50.27,"cons":[{"_key":"e7842c3b4355","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak in early game.","_key":"4bf4b845d76f0"}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Lack of blink skills.","_key":"98a1f951e6ee0"}],"level":1,"_type":"block","style":"normal","_key":"9def055d90ad","listItem":"number"},{"style":"normal","_key":"826eaa53ab6a","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"His skill can easily avoided.","_key":"e3a4065a94a50"}],"level":1,"_type":"block"},{"markDefs":[],"children":[{"text":"High mana usage.","_key":"d9e15a95851b0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"23671a31800e","listItem":"number"}],"heroScaling":"late","banRate":0.14,"latePower":8,"id":"6731a76d-232d-4fcb-bd66-9863ff6071d2","_updatedAt":"2024-02-16T06:00:57Z","skillCombo":[{"_type":"combo","description":"Attack Mode: Full Skill Combo (Tip: Use Attack Per Skill to Maximize Passive)","skillCombo":["2","1","2","3"],"_key":"02c7fa1247d4"}],"heroSkills":[{"cd":0,"effect_info":["31:Burst:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/90b53cec1c3e991bf3b594351b668c80.png","name":"Shark Bite","description":"Bane infuses his weapon with a stack of (Tidal Energy) each time he uses a skill (up to 2 stacks). Each of his subsequent Basic Attacks consumes a stack to deal (Physical Damage) equal to ( +100% Total Physical Attack) plus 3.5(+0.3*Hero Level)% of the target's Max HP to nearby enemies.","_key":"t4KNznwwOQT44odcjEulNi","levels":"null"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/b48acafcc72b49cbcc01d7f8aeb51f45.png","name":"Crab Claw Cannon","description":"Bane fires his Crab Claw Cannon in the target direction, dealing 150( +160% Total Physical Attack) (Physical Damage) to the first enemy hit and then 150% damage to a random enemy behind them (prioritizes enemy heroes). Enemies hit are slowed by 10( +10% Total Magic Power)% for 1s.\nEvery 100 (Physical Attack) Bane possesses reduces this skill's cooldown by an additional 8%.","_key":"t4KNznwwOQT44odcjEulVm","levels":"[[\"Cooldown\",\"8.0\",\"7.6\",\"7.2\",\"6.8\",\"6.4\",\"6.0\"],[\"Target Damage\",\"150\",\"190\",\"230\",\"270\",\"310\",\"350\"],[\"Extra Damage\",\"150%\",\"160%\",\"170%\",\"180%\",\"190%\",\"200%\"]]","cd":8000,"effect_info":["33:Damage:c77955"],"mana":40},{"name":"Ale","description":"Bane chugs his ale, recovering 200( +150% Total Magic Power) plus 5( +1% Total Magic Power)% of his lost HP and gaining 50% extra Movement Speed that decays over 2.5s.\n(Use Again): Bane spits venom in the target direction, dealing 250( +180% Total Magic Power) (Magic Damage) (scales up to 150% with charging time) to enemies in a fan-shaped area.\nEvery 100 (Magic Power) Bane possesses additionally reduces this skill's cooldown by 7%.","_key":"t4KNznwwOQT44odcjEuldq","levels":"[[\"Cooldown\",\"7.5\",\"6.9\",\"6.3\",\"5.7\",\"5.1\",\"4.5\"],[\"Skill Cost\",\"60\",\"70\",\"80\",\"90\",\"100\",\"110\"],[\"Venom damage\",\"250\",\"290\",\"330\",\"370\",\"410\",\"450\"],[\"Hp Regen\",\"5%\",\"6%\",\"7%\",\"8%\",\"9%\",\"10%\"]]","cd":7500,"effect_info":["51:Heal:59a86f","32:AOE:c77955"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/54a8650f48c47fdfda2219244a6dd023.png"},{"_key":"t4KNznwwOQT44odcjEullu","levels":"[[\"Cooldown\",\"40.0\",\"35.0\",\"30.0\"],[\"Skill Cost\",\"120\",\"140\",\"160\"],[\"Base Damage\",\"600\",\"800\",\"1000\"]]","cd":40000,"effect_info":["31:Burst:c77955","21:CC:cd5d6d"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/60b4287c7c3d7261f9d8996bc55a22c3.png","name":"Deadly Catch","description":"Bane summons a school of sharks to charge in the target direction, dealing 600( +100% Total Physical Attack) (+170% Total Magic Power) (Magic Damage) to enemies hit, knocking them airborne for 0.8s, and slowing them by 65% (decays over 3s).\nThis skill deals 40% damage to turrets."}],"patchNote":null},"hero2":{"heroScaling":"normal","earlyPower":6,"latePower":9,"_updatedAt":"2024-02-16T06:01:16Z","slug":{"current":"esmeralda/best-builds-guide","_type":"slug"},"skillCombo":[{"_type":"combo","description":"Engage Attack Mode Skill Combo","skillCombo":["1","3","2"],"_key":"6b8ac52ab8a0"}],"pros":[{"level":1,"_type":"block","style":"normal","_key":"37e5a8b3915f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can sustain herself really well.","_key":"ff9f6beb6ba60"}]},{"markDefs":[],"children":[{"marks":[],"text":"Easy to use (may take a little practice).","_key":"b12b09fa36e70","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"0fa3574b6cc7","listItem":"number"},{"children":[{"_type":"span","marks":[],"text":"Can deal high damage.","_key":"386d9fc050960"}],"level":1,"_type":"block","style":"normal","_key":"f32cf86df770","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"b296601cf3de","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Have unique abilities.","_key":"0040eeebcb170","_type":"span"}]},{"_key":"0afc032978fa","listItem":"number","markDefs":[],"children":[{"_key":"cd9f280e75330","_type":"span","marks":[],"text":"Can solo kill buffs, turtles, and lord."}],"level":1,"_type":"block","style":"normal"}],"banner":{"asset":{"_ref":"image-c428eea34fd4cf96e1359d3a832407b20c7a2fbe-500x281-jpg","_type":"reference"},"_type":"image"},"heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_type":"reference","_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"a69e738a2c720","_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage."}],"_type":"block","style":"normal","_key":"52610d6fa03d"}]},{"name":"Tank","image":{"asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"style":"normal","_key":"aa6482db478e","markDefs":[],"children":[{"marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0","_type":"span"},{"marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1","_type":"span"},{"marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2","_type":"span"},{"marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3","_type":"span"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"_key":"a9eccdb8c54c5","_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, "},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7","_type":"span","marks":[]},{"marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8","_type":"span"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block"},{"_key":"e047869870b0","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80","_type":"span","marks":[]}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet"},{"children":[{"marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block","style":"h3","_key":"38a585007b46"}]}],"patchNote":null,"heroSpecialties":[{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"2005480ed226","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971"},{"marks":["strong"],"text":"Reap","_key":"5371898323974","_type":"span"},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}],"_type":"block","style":"normal","_key":"fc2fde9091ad","markDefs":[]}]},{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"ffc24fed41bf","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Regen","_key":"ca432316d9730"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731"}]}]},{"name":"Mixed Damage","slug":{"current":"/heroes/specialties/mixed-damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Mixed Damage","_key":"8ef00ddc9c220","_type":"span"},{"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"2b7f513f8ead"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"0002213f1fe80"}],"_type":"block","style":"normal","_key":"08c0ac3db383","markDefs":[]}]},{"name":"Chase","slug":{"_type":"slug","current":"/heroes/specialties/chase"},"description":[{"_key":"ff0e17159f54","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block","style":"normal","_key":"7214ee81148a"}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"_key":"63c3d226b1a6","markDefs":[],"children":[{"text":"Charge","_key":"b77c9b6c8f000","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006","_type":"span"},{"text":" instead.","_key":"b77c9b6c8f007","_type":"span","marks":[]}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal","_key":"812b65134029"}]}],"id":"4d52a5bc-3cf1-4944-9ff9-9967581c95d3","name":"Esmeralda","heroSkillsEnhanced":[],"winRate":43.37,"notes":"She is capable of being a powerful tank, a roaming traveler, or a damage-dealing mage. She is effective against close-quarters fighters, tanks, and heroes who rely on shields, such Johnson, Diggie, and Hanabi. Selena and Fanny-type heroes with great burst damage and mobility are weak against her.","pickRate":0.2,"banRate":0.06,"midPower":8,"youtubeGuides":null,"cons":[{"children":[{"_key":"91f7fb2ed9170","_type":"span","marks":[],"text":"She doesn’t have any CC."}],"level":1,"_type":"block","style":"normal","_key":"10fc95d8408d","listItem":"number","markDefs":[]}],"image":{"_type":"image","asset":{"_ref":"image-06ed02344a54073ff72f3a3db29a6ddc9abcbc5b-100x100-webp","_type":"reference"}},"heroGrade":49.240833333333335,"heroLearningCurve":"hard","heroSkills":[{"description":"Esmeralda manipulates Stardust and Frostmoon. Each of her Basic Attack and skills deal damages twice - Stardust deals Physical Damage, and Frostmoon deals Magic Damage and gives the target a shield equal to 135% of Frostmoon's damage dealt. \nThe damage dealt by Esmeralda ignores all shield effects and transforms her Shield into her HP at the same time.","_key":"ocx9AHs9lR2j8Tc8nqCCUX","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8","52:Shield:59a86f"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e826ea482d002d1c03bccdb6c4bf0027.png","name":"Starmoon Casket"},{"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9c4b8328201672b30af15a96b002123f.png","name":"Frostmoon Shield","description":"Esmeralda gains 400( +150% Total Magic Power) Shield and 40% Movement Speed which rapidly decays over its duration for 4s. Meanwhile, she gradually transforms the shields of her nearby enemies into her own shield, capped at 50% of her Max HP.","_key":"ocx9AHs9lR2j8Tc8nqCCcx","levels":"[[\"Cooldown\",\"8.5\",\"8.5\",\"8.5\",\"8.5\",\"8.5\",\"8.5\"],[\"Skill Cost\",\"60\",\"70\",\"80\",\"90\",\"100\",\"110\"],[\"Basic Shield\",\"400\",\"490\",\"580\",\"670\",\"760\",\"850\"]]","cd":8500,"effect_info":["52:Shield:59a86f","62:BUFF:4f9cb8"]},{"levels":"[[\"Cooldown\",\"5.5\",\"5.1\",\"4.7\",\"4.3\",\"3.9\",\"3.5\"],[\"Skill Cost\",\"75\",\"80\",\"85\",\"90\",\"95\",\"100\"],[\"Base Damage\",\"240\",\"280\",\"320\",\"360\",\"400\",\"440\"],[\"Added Damage\",\"240\",\"280\",\"320\",\"360\",\"400\",\"440\"]]","cd":5500,"effect_info":["32:AoE:c77955","62:BUFF:4f9cb8"],"mana":75,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0c6385df714c1ef7b850ab003a1d9ea6.png","name":"Stardust Dance","description":"Esmeralda waves Stardust and Frostmoon, dealing 240( +60% Total Physical Attack) (Physical Damage) and 240( +90% Total Magic Power) (Magic Damage) to nearby enemies. Each time she deals damage to a hero, the cooldown of (Frostmoon Shield) is reduced by 1.3s (damaging non-hero units grants a 0.5s reduction) and the enemy's Movement Speed is reduced by 10% for 1.5s.","_key":"ocx9AHs9lR2j8Tc8nqCClN"},{"name":"Falling Starmoon","description":"Esmeralda coheres the power of Astrospace into her two weapons - Stardust and Frostmoon. The longer the duration lasts, the greater the power will be. Use again: Esmeralda casts the Stardust to the designated location, dealing 350( +90% Total Physical Attack) (Physical Damage), and then she moves to the designated location to cast Frostmoon, dealing 350( +140% Total Magic Power) (Magic Damage) and immobilizing enemies in the area for 1s.","_key":"ocx9AHs9lR2j8Tc8nqCCtn","levels":"[[\"Cooldown\",\"32.0\",\"28.0\",\"24.0\"],[\"Skill Cost\",\"150\",\"200\",\"250\"],[\"Base Damage\",\"350\",\"500\",\"650\"],[\"Added Damage\",\"350\",\"500\",\"650\"]]","cd":32000,"effect_info":["31:Burst:c77955","81:Blink:a269c6"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ac1a1dbee80e83dcfa5a3d4d6916fb17.png"}]}}