{"hero1":{"midPower":7,"id":"99782a09-c1f4-45ef-801b-10d09e3d95dc","_updatedAt":"2024-02-16T06:01:16Z","heroSkills":[{"_key":"8lZbP4uK51zhM4aL2KZYxP","levels":"null","cd":0,"effect_info":["21:CC:cd5d6d","33:Damage:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/d4c0f5456f065e617844f3188f89365e.png","name":"Chivalry Fist","description":"After every 4 Basic Attacks, Badang's next Basic Attack deals 50( +30% Total Physical Attack) extra (Physical Damage) to enemies hit and knocks them back. Enemies that are knocked into obstacles will be stunned for 0.8s (minions and creeps are stunned directly).\n(Fist Wind) generated by Badang's skills can also trigger this effect."},{"description":"Badang coheres all his strength to his fists and performs an overwhelming (Fist Wind), dealing 250( +70% Total Physical Attack) (Physical Damage) to enemies on the path and slowing them by 30%.\nThe damage of Fist Wind will trigger Basic Attack Effect and stack 1 time for the (\"Chivalry Fist\"). All fist winds of Badang explode when hitting obstacles, dealing extra 155( +50% Total Physical Attack) (Physical Damage).","_key":"8lZbP4uK51zhM4aL2KZYyp","levels":"[[\"Cooldown\",\"7.0\",\"6.6\",\"6.2\",\"5.8\",\"5.4\",\"5.0\"],[\"Base Damage\",\"250\",\"280\",\"310\",\"340\",\"370\",\"400\"],[\"Explosive Damage\",\"155\",\"180\",\"205\",\"230\",\"255\",\"280\"]]","cd":7000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f3365e375b38b29893cd6edc42530ae4.png","name":"Fist Wind"},{"description":"Badang dashes towards the designated direction. If he hits enemies along the way, he will knock them back and deal 230( +50% Total Physical Attack) (Physical Damage) to them, leaving an obstacle along the path for 4s. Enemies that hit on the obstacle will take 130( +30% Total Physical Attack) (Physical Damage). \n(Use Again): Remove the obstacles that he creates. \nIf he doesn't hit any enemy along the way, the CD will be reduced by 40%.","_key":"8lZbP4uK51zhM4aL2KZZ0F","levels":"[[\"Cooldown\",\"10.0\",\"10.0\",\"10.0\",\"10.0\",\"10.0\",\"10.0\"],[\"Base Damage\",\"230\",\"250\",\"270\",\"290\",\"310\",\"330\"],[\"Explosive Damage\",\"130\",\"140\",\"150\",\"160\",\"170\",\"180\"]]","cd":10000,"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/2faf3ccf39c17a05cddb45604c3853c4.png","name":"Fist Break"},{"levels":"[[\"Cooldown\",\"30.0\",\"30.0\",\"30.0\"],[\"Base Damage\",\"70\",\"110\",\"150\"],[\"Explosive Damage\",\"42\",\"66\",\"90\"],[\"Shield Effect\",\"500\",\"750\",\"1000\"]]","cd":30000,"effect_info":["31:Burst:c77955","52:Shield:59a86f"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/6567aa3e70206315f7f6288b5dda9c97.png","name":"Fist Crack","description":"Badang quickly throws his fists in the designated direction and generates a (Fist Wind) at the moment of release, dealing 70( +50% Total Physical Attack) (Physical Damage) to enemies for several times. This fist wind enjoys Basic Attack Effect, and when the fist wind hits the obstacle, it will explode and deal 42( +30% Total Physical Attack) (Physical Damage). \nDuring the release of the skill, Badang generates 500( +150% Total Physical Attack) shield. This shield makes him immune to Control Effects.","_key":"8lZbP4uK51zhM4aL2KZZ1f"}],"cons":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Badang's weakness is having to contend with an enemy who can blink.","_key":"1b086d52150a0"}],"_type":"block","style":"normal","_key":"2f791339e40b"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Purify and vengence spells can also be used to reduce the damage that Badang deals.","_key":"142bf51e9aaf0"}],"_type":"block","style":"normal","_key":"d4bdeba63539"}],"heroSpecialties":[{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_key":"b77c9b6c8f001","_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become "},{"marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006","_type":"span"},{"text":" instead.","_key":"b77c9b6c8f007","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal","_key":"812b65134029"}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"3a360e47a303","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}]},{"_type":"block","style":"normal","_key":"6e7b727eb095","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}]}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"612e4f110e200","_type":"span","marks":["strong"],"text":"Control"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"text":" becomes ","_key":"612e4f110e203","_type":"span","marks":[]},{"text":"Crowd Control","_key":"612e4f110e204","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block","style":"normal","_key":"a576647f698f"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"27498937e118","markDefs":[],"children":[{"marks":["strong"],"text":"Damage","_key":"f87e0cc751e00","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227","markDefs":[]}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"_key":"be1fa477110a","markDefs":[],"children":[{"text":"Initiator","_key":"40aef77aa32b0","_type":"span","marks":["strong"]},{"_key":"40aef77aa32b1","_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a "},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block","style":"normal","_key":"3b7b25bfae31"}]}],"name":"Badang","youtubeGuides":null,"notes":"He possesses one of the game's most powerful ultimate talents, which can quickly wipe out an opponent. Badang has a lot of potential and possesses skill sets that are enjoyable to play, despite the fact that he is not a pick hero with a high ranking and is hardly ever seen in a professional setting.","heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"marks":["strong"],"text":"fighter's","_key":"37148e386c822","_type":"span"},{"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}]},{"style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"_key":"4f14023eaa360","_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game."}],"_type":"block"}]}],"winRate":46.43,"pickRate":0.15,"banRate":0.03,"earlyPower":4,"pros":[{"markDefs":[],"children":[{"_key":"b33ac9493e480","_type":"span","marks":[],"text":"Great Burst and DPS Damage."}],"level":1,"_type":"block","style":"normal","_key":"013a681f3c2c","listItem":"number"},{"children":[{"_type":"span","marks":[],"text":"Fast Attack speed.","_key":"d1312945b40f0"}],"level":1,"_type":"block","style":"normal","_key":"fa6cfb228a11","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"392f4175aa4a","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Can create Wall to block Enemy Path.","_key":"d66aaace821f0","_type":"span"}]},{"style":"normal","_key":"ccb823a2f7dc","listItem":"number","markDefs":[],"children":[{"text":"Good Crowd Control Abilities.","_key":"a8880ad1d2cb0","_type":"span","marks":[]}],"level":1,"_type":"block"}],"image":{"_type":"image","asset":{"_ref":"image-9cd052224c942847a8a55f1fb4f7df609dd9a1b4-100x100-webp","_type":"reference"}},"heroGrade":41.6525,"heroScaling":"normal","patchNote":{"name":"Patch Notes 1.7.94","releaseDate":"2023-06-26","slug":{"current":"/patch/patch-notes-1794","_type":"slug"},"heroAdjustments":[{"adjustment":"NERF","description":null}]},"heroLearningCurve":"easy","latePower":7,"slug":{"current":"badang/best-builds-guide","_type":"slug"},"skillCombo":null,"heroSkillsEnhanced":[],"banner":{"_type":"image","asset":{"_ref":"image-df93108f4ec6682a0e9366127dee7e28c315caa0-500x281-jpg","_type":"reference"}}},"hero2":{"notes":"Estes, the King of the Moon Elves, one of the game's most powerful support heroes, was first launched in 2017. Estes is a powerful support hero who, when armed with the Code of Moonlight, is able to keep his entire squad alive during team fights and bring the other team to a screeching halt.","heroSkillsEnhanced":[],"cons":[{"_type":"block","style":"normal","_key":"4cb87322e030","listItem":"number","markDefs":[],"children":[{"_key":"25bee3d1910a0","_type":"span","marks":[],"text":"Very Squishy."}],"level":1},{"_key":"ccf83df24599","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has no Escape Skill.","_key":"d20cf7676a8d0"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"3132efd9ff70","listItem":"number","markDefs":[],"children":[{"text":"Has no skill that can stun enemy heroes.","_key":"1c7a1d37fc860","_type":"span","marks":[]}],"level":1},{"_type":"block","style":"normal","_key":"196abaeb0c34","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can’t do much damage.","_key":"ae3fceb06df20"}],"level":1},{"_type":"block","style":"normal","_key":"59ab5585c81f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Slow mobility.","_key":"ecc526378dfd0"}],"level":1}],"banner":{"_type":"image","asset":{"_ref":"image-6621da891be03540728e1fa485ed31cdc3c7ca3b-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-19b9da5e4144379d0a98412727b4256c3eaa6d32-177x250-webp","_type":"reference"}},"heroGrade":45.791666666666664,"winRate":48.65,"pickRate":0.38,"heroRoles":[{"name":"Support","image":{"_type":"image","asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/support"},"description":[{"_type":"block","style":"normal","_key":"257cff73120e","markDefs":[],"children":[{"text":"The ","_key":"be152cef50410","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50411"},{"marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412","_type":"span"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50413"},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}]},{"_key":"577b2f8cd646","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0"}],"_type":"block","style":"normal"}]}],"heroSkills":[{"name":"Scripture of the Moon Elf","description":"Code of Moon Elves will charge energy into Estes slowly. When it stacks up to 100, it will improve his next Basic Attack, dealing 250( +100% Total Physical Attack)( +150% Total Magic Power) (Magic Damage) to the target and 125( +50% Total Physical Attack)( +75% Total Magic Power) (Magic Damage) enemies around it and slowing them by 60% for 1.5s.","_key":"ocx9AHs9lR2j8Tc8nqDSqV","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/207cc0f4ddf1f50fbf3051fc2112ff72.png"},{"cd":11000,"effect_info":["51:HEAL:59a86f","62:BUFF:4f9cb8"],"mana":110,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/3943447c38bc8f90a603a401c157a063.png","name":"Moonlight Immersion","description":"Estes restores 250( +70% Total Magic Power) HP for the target hero immediately, and links himself to the target for 3s, slowly restoring 325( +30% Total Magic Power) HP for the target. Linking with an ally will also increase his own Physical Attack and Magic Power (scales with the number of linked heroes and their attributes), his Movement Speed by 15%, and Code of Moon Elves' recharge speed.\nBeing too far from the target will break the link.","_key":"ocx9AHs9lR2j8Tc8nqDSyv","levels":"[[\"Cooldown\",\"11.0\",\"10.2\",\"9.4\",\"8.6\",\"7.8\",\"7.0\"],[\"Skill Cost\",\"110\",\"130\",\"150\",\"170\",\"190\",\"210\"],[\"Basic Healing\",\"250\",\"280\",\"310\",\"340\",\"370\",\"400\"],[\"Sustained Healing\",\"325\",\"350\",\"375\",\"400\",\"425\",\"450\"]]"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/6391aa6d3f38c548de9a76ecdf65bbac.png","name":"Domain of Moon Goddess","description":"Estes drops a flood of moonlight upon the designated area, dealing 350( +70% Total Magic Power) (Magic Damage) to enemy units within it. Afterwards, it turns to a domain of Moon Goddess. Enemies will be slowed by 90% for 1.5s when they touch the barrier of the domain area. (This Slowing Effect will disappear slightly with the time.)","_key":"ocx9AHs9lR2j8Tc8nqDT7L","levels":"[[\"Cooldown\",\"12.0\",\"11.5\",\"11.0\",\"10.5\",\"10.0\",\"9.5\"],[\"Base Damage\",\"350\",\"400\",\"450\",\"500\",\"550\",\"600\"]]","cd":12000,"effect_info":["22:Slow:cd5d6d","32:AoE:c77955"],"mana":80},{"cd":55000,"effect_info":["51:HEAL:59a86f","62:BUFF:4f9cb8"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c6331470f0a810e32239ce42d1e7d0fb.png","name":"Blessing of Moon Goddess","description":"Estes casts enhanced (\"Moonlight Immersion\") immediately to all allied heroes nearby. Within the next 8s, (\"Moonlight Immersion\") will be enhanced, and Estes will regenerate 1260( +105% Total Magic Power) HP continuously.","_key":"ocx9AHs9lR2j8Tc8nqDTFl","levels":"[[\"Cooldown\",\"55.0\",\"50.0\",\"45.0\"],[\"Skill Cost\",\"150\",\"250\",\"350\"],[\"HP Regen\",\"1260\",\"1440\",\"1620\"]]"}],"pros":[{"children":[{"_type":"span","marks":[],"text":"Capable of slowing the Enemy up to 90% for 1.5 seconds.","_key":"536a73bacc210"}],"level":1,"_type":"block","style":"normal","_key":"0e994e3ff7f7","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"75559a6ecbc5","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very good in sustain.","_key":"106e86ff2f8b0"}],"level":1}],"midPower":7,"latePower":8,"patchNote":null,"heroSpecialties":[{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Regen","_key":"ca432316d9730","_type":"span"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731"}],"_type":"block","style":"normal","_key":"ffc24fed41bf"}]},{"name":"Guard","slug":{"_type":"slug","current":"/heroes/specialties/guard"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Guard","_key":"3b0383d169320"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321"}],"_type":"block","style":"normal","_key":"d3a7128e1ad5"},{"style":"normal","_key":"94017999a1e3","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"9518aeee33c90"}],"_type":"block"}]},{"name":"Support","slug":{"current":"/heroes/specialties/support","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Support","_key":"d405e1d327db0"},{"_type":"span","marks":[],"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .","_key":"d405e1d327db1"}],"_type":"block","style":"normal","_key":"7914f42690db"},{"_type":"block","style":"normal","_key":"67913c753fe5","markDefs":[],"children":[{"text":"\n","_key":"719045d0bc8c0","_type":"span","marks":[]}]}]},{"name":"Magic Damage","slug":{"_type":"slug","current":"/heroes/specialties/magic-damage"},"description":[{"_key":"26da89c9c29a","markDefs":[],"children":[{"marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720","_type":"span"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal"},{"style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block"}]}],"id":"5d3fac4d-1e5a-458d-a165-9fb9ff1084b3","name":"Estes","slug":{"current":"estes/best-builds-guide","_type":"slug"},"youtubeGuides":null,"skillCombo":[{"_type":"combo","description":"Support Mode Skill Combo","skillCombo":["2","1","3"],"_key":"262a551eb6d3"}],"heroScaling":"early","earlyPower":4,"_updatedAt":"2024-02-16T06:01:07Z","heroLearningCurve":"easy","banRate":7.47}}