{"hero1":{"latePower":9,"notes":"Aulus, a warrior role character, is a great choice for one-on-one battles. He adds a fresh perspective to ML games. This hero is particularly special because he has a diverse set of magical abilities. Of course, he had a flaw in his fighting abilities.","name":"Aulus","heroSkills":[{"levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/7589d4a240aded398df47da065207af8.png","name":"Fighting Spirit","description":"Aulus's Basic Attack adds a stack of (Fighting Spirit) to his axe (up to 4 stacks). Each stack grants 4-16 extra (Physical Attack) and 1-4 (Physical Penetration) (scales with (Undying Fury) level) and lasts 3s. \nAulus also gains 15% extra Movement Speed and 130% Basic Attack Damage at max (Fighting Spirit) stacks.","_key":"ocx9AHs9lR2j8Tc8nqBT03"},{"effect_info":["61:Speed Up:4f9cb8","22:Slow:cd5d6d"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f2f164e307a63be4080fe45bdcb30f14.png","name":"Aulus, Charge!","description":"When (Aulus, Charge!) is held down, Aulus removes all slow effects and gains 45% extra Movement Speed and 30% Damage Reduction against attacks from the front for up to 4s.\nIf (Aulus, Charge!) is released before the duration ends, Aulus will unleash his fury and smash the ground, dealing 200( +150% Extra Physical Attack) (Physical Damage) to nearby enemies and slowing them by 60% for 1.5s.","_key":"ocx9AHs9lR2j8Tc8nqBT8T","levels":"[[\"Cooldown\",\"12.0\",\"11.0\",\"10.0\",\"9.0\",\"8.0\",\"7.0\"],[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Movement Speed Boost\",\"45%\",\"47%\",\"49%\",\"51%\",\"53%\",\"55%\"],[\"Base Damage\",\"200\",\"230\",\"260\",\"290\",\"320\",\"350\"]]","cd":12000},{"mana":40,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/85bfd42525adee2dfde1d7d55c8a1bec.png","name":"The Power of Axe","description":"Aulus brandishes his axe, dealing 150( +120% Extra Physical Attack) (Physical Damage) to enemies in a fan-shaped area, and enhances his Basic Attacks within the next 3s according to the enemies hit (3 for each non-minion enemy and 1 for each enemy minion, up to 6). Aulus gains 140% extra Attack Speed when performing the enhanced Basic Attack and restores 30( +60% Extra Physical Attack) (HP).","_key":"ocx9AHs9lR2j8Tc8nqBTGt","levels":"[[\"Cooldown\",\"8.0\",\"7.2\",\"6.4\",\"5.6\",\"4.8\",\"4.0\"],[\"Skill Cost\",\"40\",\"46\",\"52\",\"58\",\"64\",\"70\"],[\"Base Damage\",\"150\",\"230\",\"310\",\"390\",\"470\",\"550\"]]","cd":8000,"effect_info":["31:Burst:c77955","62:BUFF:4f9cb8"]},{"description":"(Passive:) Every time Undying Fury is upgraded, Aulus crafts a part for his axe in order. (Blade Craft:) Permanently increases his Basic Attacks' (Physical Damage) by 35. (Hammer Craft:) Permanently increases his Physical Lifesteal by 15%. (Handle Craft:) Permanently increases his Attack Range by 65% and the range of (The Power of Axe).\n(Active:) Aulus raises his axe and smashes it to the ground, dealing 210( +220% Extra Physical Attack) (Physical Damage) to enemies in a line. A burning trail that lasts for 5s is left on the ground, dealing 90( +80% Extra Physical Attack) (Physical Damage) to enemies who walk on it every 0.5s and slowing them by 70%.","_key":"ocx9AHs9lR2j8Tc8nqBTPJ","levels":"[[\"Cooldown\",\"50.0\",\"45.0\",\"40.0\"],[\"Skill Cost\",\"150\",\"180\",\"210\"],[\"Base Damage\",\"210\",\"250\",\"290\"],[\"Continuous Damage\",\"90\",\"110\",\"130\"]]","cd":50000,"effect_info":["22:Slow:cd5d6d","62:BUFF:4f9cb8"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/618aff279131d037a10267b18177ffbf.png","name":"Undying Fury"}],"pickRate":0.06,"image":{"_type":"image","asset":{"_ref":"image-788e3234ead0dc0da5825ddf1b9a82d37aefb6a0-100x100-webp","_type":"reference"}},"heroScaling":"late","earlyPower":5,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_key":"37148e386c824","_type":"span","marks":["strong"],"text":"fighter"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"marks":["strong"],"text":"Fighter","_key":"37148e386c826","_type":"span"},{"_key":"37148e386c827","_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin."}],"_type":"block"},{"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}]}]}],"patchNote":null,"id":"dabe67ec-3b29-4f51-adeb-a2c074c3f628","_updatedAt":"2024-02-16T06:00:58Z","slug":{"current":"aulus/best-builds-guide","_type":"slug"},"heroSpecialties":[{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_key":"b77c9b6c8f007","_type":"span","marks":[],"text":" instead."}],"_type":"block","style":"normal","_key":"63c3d226b1a6"},{"markDefs":[],"children":[{"text":"\n","_key":"b3c762ff76940","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"812b65134029"}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"3a360e47a303","markDefs":[]},{"_key":"6e7b727eb095","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal","_key":"fb3f305d4f23"},{"_key":"59eaf9409ea1","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"87bac25f70580","_type":"span"}],"_type":"block","style":"normal"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span","marks":[]}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227"}]},{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"style":"normal","_key":"ff0e17159f54","markDefs":[],"children":[{"text":"Chase","_key":"03e39922010a0","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block"},{"markDefs":[],"children":[{"text":"\n","_key":"b5239b17daef0","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"7214ee81148a"}]}],"heroSkillsEnhanced":[],"pros":[{"style":"normal","_key":"c4e8eb0e6946","listItem":"number","markDefs":[],"children":[{"_key":"4a62aa0cd5580","_type":"span","marks":[],"text":"Can play as Fighter and Tank."}],"level":1,"_type":"block"},{"style":"normal","_key":"84f13e1db3a4","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Has attack damage area.","_key":"aedb388429ab0","_type":"span"}],"level":1,"_type":"block"},{"_key":"5f978570aaae","listItem":"number","markDefs":[],"children":[{"_key":"e022fe8d18e40","_type":"span","marks":[],"text":"Tough defense and offense."}],"level":1,"_type":"block","style":"normal"},{"_key":"aa173233771c","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Skills that increase movement speed.","_key":"5eba820cb81e0"}],"level":1,"_type":"block","style":"normal"}],"winRate":49.92,"banner":{"_type":"image","asset":{"_ref":"image-93515585d7a2dadb9b28dcb6cf484834b134e28c-1920x1080-png","_type":"reference"}},"heroGrade":47.502500000000005,"heroLearningCurve":"medium","banRate":0.03,"midPower":7,"youtubeGuides":null,"skillCombo":[{"_type":"combo","description":"Charge Skill Combo","skillCombo":["1","2","3"],"_key":"146fc387e9a2"}],"cons":[{"children":[{"_key":"455737f8709d0","_type":"span","marks":[],"text":"Lack of CC ability."}],"level":1,"_type":"block","style":"normal","_key":"29fdc3910127","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"a2d906dc2bb6","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Slow basic attack.","_key":"9ab392b324b80","_type":"span"}],"level":1},{"_type":"block","style":"normal","_key":"2f482547b471","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak in early game.","_key":"0ea39e0fb8530"}],"level":1},{"children":[{"_key":"ca11774037700","_type":"span","marks":[],"text":"Low lifesteal."}],"level":1,"_type":"block","style":"normal","_key":"3bc706aa4b35","listItem":"number","markDefs":[]},{"children":[{"_key":"a0d43d577f890","_type":"span","marks":[],"text":"Relying too muck on skill."}],"level":1,"_type":"block","style":"normal","_key":"aa1c13b084e0","listItem":"number","markDefs":[]}]},"hero2":{"skillCombo":[{"_key":"02c7fa1247d4","_type":"combo","description":"Attack Mode: Full Skill Combo (Tip: Use Attack Per Skill to Maximize Passive)","skillCombo":["2","1","2","3"]}],"heroSkills":[{"effect_info":["31:Burst:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/90b53cec1c3e991bf3b594351b668c80.png","name":"Shark Bite","description":"Bane infuses his weapon with a stack of (Tidal Energy) each time he uses a skill (up to 2 stacks). Each of his subsequent Basic Attacks consumes a stack to deal (Physical Damage) equal to ( +100% Total Physical Attack) plus 3.5(+0.3*Hero Level)% of the target's Max HP to nearby enemies.","_key":"t4KNznwwOQT44odcjEulNi","levels":"null","cd":0},{"name":"Crab Claw Cannon","description":"Bane fires his Crab Claw Cannon in the target direction, dealing 150( +160% Total Physical Attack) (Physical Damage) to the first enemy hit and then 150% damage to a random enemy behind them (prioritizes enemy heroes). Enemies hit are slowed by 10( +10% Total Magic Power)% for 1s.\nEvery 100 (Physical Attack) Bane possesses reduces this skill's cooldown by an additional 8%.","_key":"t4KNznwwOQT44odcjEulVm","levels":"[[\"Cooldown\",\"8.0\",\"7.6\",\"7.2\",\"6.8\",\"6.4\",\"6.0\"],[\"Target Damage\",\"150\",\"190\",\"230\",\"270\",\"310\",\"350\"],[\"Extra Damage\",\"150%\",\"160%\",\"170%\",\"180%\",\"190%\",\"200%\"]]","cd":8000,"effect_info":["33:Damage:c77955"],"mana":40,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/b48acafcc72b49cbcc01d7f8aeb51f45.png"},{"levels":"[[\"Cooldown\",\"7.5\",\"6.9\",\"6.3\",\"5.7\",\"5.1\",\"4.5\"],[\"Skill Cost\",\"60\",\"70\",\"80\",\"90\",\"100\",\"110\"],[\"Venom damage\",\"250\",\"290\",\"330\",\"370\",\"410\",\"450\"],[\"Hp Regen\",\"5%\",\"6%\",\"7%\",\"8%\",\"9%\",\"10%\"]]","cd":7500,"effect_info":["51:Heal:59a86f","32:AOE:c77955"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/54a8650f48c47fdfda2219244a6dd023.png","name":"Ale","description":"Bane chugs his ale, recovering 200( +150% Total Magic Power) plus 5( +1% Total Magic Power)% of his lost HP and gaining 50% extra Movement Speed that decays over 2.5s.\n(Use Again): Bane spits venom in the target direction, dealing 250( +180% Total Magic Power) (Magic Damage) (scales up to 150% with charging time) to enemies in a fan-shaped area.\nEvery 100 (Magic Power) Bane possesses additionally reduces this skill's cooldown by 7%.","_key":"t4KNznwwOQT44odcjEuldq"},{"cd":40000,"effect_info":["31:Burst:c77955","21:CC:cd5d6d"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/60b4287c7c3d7261f9d8996bc55a22c3.png","name":"Deadly Catch","description":"Bane summons a school of sharks to charge in the target direction, dealing 600( +100% Total Physical Attack) (+170% Total Magic Power) (Magic Damage) to enemies hit, knocking them airborne for 0.8s, and slowing them by 65% (decays over 3s).\nThis skill deals 40% damage to turrets.","_key":"t4KNznwwOQT44odcjEullu","levels":"[[\"Cooldown\",\"40.0\",\"35.0\",\"30.0\"],[\"Skill Cost\",\"120\",\"140\",\"160\"],[\"Base Damage\",\"600\",\"800\",\"1000\"]]"}],"pros":[{"_type":"block","style":"normal","_key":"3917611d738e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can use Magic or Physical Build.","_key":"5685adc88f410"}],"level":1},{"_key":"3a224ba27f11","listItem":"number","markDefs":[],"children":[{"_key":"459135e98b800","_type":"span","marks":[],"text":"Passive can enhance his basic attack."}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"c29d2e763d53","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"His Ultimate can attack turrets.","_key":"d2391a7e3fab0"}],"level":1},{"style":"normal","_key":"62a7cd4a0999","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Overpowered in late game.","_key":"a6bef45556dc0","_type":"span"}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"d2073cea4ba3","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"With Physical Build, his 1st skill and passive have high damage.","_key":"708f05387d230"}],"level":1},{"style":"normal","_key":"a92d0e6e60ad","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"With Magic Build, his 2nd skill and Ultimate have high damage.","_key":"f6c280a6a5510"}],"level":1,"_type":"block"}],"cons":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak in early game.","_key":"4bf4b845d76f0"}],"level":1,"_type":"block","style":"normal","_key":"e7842c3b4355","listItem":"number"},{"_key":"9def055d90ad","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Lack of blink skills.","_key":"98a1f951e6ee0"}],"level":1,"_type":"block","style":"normal"},{"level":1,"_type":"block","style":"normal","_key":"826eaa53ab6a","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"His skill can easily avoided.","_key":"e3a4065a94a50","_type":"span"}]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High mana usage.","_key":"d9e15a95851b0"}],"level":1,"_type":"block","style":"normal","_key":"23671a31800e"}],"id":"6731a76d-232d-4fcb-bd66-9863ff6071d2","name":"Bane","slug":{"current":"bane/best-builds-guide","_type":"slug"},"youtubeGuides":null,"latePower":8,"notes":"Bane excels in teamfights due to his powerful Ultimate, which can push turrets in addition to other targets. So it's a good idea to aid in the teamfight and stick close to your group. Bane can still burst down flimsy heroes with his entire skill combo even with a full damage build.","heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"marks":["strong"],"text":"fighter's","_key":"37148e386c822","_type":"span"},{"marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823","_type":"span"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"text":"Fighter","_key":"37148e386c826","_type":"span","marks":["strong"]},{"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827","_type":"span","marks":[]}],"_type":"block"},{"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}]}]},{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"children":[{"_key":"a69e738a2c720","_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage."}],"_type":"block","style":"normal","_key":"52610d6fa03d","markDefs":[]}]}],"image":{"_type":"image","asset":{"_type":"reference","_ref":"image-d9a295f9b66a6ab4f047adf256231e13de8285fd-177x250-webp"}},"winRate":50.27,"pickRate":0.31,"midPower":8,"earlyPower":6,"patchNote":null,"heroSkillsEnhanced":[],"banner":{"_type":"image","asset":{"_ref":"image-e9066986dc0ffc02327b184579100995ed600841-500x281-jpg","_type":"reference"}},"heroLearningCurve":"medium","heroScaling":"late","_updatedAt":"2024-02-16T06:00:57Z","heroGrade":49.346666666666664,"heroSpecialties":[{"name":"Push","slug":{"current":"/heroes/specialties/push","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Push","_key":"741623fafe390","_type":"span"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can clear minion waves and destroy turrets so quickly.","_key":"741623fafe391"}],"_type":"block","style":"normal","_key":"4ba79b19e9e6"},{"_key":"d23791aa9f32","markDefs":[],"children":[{"_key":"77796c34f6ab0","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal"}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Burst","_key":"36f1476b24d40","_type":"span"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal","_key":"3a360e47a303"},{"_key":"6e7b727eb095","markDefs":[],"children":[{"text":"\n","_key":"f50e0000ac620","_type":"span","marks":[]}],"_type":"block","style":"normal"}]},{"name":"Mixed Damage","slug":{"current":"/heroes/specialties/mixed-damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"2b7f513f8ead","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Mixed Damage","_key":"8ef00ddc9c220"},{"marks":[],"text":" is a specialty assigned to heroes that skills benefits from both Physical Attack and Magic Power, they can also deal both Physical Damage and Magic Damage that allows them to have a more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn't be possible.","_key":"8ef00ddc9c221","_type":"span"}]},{"style":"normal","_key":"08c0ac3db383","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"0002213f1fe80"}],"_type":"block"}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"_key":"fb3f305d4f23","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"marks":[],"text":"\n","_key":"87bac25f70580","_type":"span"}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_key":"f87e0cc751e01","_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments."}],"_type":"block","style":"normal","_key":"27498937e118"},{"style":"normal","_key":"798055139227","markDefs":[],"children":[{"text":"\n","_key":"196027775e560","_type":"span","marks":[]}],"_type":"block"}]}],"banRate":0.14}}