{"hero1":{"earlyPower":5,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/fighter"},"description":[{"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"text":"fighter's","_key":"37148e386c822","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825","_type":"span"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal","_key":"99d883661d3a"}]}],"youtubeGuides":null,"heroSkillsEnhanced":[],"pros":[{"_key":"c4e8eb0e6946","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Can play as Fighter and Tank.","_key":"4a62aa0cd5580","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has attack damage area.","_key":"aedb388429ab0"}],"level":1,"_type":"block","style":"normal","_key":"84f13e1db3a4","listItem":"number"},{"style":"normal","_key":"5f978570aaae","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Tough defense and offense.","_key":"e022fe8d18e40"}],"level":1,"_type":"block"},{"style":"normal","_key":"aa173233771c","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Skills that increase movement speed.","_key":"5eba820cb81e0"}],"level":1,"_type":"block"}],"image":{"_type":"image","asset":{"_ref":"image-788e3234ead0dc0da5825ddf1b9a82d37aefb6a0-100x100-webp","_type":"reference"}},"heroLearningCurve":"medium","banRate":0.03,"name":"Aulus","_updatedAt":"2024-02-16T06:00:58Z","heroSkills":[{"levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/7589d4a240aded398df47da065207af8.png","name":"Fighting Spirit","description":"Aulus's Basic Attack adds a stack of (Fighting Spirit) to his axe (up to 4 stacks). Each stack grants 4-16 extra (Physical Attack) and 1-4 (Physical Penetration) (scales with (Undying Fury) level) and lasts 3s. \nAulus also gains 15% extra Movement Speed and 130% Basic Attack Damage at max (Fighting Spirit) stacks.","_key":"ocx9AHs9lR2j8Tc8nqBT03"},{"_key":"ocx9AHs9lR2j8Tc8nqBT8T","levels":"[[\"Cooldown\",\"12.0\",\"11.0\",\"10.0\",\"9.0\",\"8.0\",\"7.0\"],[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Movement Speed Boost\",\"45%\",\"47%\",\"49%\",\"51%\",\"53%\",\"55%\"],[\"Base Damage\",\"200\",\"230\",\"260\",\"290\",\"320\",\"350\"]]","cd":12000,"effect_info":["61:Speed Up:4f9cb8","22:Slow:cd5d6d"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f2f164e307a63be4080fe45bdcb30f14.png","name":"Aulus, Charge!","description":"When (Aulus, Charge!) is held down, Aulus removes all slow effects and gains 45% extra Movement Speed and 30% Damage Reduction against attacks from the front for up to 4s.\nIf (Aulus, Charge!) is released before the duration ends, Aulus will unleash his fury and smash the ground, dealing 200( +150% Extra Physical Attack) (Physical Damage) to nearby enemies and slowing them by 60% for 1.5s."},{"description":"Aulus brandishes his axe, dealing 150( +120% Extra Physical Attack) (Physical Damage) to enemies in a fan-shaped area, and enhances his Basic Attacks within the next 3s according to the enemies hit (3 for each non-minion enemy and 1 for each enemy minion, up to 6). Aulus gains 140% extra Attack Speed when performing the enhanced Basic Attack and restores 30( +60% Extra Physical Attack) (HP).","_key":"ocx9AHs9lR2j8Tc8nqBTGt","levels":"[[\"Cooldown\",\"8.0\",\"7.2\",\"6.4\",\"5.6\",\"4.8\",\"4.0\"],[\"Skill Cost\",\"40\",\"46\",\"52\",\"58\",\"64\",\"70\"],[\"Base Damage\",\"150\",\"230\",\"310\",\"390\",\"470\",\"550\"]]","cd":8000,"effect_info":["31:Burst:c77955","62:BUFF:4f9cb8"],"mana":40,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/85bfd42525adee2dfde1d7d55c8a1bec.png","name":"The Power of Axe"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/618aff279131d037a10267b18177ffbf.png","name":"Undying Fury","description":"(Passive:) Every time Undying Fury is upgraded, Aulus crafts a part for his axe in order. (Blade Craft:) Permanently increases his Basic Attacks' (Physical Damage) by 35. (Hammer Craft:) Permanently increases his Physical Lifesteal by 15%. (Handle Craft:) Permanently increases his Attack Range by 65% and the range of (The Power of Axe).\n(Active:) Aulus raises his axe and smashes it to the ground, dealing 210( +220% Extra Physical Attack) (Physical Damage) to enemies in a line. A burning trail that lasts for 5s is left on the ground, dealing 90( +80% Extra Physical Attack) (Physical Damage) to enemies who walk on it every 0.5s and slowing them by 70%.","_key":"ocx9AHs9lR2j8Tc8nqBTPJ","levels":"[[\"Cooldown\",\"50.0\",\"45.0\",\"40.0\"],[\"Skill Cost\",\"150\",\"180\",\"210\"],[\"Base Damage\",\"210\",\"250\",\"290\"],[\"Continuous Damage\",\"90\",\"110\",\"130\"]]","cd":50000,"effect_info":["22:Slow:cd5d6d","62:BUFF:4f9cb8"],"mana":150}],"winRate":49.92,"heroSpecialties":[{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_key":"b77c9b6c8f006","_type":"span","marks":["strong"],"text":"Initiator"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[]},{"_key":"812b65134029","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal"}]},{"name":"Burst","slug":{"_type":"slug","current":"/heroes/specialties/burst"},"description":[{"_type":"block","style":"normal","_key":"3a360e47a303","markDefs":[],"children":[{"marks":["strong"],"text":"Burst","_key":"36f1476b24d40","_type":"span"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}]},{"markDefs":[],"children":[{"text":"\n","_key":"f50e0000ac620","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"6e7b727eb095"}]},{"name":"Poke","slug":{"_type":"slug","current":"/heroes/specialties/poke"},"description":[{"style":"normal","_key":"fb3f305d4f23","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"87bac25f70580"}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118","markDefs":[]},{"_key":"798055139227","markDefs":[],"children":[{"_key":"196027775e560","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal"}]},{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"_key":"ff0e17159f54","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal"},{"children":[{"marks":[],"text":"\n","_key":"b5239b17daef0","_type":"span"}],"_type":"block","style":"normal","_key":"7214ee81148a","markDefs":[]}]}],"id":"dabe67ec-3b29-4f51-adeb-a2c074c3f628","skillCombo":[{"skillCombo":["1","2","3"],"_key":"146fc387e9a2","_type":"combo","description":"Charge Skill Combo"}],"pickRate":0.06,"latePower":9,"notes":"Aulus, a warrior role character, is a great choice for one-on-one battles. He adds a fresh perspective to ML games. This hero is particularly special because he has a diverse set of magical abilities. Of course, he had a flaw in his fighting abilities.","patchNote":null,"slug":{"current":"aulus/best-builds-guide","_type":"slug"},"cons":[{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Lack of CC ability.","_key":"455737f8709d0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"29fdc3910127"},{"level":1,"_type":"block","style":"normal","_key":"a2d906dc2bb6","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Slow basic attack.","_key":"9ab392b324b80"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak in early game.","_key":"0ea39e0fb8530"}],"level":1,"_type":"block","style":"normal","_key":"2f482547b471","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"3bc706aa4b35","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Low lifesteal.","_key":"ca11774037700"}]},{"listItem":"number","markDefs":[],"children":[{"_key":"a0d43d577f890","_type":"span","marks":[],"text":"Relying too muck on skill."}],"level":1,"_type":"block","style":"normal","_key":"aa1c13b084e0"}],"banner":{"_type":"image","asset":{"_ref":"image-93515585d7a2dadb9b28dcb6cf484834b134e28c-1920x1080-png","_type":"reference"}},"heroGrade":47.502500000000005,"heroScaling":"late","midPower":7},"hero2":{"cons":[{"_key":"4f2d6b3a0d4f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High Mana usage","_key":"0aa841d15db50"}],"level":1,"_type":"block","style":"normal"},{"_key":"1c00c312005f","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"1st skill can be blocked blink by Minsitthar’s ultimate","_key":"6d65819bdd370","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Needs time to come online as a tank. Cannot be played as a main tank in most team compositions.","_key":"e230128086260"}],"level":1,"_type":"block","style":"normal","_key":"b57fba0bea23"},{"_key":"db660b277afe","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Is susceptible to running out of Mana in a teamfight if not managed correctly.","_key":"762a63aad58b0","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"_key":"54c2256dc2860","_type":"span","marks":[],"text":"Can be countered by hero Baxia from early game"}],"level":1,"_type":"block","style":"normal","_key":"dbaa55dbdeb1"}],"heroScaling":"late","pickRate":0.27,"name":"Alice","slug":{"_type":"slug","current":"alice/best-builds-guide"},"youtubeGuides":null,"midPower":5,"latePower":8,"notes":"Alice is an extremely strong mage that possesses skill sets that give her a high rate of HP regeneration and durability. To get the most out of any hero, a player must have a solid grasp of the map.","heroSpecialties":[{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006","_type":"span"},{"_key":"b77c9b6c8f007","_type":"span","marks":[],"text":" instead."}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal","_key":"812b65134029"}]},{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"_key":"ffc24fed41bf","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Regen","_key":"ca432316d9730"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731"}],"_type":"block","style":"normal"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"_key":"32d15db1b8720","_type":"span","marks":["strong"],"text":"Magic Damage"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[]}]}],"pros":[{"children":[{"marks":[],"text":"Good initiator.","_key":"008bdbf019800","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"9b840072a3cf","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"6ebe5627b36f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Good harasser in lane.","_key":"897b68a9710c0"}],"level":1},{"_key":"e12506a3377f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Extremely tanky late game.","_key":"680c19d7ccab0"}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"aae365efc273","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Highly mobile for a tank.","_key":"9d5d3e247c1a0"}],"level":1,"_type":"block"},{"style":"normal","_key":"1076e324c1b3","listItem":"number","markDefs":[],"children":[{"text":"Decent sustained damage.","_key":"c05890eee9a00","_type":"span","marks":[]}],"level":1,"_type":"block"}],"heroLearningCurve":"hard","earlyPower":2,"heroSkills":[{"cd":0,"effect_info":["62:Buff:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/02796f3805ad1932260b8ea30f63da76.png","name":"Blood Ancestry","description":"A blood orb is generated each time an enemy Minion dies near Alice, and 2 orbs when an enemy hero dies. Every blood orb Alice absorbs will permanently increase her Max HP by 10 and Max Mana by 20.\nAfter absorbing 12 blood orbs, Alice gains 1.5% Mana Regen per second.\nAfter absorbing 25 blood orbs, Alice's shield and healing effects received increases by 15%.\nAfter absorbing 50 blood orbs, Alice gains 40 Movement Speed.","_key":"t4KNznwwOQT44odciywTYO","levels":"null"},{"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e40bff56dfb49b82f06119054f7303e7.png","name":"Flowing Blood","description":"Alice casts a sphere of blood energy in the target direction, dealing 400( +120% Total Magic Power) (Magic Damage) to enemies in its path.\n(Use Again): Alice immediately teleports to the blood sphere's location.","_key":"t4KNznwwOQT44odciywTgS","levels":"[[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Base Damage\",\"400\",\"440\",\"480\",\"520\",\"560\",\"600\"]]","cd":0,"effect_info":["81:Blink:a269c6","32:AOE:c77955"]},{"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/cada8a4288548c56f7ad6e854f24e028.png","name":"Blood Awe","description":"Alice deals 270( +90% Total Magic Power) (Magic Damage) to nearby enemies and immobilizes them for 1.2s. After this effect ends, the targets will be slowed by 70% for 0.8s.","_key":"t4KNznwwOQT44odciywToW","levels":"[[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Base Damage\",\"270\",\"295\",\"320\",\"345\",\"370\",\"395\"]]","cd":7000,"effect_info":["21:CC:cd5d6d","32:AOE:c77955"]},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/bc276d9a182063cd282e0b50f19af318.png","name":"Blood Ode","description":"Alice enters the blood-draining state, consuming 50 Mana while dealing 90( +20% Total Magic Power) + 0.5( <1015 0.0005 1>)% of target's Max HP as (Magic Damage) to nearby enemies every 0.5s. She recovers 60( +10% Total Magic Power) HP each time she damages an enemy hero (only 50% of the HP for other enemy units). The blood-draining state lasts until Alice runs out of Mana or the skill is cast again.","_key":"t4KNznwwOQT44odciywTwa","levels":"[[\"Skill Cost\",\"50\",\"150\",\"160\"],[\"Bonus Damage\",\"0.5%\",\"1.5%\",\"2.5%\"],[\"HP Regen\",\"60\",\"80\",\"100\"]]","cd":0,"effect_info":["32:AOE:c77955","51:Heal:59a86f"],"mana":50}],"banner":{"_type":"image","asset":{"_ref":"image-fc945d0febb13ed6d2310730d1c51903a1f0a760-500x282-jpg","_type":"reference"}},"winRate":53.53,"heroSkillsEnhanced":[],"image":{"_type":"image","asset":{"_type":"reference","_ref":"image-37cc2e0117f4536b6c72b5b6dd7de6434693c643-177x250-webp"}},"heroGrade":39.315,"banRate":3.46,"heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"52610d6fa03d","markDefs":[],"children":[{"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720","_type":"span","marks":[]}]}]},{"name":"Tank","image":{"asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"},"_type":"image"},"slug":{"_type":"slug","current":"/heroes/roles/tank"},"description":[{"_type":"block","style":"normal","_key":"aa6482db478e","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0"},{"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1","_type":"span","marks":[]},{"marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2","_type":"span"},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"_key":"a9eccdb8c54c6","_type":"span","marks":["strong"],"text":"tanks"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8","_type":"span"},{"marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9","_type":"span"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11","_type":"span"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}],"_type":"block","style":"normal","_key":"e047869870b0"},{"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}],"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[]},{"children":[{"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[]},{"markDefs":[],"children":[{"marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet"},{"markDefs":[],"children":[{"marks":[],"text":"","_key":"acc0dbe7f8510","_type":"span"}],"_type":"block","style":"h3","_key":"38a585007b46"}]}],"id":"4ea74068-af4e-4830-9c11-d3ded87d7d54","_updatedAt":"2024-02-16T06:00:11Z","skillCombo":[{"_type":"combo","description":"Engage Attack Mode Skill Combo","skillCombo":["1","1","2","3"],"_key":"14716c199695"}],"patchNote":null}}