{"hero1":{"banner":{"asset":{"_ref":"image-93515585d7a2dadb9b28dcb6cf484834b134e28c-1920x1080-png","_type":"reference"},"_type":"image"},"image":{"_type":"image","asset":{"_ref":"image-788e3234ead0dc0da5825ddf1b9a82d37aefb6a0-100x100-webp","_type":"reference"}},"pickRate":0.06,"earlyPower":5,"id":"dabe67ec-3b29-4f51-adeb-a2c074c3f628","_updatedAt":"2024-02-16T06:00:58Z","slug":{"current":"aulus/best-builds-guide","_type":"slug"},"cons":[{"markDefs":[],"children":[{"marks":[],"text":"Lack of CC ability.","_key":"455737f8709d0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"29fdc3910127","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"a2d906dc2bb6","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Slow basic attack.","_key":"9ab392b324b80"}]},{"style":"normal","_key":"2f482547b471","listItem":"number","markDefs":[],"children":[{"text":"Weak in early game.","_key":"0ea39e0fb8530","_type":"span","marks":[]}],"level":1,"_type":"block"},{"_key":"3bc706aa4b35","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Low lifesteal.","_key":"ca11774037700"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"aa1c13b084e0","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Relying too muck on skill.","_key":"a0d43d577f890"}],"level":1}],"latePower":9,"notes":"Aulus, a warrior role character, is a great choice for one-on-one battles. He adds a fresh perspective to ML games. This hero is particularly special because he has a diverse set of magical abilities. Of course, he had a flaw in his fighting abilities.","heroSpecialties":[{"name":"Charge","slug":{"_type":"slug","current":"/heroes/specialties/charge"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. 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Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1","_type":"span"}],"_type":"block","style":"normal","_key":"ff0e17159f54"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block","style":"normal","_key":"7214ee81148a"}]}],"name":"Aulus","youtubeGuides":null,"skillCombo":[{"skillCombo":["1","2","3"],"_key":"146fc387e9a2","_type":"combo","description":"Charge Skill Combo"}],"pros":[{"listItem":"number","markDefs":[],"children":[{"_key":"4a62aa0cd5580","_type":"span","marks":[],"text":"Can play as Fighter and Tank."}],"level":1,"_type":"block","style":"normal","_key":"c4e8eb0e6946"},{"_key":"84f13e1db3a4","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has attack damage area.","_key":"aedb388429ab0"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"5f978570aaae","listItem":"number","markDefs":[],"children":[{"text":"Tough defense and offense.","_key":"e022fe8d18e40","_type":"span","marks":[]}],"level":1},{"_key":"aa173233771c","listItem":"number","markDefs":[],"children":[{"_key":"5eba820cb81e0","_type":"span","marks":[],"text":"Skills that increase movement speed."}],"level":1,"_type":"block","style":"normal"}],"heroLearningCurve":"medium","heroScaling":"late","midPower":7,"patchNote":null,"banRate":0.03,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"text":"Fighters","_key":"37148e386c820","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_key":"37148e386c825","_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. "},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block"},{"_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal"}]}],"heroSkills":[{"description":"Aulus's Basic Attack adds a stack of (Fighting Spirit) to his axe (up to 4 stacks). Each stack grants 4-16 extra (Physical Attack) and 1-4 (Physical Penetration) (scales with (Undying Fury) level) and lasts 3s. \nAulus also gains 15% extra Movement Speed and 130% Basic Attack Damage at max (Fighting Spirit) stacks.","_key":"ocx9AHs9lR2j8Tc8nqBT03","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/7589d4a240aded398df47da065207af8.png","name":"Fighting Spirit"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f2f164e307a63be4080fe45bdcb30f14.png","name":"Aulus, Charge!","description":"When (Aulus, Charge!) is held down, Aulus removes all slow effects and gains 45% extra Movement Speed and 30% Damage Reduction against attacks from the front for up to 4s.\nIf (Aulus, Charge!) is released before the duration ends, Aulus will unleash his fury and smash the ground, dealing 200( +150% Extra Physical Attack) (Physical Damage) to nearby enemies and slowing them by 60% for 1.5s.","_key":"ocx9AHs9lR2j8Tc8nqBT8T","levels":"[[\"Cooldown\",\"12.0\",\"11.0\",\"10.0\",\"9.0\",\"8.0\",\"7.0\"],[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Movement Speed Boost\",\"45%\",\"47%\",\"49%\",\"51%\",\"53%\",\"55%\"],[\"Base Damage\",\"200\",\"230\",\"260\",\"290\",\"320\",\"350\"]]","cd":12000,"effect_info":["61:Speed Up:4f9cb8","22:Slow:cd5d6d"],"mana":50},{"_key":"ocx9AHs9lR2j8Tc8nqBTGt","levels":"[[\"Cooldown\",\"8.0\",\"7.2\",\"6.4\",\"5.6\",\"4.8\",\"4.0\"],[\"Skill Cost\",\"40\",\"46\",\"52\",\"58\",\"64\",\"70\"],[\"Base Damage\",\"150\",\"230\",\"310\",\"390\",\"470\",\"550\"]]","cd":8000,"effect_info":["31:Burst:c77955","62:BUFF:4f9cb8"],"mana":40,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/85bfd42525adee2dfde1d7d55c8a1bec.png","name":"The Power of Axe","description":"Aulus brandishes his axe, dealing 150( +120% Extra Physical Attack) (Physical Damage) to enemies in a fan-shaped area, and enhances his Basic Attacks within the next 3s according to the enemies hit (3 for each non-minion enemy and 1 for each enemy minion, up to 6). Aulus gains 140% extra Attack Speed when performing the enhanced Basic Attack and restores 30( +60% Extra Physical Attack) (HP)."},{"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/618aff279131d037a10267b18177ffbf.png","name":"Undying Fury","description":"(Passive:) Every time Undying Fury is upgraded, Aulus crafts a part for his axe in order. (Blade Craft:) Permanently increases his Basic Attacks' (Physical Damage) by 35. (Hammer Craft:) Permanently increases his Physical Lifesteal by 15%. (Handle Craft:) Permanently increases his Attack Range by 65% and the range of (The Power of Axe).\n(Active:) Aulus raises his axe and smashes it to the ground, dealing 210( +220% Extra Physical Attack) (Physical Damage) to enemies in a line. A burning trail that lasts for 5s is left on the ground, dealing 90( +80% Extra Physical Attack) (Physical Damage) to enemies who walk on it every 0.5s and slowing them by 70%.","_key":"ocx9AHs9lR2j8Tc8nqBTPJ","levels":"[[\"Cooldown\",\"50.0\",\"45.0\",\"40.0\"],[\"Skill Cost\",\"150\",\"180\",\"210\"],[\"Base Damage\",\"210\",\"250\",\"290\"],[\"Continuous Damage\",\"90\",\"110\",\"130\"]]","cd":50000,"effect_info":["22:Slow:cd5d6d","62:BUFF:4f9cb8"]}],"heroSkillsEnhanced":[],"heroGrade":47.502500000000005,"winRate":49.92},"hero2":{"heroSkills":[{"description":"Enemies gain a stack of (Sticky) each time they're hit by Gloo's skills, decreasing their Movement Speed by 6% for 6s. Stacks up to 5.\nEach stack of (Sticky) on an enemy reduces their damage dealt to Gloo by 8%.","_key":"tRzYaguU9TSX2YU6Hj6yq2","levels":"null","cd":0,"effect_info":["22:Slow:cd5d6d","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/75307c68d0bcd6f2e6be2bae5c6a4f4f.png","name":"Stick, Stick"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/26f709801224f03e0923ea047a58c9e0.png","name":"Slam, Slam","description":"Gloo reaches out and slams the ground, dealing 260(+80% Total Magic Power) (Magic Damage) to enemies hit.\nHe also leaves a (Goo) behind that explodes after 3s, dealing 220(+60% Total Magic Power) (Magic Damage) and immobilizing nearby enemies for 1s. Gloo can touch the (Goo) to detonate it early and reset the skill's cooldown.","_key":"tRzYaguU9TSX2YU6Hj6ytQ","levels":"[[\"Cooldown\",\"10.0\",\"9.6\",\"9.2\",\"8.8\",\"8.4\",\"8.0\"],[\"Skill Cost\",\"50\",\"56\",\"62\",\"68\",\"74\",\"80\"],[\"Base Damage\",\"260\",\"280\",\"300\",\"320\",\"340\",\"360\"],[\"Extra Damage\",\"220\",\"240\",\"260\",\"280\",\"300\",\"320\"]]","cd":10000,"effect_info":["32:AoE:c77955","21:CC:cd5d6d"],"mana":50},{"mana":80,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0d00b6264038a212a77147ed2a95112e.png","name":"Pass, Pass","description":"Gloo stretches forth to deal 250(+50% Total Magic Power) (Magic Damage) to enemies in its path, immobilizing them for 0.5s.\nIf this skill hits a (Goo), Gloo will charge over to it, dragging enemies in its path in the same direction for a distance.","_key":"tRzYaguU9TSX2YU6Hj6ywo","levels":"[[\"Cooldown\",\"10.5\",\"10.0\",\"9.5\",\"9.0\",\"8.5\",\"8.0\"],[\"Skill Cost\",\"80\",\"88\",\"96\",\"104\",\"112\",\"120\"],[\"Base Damage\",\"250\",\"260\",\"270\",\"280\",\"290\",\"300\"]]","cd":10500,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"]},{"name":"Split, Split","description":"Gloo splits into 12 Goos, for up to 10s. 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To do damage and stop them from focusing on your main teammates, you'll probably stick as close to adversaries as you can. Gloo is a fairly straightforward but effective tank hero to use.","heroRoles":[{"name":"Tank","image":{"asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"_type":"slug","current":"/heroes/roles/tank"},"description":[{"_key":"aa6482db478e","markDefs":[],"children":[{"text":"Tanks","_key":"a9eccdb8c54c0","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"_key":"a9eccdb8c54c2","_type":"span","marks":["strong"],"text":"tanks"},{"_key":"a9eccdb8c54c3","_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \""},{"_key":"a9eccdb8c54c4","_type":"span","marks":["strong"],"text":"tank"},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7","_type":"span"},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. 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They will typically have these assets:","_key":"57d18f0e8ca50"}]},{"style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}],"level":1,"_type":"block"},{"style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0","_type":"span","marks":[]}]},{"markDefs":[],"children":[{"_key":"acc0dbe7f8510","_type":"span","marks":[],"text":""}],"_type":"block","style":"h3","_key":"38a585007b46"}]}],"heroSpecialties":[{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Regen","_key":"ca432316d9730"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731"}],"_type":"block","style":"normal","_key":"ffc24fed41bf"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"_key":"612e4f110e201","_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then "},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_key":"612e4f110e203","_type":"span","marks":[],"text":" becomes "},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block","style":"normal","_key":"a576647f698f"},{"_type":"block","style":"normal","_key":"c9e7ed15c70e","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"488f4b92c1630","_type":"span"}]}]},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"_key":"63c3d226b1a6","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_key":"b77c9b6c8f006","_type":"span","marks":["strong"],"text":"Initiator"},{"marks":[],"text":" instead.","_key":"b77c9b6c8f007","_type":"span"}],"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal","_key":"812b65134029","markDefs":[]}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"style":"normal","_key":"be1fa477110a","markDefs":[],"children":[{"_key":"40aef77aa32b0","_type":"span","marks":["strong"],"text":"Initiator"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block"},{"style":"normal","_key":"3b7b25bfae31","markDefs":[],"children":[{"text":"\n","_key":"f49de7a31f290","_type":"span","marks":[]}],"_type":"block"}]},{"name":"Mixed Damage","slug":{"current":"/heroes/specialties/mixed-damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Mixed Damage","_key":"8ef00ddc9c220"},{"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"2b7f513f8ead"},{"style":"normal","_key":"08c0ac3db383","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"0002213f1fe80","_type":"span"}],"_type":"block"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"_key":"fb3f305d4f23","markDefs":[],"children":[{"marks":["strong"],"text":"Poke","_key":"9eb578226ef80","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal"},{"children":[{"text":"\n","_key":"87bac25f70580","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"59eaf9409ea1","markDefs":[]}]}],"id":"5f5e9223-c2e0-4de5-9211-5a03578dc101","skillCombo":[{"skillCombo":["1","2","3"],"_key":"2ea44bb775fa","_type":"combo","description":"Charge Skill Combo"}],"heroScaling":"normal","pickRate":0.08,"earlyPower":6}}