{"hero1":{"slug":{"current":"balmond/best-builds-guide","_type":"slug"},"heroGrade":47.47666666666666,"heroScaling":"normal","midPower":8,"heroSpecialties":[{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"style":"normal","_key":"27498937e118","markDefs":[],"children":[{"marks":["strong"],"text":"Damage","_key":"f87e0cc751e00","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block"},{"style":"normal","_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block"}]},{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"_key":"ffc24fed41bf","markDefs":[],"children":[{"text":"Regen","_key":"ca432316d9730","_type":"span","marks":["strong"]},{"_key":"ca432316d9731","_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves."}],"_type":"block","style":"normal"}]},{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"03e39922010a0","_type":"span","marks":["strong"],"text":"Chase"},{"marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1","_type":"span"}],"_type":"block","style":"normal","_key":"ff0e17159f54"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block","style":"normal","_key":"7214ee81148a","markDefs":[]}]}],"name":"Balmond","youtubeGuides":{"gallery":[{"tags":["HIGHLIGHTS"],"uploadDate":"Aug 18, 2022","banner":{"_type":"image","asset":{"_ref":"image-18908b99d04d528b9d316b7d3a65cb7e0ecb5c2b-1280x720-png","_type":"reference"}},"description":"Highlights, Guides and Tips. Be Updated. Be Legendary.\n\nBalmond is effective againts Sun & Natalia.\n\nBalmond Best Build\nhttps://mlbbhero.com/balmond-build\n\nMLBB HERO GUIDES \nWebsite: https://mlbbhero.com\n\n#mlbbguide #mlbbtips #mlbbrotation #MLBBtutorials #MLBB #Gameplay #mlbblatest #patch #mlbbpatch1.6.94 #meruemgg #mltips #mlguides #mltutorials #mlbbhbalmond #mlbalmond #mlhighlights #balmondhighlights","_key":"d84bd6ef8099","title":"BALMOND FULL GAME HIGHLIGHTS - Mobile Legends #mlbb #mobilelegends","url":"https://www.youtube.com/watch?v=hC2tJDsdcIw&feature=youtu.be&ab_channel=Meruem"},{"_key":"61e822cd2e38","title":"BALMOND SKILL MECHANICS & BUILD GUIDE - Mobile Legends FOR BEGINNERS - MLBB HERO","url":"https://www.youtube.com/watch?v=Q51WVe8KeS4&list=PL7JGB11iALWhRPktlVrBuZnA0Eb5pxrIo&index=2&t=26s&ab_channel=Meruem","tags":["GUIDE"],"uploadDate":"Jul 29, 2022","banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-8fa1b70d4558f9ab07f1dc13c3a63c73d0d99d08-480x360-png"}},"description":"This guide is for mobile legends beginners. \nIn this video, I'm going to share a Balmond's skills mechanics and build guide for the latest patch (1.6.94). \nMLBB Tutorials, Guides and Tips. Be Updated. Be Legendary.\n\nBalmond Best Build\nhttps://mlbbhero.com/heroes/mlbb-guid...\n\nMLBB HERO GUIDES \nWebsite: https://mlbbhero.com\n\n#mlbbguide #mlbbtips #mlbbrotation #MLBBtutorials #MLBB #Gameplay #mlbblatest #patch #mlbbpatch1.6.94 #meruemgg #mltips #mlguides #mltutorials\nSide Step #mlbb #mobilelegends #shorts - https://youtu.be/ingp1Hu-GLM\n2 Views - Aug 17, 2022 \n\nThank You For Subscribing!"}],"_type":"youtubeGuide"},"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","2","3"],"_key":"9fca450e5557"}],"pros":[{"style":"normal","_key":"a8de5f9a171b","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"AoE damage.","_key":"894009af6b0e0"}],"level":1,"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Critical procs well with your 2nd skill.","_key":"54ae02d809950"}],"level":1,"_type":"block","style":"normal","_key":"af7be264b515","listItem":"number"},{"children":[{"_type":"span","marks":[],"text":"Good Crowd Control.","_key":"bce4255955500"}],"level":1,"_type":"block","style":"normal","_key":"ab04a708223b","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"42fca7ca3edd","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Regenerates HP for every minion and hero slain.","_key":"ef880b1314650"}],"level":1}],"winRate":42.97,"pickRate":0.23,"banRate":0.04,"id":"0ba5f2c6-1669-4696-a144-441c8f44c5b4","heroSkills":[{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/1dfd12008b9d5e9b895633ce34286b9a.png","name":"Bloodthirst","description":"Balmond recovers 5% Max HP after killing a Minion or Creep, and 20% Max HP after killing a hero.","_key":"t4KNznwwOQT44odcixkk8y","levels":"null","cd":0,"effect_info":["51:Heal:59a86f"]},{"description":"Balmond charges in the target direction for a set distance or until he hits an enemy hero, dealing 150( +60% Total Physical Attack) (Physical Damage) to enemies along the way. The enemy hero hit will be knocked back slightly and slowed by 60% for 2s.","_key":"t4KNznwwOQT44odcixkkH2","levels":"[[\"Cooldown\",\"8.0\",\"7.4\",\"6.8\",\"6.2\",\"5.6\",\"5.0\"],[\"Base Damage\",\"150\",\"175\",\"200\",\"225\",\"250\",\"275\"]]","cd":8000,"effect_info":["81:Blink:a269c6","22:Slowed:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/37db94a7294c7d16137ca10ec1726e0a.png","name":"Soul Lock"},{"effect_info":["32:AOE:c77955","62:Buff:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/100d8c946bf41696361032bb4e9a66ad.png","name":"Cyclone Sweep","description":"Balmond spins with his axe for 3s, continuously dealing 50( +50% Total Physical Attack) (Physical Damage) to nearby enemies. Enemies hit multiple times will take increased damage (25% extra damage per extra hit, up to 100%). The part of damage affected by Physical Attack can critically strike.","_key":"t4KNznwwOQT44odcixkkP6","levels":"[[\"Base Damage\",\"50\",\"80\",\"110\",\"140\",\"170\",\"200\"]]","cd":6000},{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/3d43fb4b36fe100565ee664d3845aaa5.png","name":"Lethal Counter","description":"After a short delay, Balmond smashes his axe in the target direction, dealing 150( +70% Total Physical Attack) plus 30% of the target's lost HP as (True Damage) to enemies in a fan-shaped area. This skill deals up to 1000 damage to non-hero enemies.","_key":"t4KNznwwOQT44odcixkkXA","levels":"[[\"Cooldown\",\"28.0 \",\"23.0\",\"18.0\"],[\"Extra Damage\",\"30%\",\"37.5%\",\"45%\"],[\"Non-Hero Unit Damage Cap\",\"1000\",\"1500\",\"2000\"]]","cd":28000,"effect_info":["31:Burst:c77955","22:Slowed:cd5d6d"]}],"cons":[{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Initiator type.","_key":"6af9d3e317840"}],"level":1,"_type":"block","style":"normal","_key":"2c1a370e63f9"},{"_key":"70174c08e7ca","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Squishy in early game.","_key":"602c0a83d0f30"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"00da069a4bf4","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Slow Mobility.","_key":"bf1c18392fa30"}],"level":1}],"latePower":6,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/fighter"},"description":[{"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821","_type":"span"},{"text":"fighter's","_key":"37148e386c822","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal","_key":"99d883661d3a"}]}],"_updatedAt":"2023-10-08T02:30:44Z","heroSkillsEnhanced":[],"banner":{"asset":{"_type":"reference","_ref":"image-98d4ea44310184b4d3deb5382b799f2774a1ebc9-500x281-png"},"_type":"image"},"image":{"_type":"image","asset":{"_ref":"image-2ae586164f7c9f42fb9441bff32b503687240583-240x390-webp","_type":"reference"}},"heroLearningCurve":"easy","earlyPower":8,"notes":"Balmond is effective for lane control with his AoE ability and for pursuing mages and marksmen early in the game. Balmond can also be utilized as a roamer to help push lanes or kill minions, or to jungle (we advise using a hunter's knife). Use Balmond to kill turtles, push lanes, and break up team fights mid-game.","patchNote":null},"hero2":{"name":"Julian","winRate":50.85,"banRate":0.18,"earlyPower":9,"latePower":8,"heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal","_key":"ff0e17159f54"},{"style":"normal","_key":"7214ee81148a","markDefs":[],"children":[{"text":"\n","_key":"b5239b17daef0","_type":"span","marks":[]}],"_type":"block"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Magic Damage","_key":"32d15db1b8720","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a"},{"children":[{"_key":"52f6369aaa730","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[]}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal","_key":"fb3f305d4f23","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"a576647f698f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204","_type":"span"},{"_key":"612e4f110e205","_type":"span","marks":[],"text":" specialty instead."}]},{"style":"normal","_key":"c9e7ed15c70e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block"}]}],"id":"f65b6b14-5b6c-4274-ab97-a83ceb931a4b","heroSkillsEnhanced":[{"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9797a881de5765b833b40ebd64294571.png","name":"Enhanced Scythe","description":"Julian hurls enhanced scythes in the target direction, dealing 380( +140% Total Magic Power) (Magic Damage) to enemies along the way and slowing them by 50% for 1s.\nUpon hitting a non-minion enemy or reaching the maximum distance, the scythes will continue to fly at a lower speed, dealing 100( +30% Total Magic Power) (Magic Damage) every 0.3s to nearby enemies (up to 9 times).","_key":"ZccwsDFrtrRul9YDUBIHKl","levels":"[[\"Skill Cost\",\"60\",\"70\",\"80\",\"90\",\"100\"],[\"Base Damage\",\"380\",\"460\",\"540\",\"620\",\"700\"],[\"Continuous Damage\",\"100\",\"135\",\"170\",\"205\",\"240\"]]","cd":0,"effect_info":["33:Damage:c77955","22:Slow:cd5d6d"]},{"name":"Enhanced Sword","description":"Julian summons a large number of flying swords and dashes in the target direction, dealing 102( +20% Total Magic Power) (Magic Damage) every 0.1s to enemies along the way (up to 9 times).\nJulian's untargetable and invisible during the dash.","_key":"ZccwsDFrtrRul9YDUBIHSt","levels":"[[\"Skill Cost\",\"60\",\"70\",\"80\",\"90\",\"100\"],[\"Continuous Damage\",\"102\",\"114\",\"126\",\"138\",\"150\"]]","cd":0,"effect_info":["81:Blink:a269c6","74:Conceal:617fc6"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e7f2051606f566410e6ddc8a8c9adc8e.png"},{"_key":"ZccwsDFrtrRul9YDUBIHb1","levels":"[[\"Skill Cost\",\"60\",\"70\",\"80\",\"90\",\"100\"],[\"Continuous Damage\",\"80\",\"88\",\"96\",\"104\",\"112\"],[\"Enhanced Damage\",\"300\",\"330\",\"360\",\"390\",\"420\"]]","cd":0,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/768fab68cff91ef30d9f93b3d3dcb6bb.png","name":"Enhanced Chain","description":"Julian casts chains at the target location, dealing 80( +20% Total Magic Power) (Magic Damage) every 0.2s to enemies hit and slowing them by 30%.\nEnemies that are still in the area at the end of the skill duration will take 300( +100% Total Magic Power) extra (Magic Damage) and be knocked airborne for 0.8s."}],"image":{"_type":"image","asset":{"_type":"reference","_ref":"image-ac0b86c7b0e853166f61b6b3f8f5e62dfcc20d75-100x100-webp"}},"heroLearningCurve":"hard","pickRate":0.54,"patchNote":null,"skillCombo":[{"_type":"combo","description":"Attack Mode - Enhanced Sword Skill Combo","skillCombo":["1","3","5"],"_key":"18ec5a344d37"},{"_type":"combo","description":"Attack Mode - Enhanced Scythe Skill Combo","skillCombo":["2","3","4"],"_key":"7443c76c1147"},{"_type":"combo","description":"Attack Mode - Enhanced Chain Skill Combo","skillCombo":["2","1","6"],"_key":"d98143f0b176"},{"_key":"80fdc4202dc3a3e63bf11da14685bd86","_type":"combo","description":"Attack Mode - Enhanced Chain Skill Combo","skillCombo":["2","1","6"]},{"description":"Attack Mode - Enhanced Chain Skill Combo","skillCombo":["1","2","6"],"_key":"35e7040b7d2e2b90dde68beea4aa2e80","_type":"combo"}],"youtubeGuides":null,"heroSkills":[{"description":"After casting two different skills, Julian enhances his third skill. Casting the enhanced skill makes all his skills go on a 7s cooldown and allows his Basic Attacks within the next 5s to deal 75( +100% Total Physical Attack)( +100% Total Magic Power) (Magic Damage) and pull the target toward him.\nJulian gains 20% extra Magic Lifesteal for 5s each time he hits an enemy hero with his skills (up to 3 stacks).","_key":"ZccwsDFrtrRul9YDUBIGoF","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/013d084471c041a3c06dee2fbb4b01f4.png","name":"Smith's Legacy"},{"name":"Scythe","description":"Julian hurls a flying scythe in the target direction, dealing 380( +140% Total Magic Power) (Magic Damage) to enemies along the way and slowing them by 30% for 1s.\nThe scythe disappears upon hitting a non-minion enemy.","_key":"ZccwsDFrtrRul9YDUBIGwN","levels":"[[\"Skill Cost\",\"30\",\"35\",\"40\",\"45\",\"50\"],[\"Base Damage\",\"380\",\"460\",\"540\",\"620\",\"700\"]]","cd":7000,"effect_info":["33:Damage:c77955","22:Slow:cd5d6d"],"mana":30,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/08bb490207fc48c0a334c4e377b33b24.png"},{"cd":7000,"effect_info":["81:Blink:a269c6","33:Damage:c77955"],"mana":30,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/06c221e81410e0458ce818e0d3db3b5d.png","name":"Sword","description":"Julian summons a flying sword and dashes in the target direction, dealing 300( +48% Total Magic Power) (Magic Damage) to enemies along the way.","_key":"ZccwsDFrtrRul9YDUBIH4V","levels":"[[\"Skill Cost\",\"30\",\"35\",\"40\",\"45\",\"50\"],[\"Base Damage\",\"300\",\"330\",\"360\",\"390\",\"420\"]]"},{"_key":"ZccwsDFrtrRul9YDUBIHCd","levels":"[[\"Skill Cost\",\"30\",\"35\",\"40\",\"45\",\"50\"],[\"Base Damage\",\"200\",\"220\",\"240\",\"260\",\"280\"]]","cd":7000,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":30,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/385e2dcae30114d5341d8d7c4614b1c1.png","name":"Chain","description":"Julian casts chains at the target location, dealing 200( +50% Total Magic Power) (Magic Damage) to enemies hit after a short delay and immobilizing them for 1.2s."}],"pros":[{"style":"normal","_key":"9261660c9c70","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"He has Tremendous Damage. ","_key":"3441acde64b8","_type":"span"}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"c8eae724a2e6","listItem":"number","markDefs":[],"children":[{"text":"Short Cooldowns. ","_key":"e075dcfe3994","_type":"span","marks":[]}],"level":1},{"_key":"aabafa49a055","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High Mobility. ","_key":"6a0020ad6731"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"ae9aa4dcc15c","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":" Excels in Duels. ","_key":"cada21548ef3"}],"level":1},{"children":[{"_type":"span","marks":[],"text":" Early to Late Game","_key":"3b843f23f006"}],"level":1,"_type":"block","style":"normal","_key":"9d41c3eb51bf","listItem":"number","markDefs":[]}],"cons":[{"markDefs":[],"children":[{"marks":[],"text":"Hard to Master – Low on Defense Should Build Armor and Magic Resist – Relies Heavily on Mana – ","_key":"1d44547d3e17","_type":"span"}],"_type":"block","style":"normal","_key":"b321e1e84e36"}],"banner":{"_type":"image","asset":{"_ref":"image-c36a5a14af28c744bc57f84068a31d93bfbeade4-1280x716-png","_type":"reference"}},"heroGrade":56.22583333333334,"heroScaling":"early","_updatedAt":"2024-02-16T06:00:22Z","midPower":9,"notes":"Because to his passive skill, 20 percent Magic Life each stock, three maximum, Julian has strong sustainability and a 60 percent total Magic Life steal.","heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821","_type":"span","marks":[]},{"marks":["strong"],"text":"fighter's","_key":"37148e386c822","_type":"span"},{"marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823","_type":"span"},{"_key":"37148e386c824","_type":"span","marks":["strong"],"text":"fighter"},{"_key":"37148e386c825","_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. "},{"text":"Fighter","_key":"37148e386c826","_type":"span","marks":["strong"]},{"marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827","_type":"span"}],"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[]},{"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}]}]},{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720"}],"_type":"block","style":"normal","_key":"52610d6fa03d"}]}],"slug":{"_type":"slug","current":"julian/best-builds-guide"}}}