{"hero1":{"slug":{"current":"atlas/best-builds-guide","_type":"slug"},"heroLearningCurve":"medium","banRate":1.16,"notes":"Tank hero Atlas excels at starting team fights and managing crowds. He deals reasonable damage and moves pretty well for a tank.","earlyPower":6,"heroSpecialties":[{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"style":"normal","_key":"a29b3184370f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}],"_type":"block"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal","_key":"be1fa477110a"},{"_key":"3b7b25bfae31","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block","style":"normal"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a","markDefs":[]},{"children":[{"_key":"52f6369aaa730","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[]}]}],"id":"daebcf23-67b4-497a-9cdb-8541f7a4bac6","youtubeGuides":null,"heroSkills":[{"description":"Atlas generates (Frigid Breath) around him for 5s each time he casts a skill. Enemies affected by (Frigid Breath) will have their Movement Speed gradually reduced over 3s, after which they'll be frozen for 0.5s.\nAtlas gains 25-60 extra Physical and Magic Defense when (Frigid Breath) is present.","_key":"ocx9AHs9lR2j8Tc8nyjAWi","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8","23:Debuff:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/5bb059ccd26e25fed266c69f2b76f137.png","name":"Frigid Breath"},{"description":"Atlas smashes the ground and causes 3 explosions. Each explosion deals 230( +60% Total Magic Power) (Magic Damage) to enemies.\n(Ejected State): If Atlas has ejected from his Mecha Sentry, both himself and his Mecha will cast Annihilate.","_key":"ocx9AHs9lR2j8Tc8nyjAf8","levels":"[[\"Cooldown\",\"7.0\",\"6.5\",\"6.0\",\"5.5\",\"5.0\",\"4.5\"],[\"Skill Cost\",\"60\",\"66\",\"72\",\"78\",\"84\",\"90\"],[\"Base Damage\",\"230\",\"270\",\"310\",\"350\",\"390\",\"430\"]]","cd":7000,"effect_info":["32:AoE:c77955"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/eae00d8ac53938ac25b749a0645f3f40.png","name":"Annihilate"},{"name":"Perfect Match","description":"Atlas enters (Ejected State), gaining 40% Movement SPD and immunity to slow effects. In this state, the Mecha Sentry will follow the pilot at an increasing speed (can only be controlled by Suppression). Once they meet, Atlas will return to the Mecha, dealing 320( +80% Total Magic Power) (Magic Damage) to enemies nearby and stunning them for 1s.\n(Ejected State): Atlas and his Mecha share the same HP bar and reduce 50% of the damage taken in this state.","_key":"ocx9AHs9lR2j8Tc8nyjAnY","levels":"[[\"Cooldown\",\"0.0\",\"0.0\",\"0.0\",\"0.0\",\"0.0\",\"0.0\"],[\"Skill Cost\",\"75\",\"80\",\"85\",\"90\",\"95\",\"100\"],[\"Base Damage\",\"320\",\"340\",\"360\",\"380\",\"400\",\"420\"]]","cd":0,"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"],"mana":75,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ef2947a24c284fdb32451b28306297a1.png"},{"mana":130,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f73ce7695a56f8e5cae4994308a7c6f5.png","name":"Fatal Links","description":"Atlas hurls chains around and starts to channel (can only be interrupted by suppressing), dealing 225( +75% Total Magic Power) (Magic Damage) to enemy heroes hit and slowing them by 40% for 3s.\nUse this skill again while channeling: Atlas will drag the targets toward him and plunk them down on the designated location, dealing 360( +180% Total Magic Power) (Magic Damage).\nUse this skill in (Ejected State): The Mecha Sentry will return to Atlas immediately, but the stun effect will be replaced by 40% slow effect.","_key":"ocx9AHs9lR2j8Tc8nyjAvy","levels":"[[\"Cooldown\",\"55.0\",\"50.0\",\"45.0\"],[\"Skill Cost\",\"130\",\"150\",\"170\"],[\"Connection Damage\",\"225\",\"350\",\"475\"],[\"Smash Damage\",\"360\",\"560\",\"760\"]]","cd":55000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"]}],"heroSkillsEnhanced":[],"pros":[{"level":1,"_type":"block","style":"normal","_key":"5fc378b42db7","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"His skill has a cooldown that is so fast.","_key":"51584d1e36d20"}]},{"level":1,"_type":"block","style":"normal","_key":"d790c554123d","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very useful when a team fight or war occurs.","_key":"c73b6450834c0"}]},{"_key":"07c9224b8c5f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very reliable to be a good initiator.","_key":"bf1dba95d0b00"}],"level":1,"_type":"block","style":"normal"},{"level":1,"_type":"block","style":"normal","_key":"ad6d9c4cdfa7","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Having the Crowd Control effect is quite troublesome for opponents.","_key":"0beb4dc1d6820"}]}],"midPower":6,"latePower":6,"patchNote":null,"name":"Atlas","_updatedAt":"2024-02-16T06:01:16Z","banner":{"_type":"image","asset":{"_ref":"image-b23e56b9f7a174a33909b0518e233690ae7d955a-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-39a2db9453b56ca4758c94a05f0e18b6b99aa5c6-100x100-webp","_type":"reference"}},"heroScaling":"normal","heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0"},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"text":"tanks","_key":"a9eccdb8c54c2","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"_key":"a9eccdb8c54c5","_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, "},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"_key":"a9eccdb8c54c10","_type":"span","marks":["strong"],"text":"tank"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block","style":"normal","_key":"aa6482db478e","markDefs":[]},{"_type":"block","style":"normal","_key":"e047869870b0","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}]},{"markDefs":[],"children":[{"_key":"3e0fb9cc29e80","_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor."}],"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet"},{"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet"},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}],"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f"},{"_type":"block","style":"h3","_key":"38a585007b46","markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}]}]},{"name":"Support","image":{"_type":"image","asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"style":"normal","_key":"257cff73120e","markDefs":[],"children":[{"marks":[],"text":"The ","_key":"be152cef50410","_type":"span"},{"marks":["strong"],"text":"Support","_key":"be152cef50411","_type":"span"},{"marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412","_type":"span"},{"_key":"be152cef50413","_type":"span","marks":["strong"],"text":"Support"},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}],"_type":"block"},{"markDefs":[],"children":[{"marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0","_type":"span"}],"_type":"block","style":"normal","_key":"577b2f8cd646"}]}],"skillCombo":[{"_type":"combo","description":"Flicker SS Skill Combo","skillCombo":["3","2","1"],"_key":"653e2a2b1b0e"}],"cons":[{"children":[{"_type":"span","marks":[],"text":"Has Small Damage.","_key":"4a22cfae4d1b0"}],"level":1,"_type":"block","style":"normal","_key":"a28b81061820","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"4f35c41a2b36","listItem":"number","markDefs":[],"children":[{"_key":"000cb79b968c0","_type":"span","marks":[],"text":"Bit difficult for beginner."}],"level":1},{"level":1,"_type":"block","style":"normal","_key":"8b345eecdc9f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Ultimate can be cancelled by Suppression Effect.","_key":"d3273f0ca7bf0"}]}],"heroGrade":41.665,"winRate":45.02,"pickRate":0.48},"hero2":{"winRate":49.18,"latePower":7,"_updatedAt":"2024-02-16T06:00:58Z","heroSkills":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/7cb00e18d4b42c448503c0fdff2fa124.png","name":"Vampire Pact","description":"Each time Carmilla deals damage to an enemy hero, she steals 6-12 Physical & Magic Defense (scales with level) from them. The stolen Physical & Magic Defense can stack up to 5 times and lasts 5s. Carmilla can only steal defense from the same enemy hero once every 5s.","_key":"tRzYaguU9TSX2YU6Hj75sy","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8","23:Debuff:cd5d6d"],"mana":0},{"cd":9000,"effect_info":["33:Damage:c77955","51:HEAL:59a86f"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0df93d644f61c51b1a42a36add4b7328.png","name":"Crimson Flower","description":"Carmilla summons two Crimson Flowers that circle around her for 5s, continuously dealing 100( +50% Total Magic Power) (Magic Damage) to enemies hit and slowing them by 10% for 0.8s. The slow effect can stack (up to 50%). The Crimson Flowers' circling speed is increased each time an enemy is hit.\nCarmilla also recovers 75( +35% Total Magic Power) HP (only 30% of this amount on minion hits) each time the Crimson Flowers deal damage.","_key":"tRzYaguU9TSX2YU6Hj75wM","levels":"[[\"Cooldown\",\"9.0\",\"9.0\",\"9.0\",\"9.0\",\"9.0\",\"9.0\"],[\"Skill Cost\",\"50\",\"58\",\"66\",\"74\",\"82\",\"90\"],[\"Base Damage\",\"100\",\"120\",\"140\",\"160\",\"180\",\"200\"],[\"HP Regen\",\"75\",\"90\",\"105\",\"120\",\"135\",\"150\"]]"},{"description":"Carmilla accumulates Bloodbath Energy, gaining 70% extra Movement Speed that decays over 4.5s.\n(Use Again): Carmilla unleashes the accumulated Bloodbath Energy on the target enemy hero or creep, dealing them 150( +120% Total Magic Power) (Magic Damage) and stunning them for 0.6s. The damage and stun duration scale with the accumulation time (up to 100%).","_key":"tRzYaguU9TSX2YU6Hj75zk","levels":"[[\"Cooldown\",\"12.0\",\"11.2\",\"10.4\",\"9.6\",\"8.8\",\"8.0\"],[\"Skill Cost\",\"85\",\"100\",\"115\",\"130\",\"145\",\"160\"],[\"Base Damage\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"]]","cd":12000,"effect_info":["61:Speed Up:4f9cb8","21:CC:cd5d6d"],"mana":85,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/1a5e10f868dfeddddb3ecfe7aa1f6b3c.png","name":"Bloodbath"},{"name":"Curse of Blood","description":"Carmilla inflicts Curse of Blood on the target enemy hero, which will then spread to up to 3 nearby enemy heroes, dealing them 275( +160% Total Magic Power) (Magic Damage) and slowing them by 80% for 5s. The slow effect will decay to 20% over 2s.\nWhen an enemy affected by Curse of Blood receives damage or control effects, all the other affected enemies will also receive the same type of damage or control effects (with a decay ratio of 70% for damage and 70% for control duration).","_key":"tRzYaguU9TSX2YU6Hj7638","levels":"[[\"Cooldown\",\"40.0\",\"35.0\",\"30.0\"],[\"Skill Cost\",\"150\",\"175\",\"200\"],[\"Base Damage\",\"275\",\"400\",\"525\"]]","cd":40000,"effect_info":["21:CC:cd5d6d"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/cdd80b3b685a94f1057946726af4ff87.png"}],"image":{"_type":"image","asset":{"_ref":"image-cd3bc76502c6f603e19e24d327c06db1f6f89ed6-100x100-webp","_type":"reference"}},"heroGrade":45.69833333333333,"slug":{"current":"carmilla/best-builds-guide","_type":"slug"},"skillCombo":[{"_key":"3341168af348","_type":"combo","description":"Charge Full Skill Combo","skillCombo":["2","3","2","1"]}],"cons":[{"style":"normal","_key":"3b75c81f0d47","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Short skill range.","_key":"ed23b47485640"}],"level":1,"_type":"block"},{"style":"normal","_key":"94b140805031","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Useless without teamwork.","_key":"a453bee2de3b0"}],"level":1,"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Lacks Blink skills (She only has Speed Up skill).","_key":"33e303c37eb80"}],"level":1,"_type":"block","style":"normal","_key":"abbd87a7ce85","listItem":"number"}],"earlyPower":6,"notes":"In Mobile Legends, Carmilla is a fairly capable support mage. She is, however, much less well-liked in professional play because to how predictable she is and her extremely dangerous mechanism of sticking to adversaries to be useful. Because she can be harmful when used correctly, she is not one of the game's potential supporters.","heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"children":[{"_key":"03e39922010a0","_type":"span","marks":["strong"],"text":"Chase"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal","_key":"ff0e17159f54","markDefs":[]},{"_key":"7214ee81148a","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block","style":"normal"}]},{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}],"_type":"block","style":"normal","_key":"a29b3184370f"}]},{"name":"Guard","slug":{"current":"/heroes/specialties/guard","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Guard","_key":"3b0383d169320"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321"}],"_type":"block","style":"normal","_key":"d3a7128e1ad5","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"9518aeee33c90"}],"_type":"block","style":"normal","_key":"94017999a1e3"}]},{"name":"Support","slug":{"current":"/heroes/specialties/support","_type":"slug"},"description":[{"style":"normal","_key":"7914f42690db","markDefs":[],"children":[{"_key":"d405e1d327db0","_type":"span","marks":["strong"],"text":"Support"},{"_type":"span","marks":[],"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .","_key":"d405e1d327db1"}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"719045d0bc8c0"}],"_type":"block","style":"normal","_key":"67913c753fe5"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"style":"normal","_key":"be1fa477110a","markDefs":[],"children":[{"marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0","_type":"span"},{"_key":"40aef77aa32b1","_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a "},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3","_type":"span","marks":[]}],"_type":"block"},{"markDefs":[],"children":[{"text":"\n","_key":"f49de7a31f290","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"3b7b25bfae31"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"_key":"32d15db1b8720","_type":"span","marks":["strong"],"text":"Magic Damage"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block"},{"style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block"}]}],"heroSkillsEnhanced":[],"pros":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can steal enemy defense because of her Passive.","_key":"1e86b6336ac80"}],"level":1,"_type":"block","style":"normal","_key":"df180bc0348a","listItem":"number"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very hard to kill in late game.","_key":"60655628fb3f0"}],"level":1,"_type":"block","style":"normal","_key":"7909990fd952","listItem":"number"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Ultimate is good for team fight.","_key":"8de1974b845e0"}],"level":1,"_type":"block","style":"normal","_key":"bb91f7ebf68c","listItem":"number"},{"style":"normal","_key":"20178a64f32a","listItem":"number","markDefs":[],"children":[{"text":"1st Skill has great Heal.","_key":"0a4c8c549b5b0","_type":"span","marks":[]}],"level":1,"_type":"block"},{"listItem":"number","markDefs":[],"children":[{"text":"Has annoying CC skills.","_key":"ba3e31aaf7590","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"fb3e6817d5dd"},{"style":"normal","_key":"3ecd9f81301c","listItem":"number","markDefs":[],"children":[{"text":"Has 2% more WR (Win-rate) if teamed up with Cecilion.","_key":"803358a448cc0","_type":"span","marks":[]}],"level":1,"_type":"block"}],"heroLearningCurve":"medium","heroScaling":"late","pickRate":0.14,"banRate":0.14,"midPower":7,"heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/tank"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0"},{"_key":"a9eccdb8c54c1","_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many "},{"_key":"a9eccdb8c54c2","_type":"span","marks":["strong"],"text":"tanks"},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4","_type":"span"},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block","style":"normal","_key":"aa6482db478e"},{"_key":"e047869870b0","markDefs":[],"children":[{"_key":"57d18f0e8ca50","_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80","_type":"span","marks":[]}],"level":1},{"_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"_key":"febf96a1291b0","_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them."}]},{"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"_key":"742039f23e0a0","_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage."}],"level":1},{"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block","style":"h3","_key":"38a585007b46","markDefs":[]}]}],"id":"d0046252-e5e1-4f38-8854-21591e7dcb70","name":"Carmilla","youtubeGuides":null,"banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-75b9b89af800ee151c4baa4b63e40faa7be45ea4-500x281-jpg"}},"patchNote":null}}