{"hero1":{"heroScaling":"normal","pickRate":0.48,"midPower":6,"slug":{"current":"atlas/best-builds-guide","_type":"slug"},"skillCombo":[{"_type":"combo","description":"Flicker SS Skill Combo","skillCombo":["3","2","1"],"_key":"653e2a2b1b0e"}],"heroSkills":[{"description":"Atlas generates (Frigid Breath) around him for 5s each time he casts a skill. Enemies affected by (Frigid Breath) will have their Movement Speed gradually reduced over 3s, after which they'll be frozen for 0.5s.\nAtlas gains 25-60 extra Physical and Magic Defense when (Frigid Breath) is present.","_key":"ocx9AHs9lR2j8Tc8nyjAWi","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8","23:Debuff:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/5bb059ccd26e25fed266c69f2b76f137.png","name":"Frigid Breath"},{"_key":"ocx9AHs9lR2j8Tc8nyjAf8","levels":"[[\"Cooldown\",\"7.0\",\"6.5\",\"6.0\",\"5.5\",\"5.0\",\"4.5\"],[\"Skill Cost\",\"60\",\"66\",\"72\",\"78\",\"84\",\"90\"],[\"Base Damage\",\"230\",\"270\",\"310\",\"350\",\"390\",\"430\"]]","cd":7000,"effect_info":["32:AoE:c77955"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/eae00d8ac53938ac25b749a0645f3f40.png","name":"Annihilate","description":"Atlas smashes the ground and causes 3 explosions. Each explosion deals 230( +60% Total Magic Power) (Magic Damage) to enemies.\n(Ejected State): If Atlas has ejected from his Mecha Sentry, both himself and his Mecha will cast Annihilate."},{"levels":"[[\"Cooldown\",\"0.0\",\"0.0\",\"0.0\",\"0.0\",\"0.0\",\"0.0\"],[\"Skill Cost\",\"75\",\"80\",\"85\",\"90\",\"95\",\"100\"],[\"Base Damage\",\"320\",\"340\",\"360\",\"380\",\"400\",\"420\"]]","cd":0,"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"],"mana":75,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ef2947a24c284fdb32451b28306297a1.png","name":"Perfect Match","description":"Atlas enters (Ejected State), gaining 40% Movement SPD and immunity to slow effects. In this state, the Mecha Sentry will follow the pilot at an increasing speed (can only be controlled by Suppression). Once they meet, Atlas will return to the Mecha, dealing 320( +80% Total Magic Power) (Magic Damage) to enemies nearby and stunning them for 1s.\n(Ejected State): Atlas and his Mecha share the same HP bar and reduce 50% of the damage taken in this state.","_key":"ocx9AHs9lR2j8Tc8nyjAnY"},{"description":"Atlas hurls chains around and starts to channel (can only be interrupted by suppressing), dealing 225( +75% Total Magic Power) (Magic Damage) to enemy heroes hit and slowing them by 40% for 3s.\nUse this skill again while channeling: Atlas will drag the targets toward him and plunk them down on the designated location, dealing 360( +180% Total Magic Power) (Magic Damage).\nUse this skill in (Ejected State): The Mecha Sentry will return to Atlas immediately, but the stun effect will be replaced by 40% slow effect.","_key":"ocx9AHs9lR2j8Tc8nyjAvy","levels":"[[\"Cooldown\",\"55.0\",\"50.0\",\"45.0\"],[\"Skill Cost\",\"130\",\"150\",\"170\"],[\"Connection Damage\",\"225\",\"350\",\"475\"],[\"Smash Damage\",\"360\",\"560\",\"760\"]]","cd":55000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":130,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f73ce7695a56f8e5cae4994308a7c6f5.png","name":"Fatal Links"}],"heroSkillsEnhanced":[],"banner":{"asset":{"_ref":"image-b23e56b9f7a174a33909b0518e233690ae7d955a-500x281-jpg","_type":"reference"},"_type":"image"},"latePower":6,"notes":"Tank hero Atlas excels at starting team fights and managing crowds. He deals reasonable damage and moves pretty well for a tank.","heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/tank"},"description":[{"markDefs":[],"children":[{"text":"Tanks","_key":"a9eccdb8c54c0","_type":"span","marks":["strong"]},{"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4","_type":"span"},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"_key":"a9eccdb8c54c6","_type":"span","marks":["strong"],"text":"tanks"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"_key":"a9eccdb8c54c10","_type":"span","marks":["strong"],"text":"tank"},{"_key":"a9eccdb8c54c11","_type":"span","marks":[],"text":" could be the strongest hero in the game."}],"_type":"block","style":"normal","_key":"aa6482db478e"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}],"_type":"block","style":"normal","_key":"e047869870b0"},{"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}],"level":1},{"style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}]},{"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}],"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[]},{"markDefs":[],"children":[{"text":"","_key":"acc0dbe7f8510","_type":"span","marks":[]}],"_type":"block","style":"h3","_key":"38a585007b46"}]},{"name":"Support","image":{"_type":"image","asset":{"_type":"reference","_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp"}},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"children":[{"marks":[],"text":"The ","_key":"be152cef50410","_type":"span"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50411"},{"_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412"},{"text":"Support","_key":"be152cef50413","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}],"_type":"block","style":"normal","_key":"257cff73120e","markDefs":[]},{"_type":"block","style":"normal","_key":"577b2f8cd646","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0"}]}]}],"heroSpecialties":[{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}],"_type":"block","style":"normal","_key":"a29b3184370f","markDefs":[]}]},{"name":"Initiator","slug":{"_type":"slug","current":"/heroes/specialties/initiator"},"description":[{"_key":"be1fa477110a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2","_type":"span"},{"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3","_type":"span","marks":[]}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block","style":"normal","_key":"3b7b25bfae31"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_key":"32d15db1b8721","_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal."}],"_type":"block","style":"normal","_key":"26da89c9c29a","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[]}]}],"name":"Atlas","_updatedAt":"2024-02-16T06:01:16Z","youtubeGuides":null,"heroLearningCurve":"medium","patchNote":null,"id":"daebcf23-67b4-497a-9cdb-8541f7a4bac6","image":{"asset":{"_ref":"image-39a2db9453b56ca4758c94a05f0e18b6b99aa5c6-100x100-webp","_type":"reference"},"_type":"image"},"earlyPower":6,"pros":[{"_key":"5fc378b42db7","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"His skill has a cooldown that is so fast.","_key":"51584d1e36d20"}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"d790c554123d","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very useful when a team fight or war occurs.","_key":"c73b6450834c0"}],"level":1,"_type":"block"},{"style":"normal","_key":"07c9224b8c5f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very reliable to be a good initiator.","_key":"bf1dba95d0b00"}],"level":1,"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Having the Crowd Control effect is quite troublesome for opponents.","_key":"0beb4dc1d6820"}],"level":1,"_type":"block","style":"normal","_key":"ad6d9c4cdfa7","listItem":"number"}],"cons":[{"listItem":"number","markDefs":[],"children":[{"text":"Has Small Damage.","_key":"4a22cfae4d1b0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"a28b81061820"},{"_type":"block","style":"normal","_key":"4f35c41a2b36","listItem":"number","markDefs":[],"children":[{"text":"Bit difficult for beginner.","_key":"000cb79b968c0","_type":"span","marks":[]}],"level":1},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Ultimate can be cancelled by Suppression Effect.","_key":"d3273f0ca7bf0"}],"level":1,"_type":"block","style":"normal","_key":"8b345eecdc9f"}],"heroGrade":41.665,"winRate":45.02,"banRate":1.16},"hero2":{"youtubeGuides":{"_type":"youtubeGuide","gallery":[{"title":"Belerick Best Build 2023 - Unlimited Damage ~ Build Top 1 Global Belerick ~ MLBB","url":"https://www.youtube.com/watch?v=cNnM_S5KSt4","tags":["Gameplay","Tutorial"],"uploadDate":"Jan 22, 2023","description":"Belerick new meta build for every situation complete tutorial by top 1 global belerick player in depth guide belerick best build and emblem belerick build tersakit\n","_key":"70fa20ed3bc2"}]},"winRate":45.99,"earlyPower":6,"pros":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"8a6231e759080"}],"_type":"block","style":"normal","_key":"d0c85d05b884"}],"banner":{"_type":"image","asset":{"_ref":"image-c8c6f6b4f229c1b5f2021c56fddee5a007c89b41-500x281-jpg","_type":"reference"}},"heroLearningCurve":"easy","heroScaling":"normal","pickRate":0.22,"name":"Belerick","_updatedAt":"2024-02-16T06:01:16Z","slug":{"current":"belerick/best-builds-guide","_type":"slug"},"banRate":0.18,"midPower":7,"heroSpecialties":[{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays.","_key":"827d501315371"}],"_type":"block","style":"normal","_key":"a29b3184370f"}]},{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"_key":"ffc24fed41bf","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Regen","_key":"ca432316d9730"},{"_key":"ca432316d9731","_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves."}],"_type":"block","style":"normal"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block","style":"normal","_key":"be1fa477110a","markDefs":[]},{"_type":"block","style":"normal","_key":"3b7b25bfae31","markDefs":[],"children":[{"text":"\n","_key":"f49de7a31f290","_type":"span","marks":[]}]}]},{"name":"Guard","slug":{"current":"/heroes/specialties/guard","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Guard","_key":"3b0383d169320","_type":"span","marks":["strong"]},{"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"d3a7128e1ad5"},{"children":[{"_key":"9518aeee33c90","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"94017999a1e3","markDefs":[]}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"32d15db1b8720","_type":"span","marks":["strong"],"text":"Magic Damage"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a"},{"_key":"cd8019f778e8","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block","style":"normal"}]}],"skillCombo":[{"_key":"ba1914816166","_type":"combo","description":"Charge Skill Combo","skillCombo":["2","3","1"]}],"heroGrade":44.930833333333325,"latePower":7,"cons":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"3d77b0bb4e090"}],"_type":"block","style":"normal","_key":"014f787f9eec"}],"image":{"asset":{"_type":"reference","_ref":"image-2be967d4ae5d73344e6df0a52678abb6cbd2820e-100x100-webp"},"_type":"image"},"notes":"Make sure to communicate with your teammates and coordinate your actions to make the most of his strengths and mitigate his weaknesses. Don't be afraid to experiment with different item builds and skill combos to find what works best for you.","heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"aa6482db478e","markDefs":[],"children":[{"_key":"a9eccdb8c54c0","_type":"span","marks":["strong"],"text":"Tanks"},{"_key":"a9eccdb8c54c1","_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many "},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c4"},{"_type":"span","marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5"},{"_key":"a9eccdb8c54c6","_type":"span","marks":["strong"],"text":"tanks"},{"marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7","_type":"span"},{"_key":"a9eccdb8c54c8","_type":"span","marks":["strong"],"text":"Tank"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}]},{"_type":"block","style":"normal","_key":"e047869870b0","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}]},{"children":[{"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[]},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block","style":"normal","_key":"d01b5635098a"},{"style":"normal","_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0","_type":"span","marks":[]}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0","_type":"span","marks":[]}]},{"markDefs":[],"children":[{"_key":"acc0dbe7f8510","_type":"span","marks":[],"text":""}],"_type":"block","style":"h3","_key":"38a585007b46"}]},{"name":"Support","image":{"_type":"image","asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"children":[{"_type":"span","marks":[],"text":"The ","_key":"be152cef50410"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50411"},{"marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412","_type":"span"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50413"},{"marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414","_type":"span"}],"_type":"block","style":"normal","_key":"257cff73120e","markDefs":[]},{"_type":"block","style":"normal","_key":"577b2f8cd646","markDefs":[],"children":[{"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0","_type":"span","marks":[]}]}]}],"patchNote":null,"id":"c7d59d6d-2e01-44f3-a3c2-8e22e5834e00","heroSkills":[{"name":"Deadly Thorns","description":"For every 50 damage inflicted upon Belerick, he has a 25% chance to shoot the nearest enemy unit, dealing (Magic Damage) equal to 55 (+5*Hero Level) plus 1.8% of his Max HP (scales with level). In each 0.4s, this attack can be triggered once only.\nHis HP obtained from Equipment and Emblems is increased by 30%.","_key":"ocx9AHs9lR2j8Tc8nqCVR2","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ecd5d92cf769ad3b54c88176a612befe.png"},{"name":"Ancient Seed","description":"Belerick releases vines in a designated direction, dealing 200( +50% Total Magic Power) (Magic Damage) to enemies on the path and slow them down by 25%. Meanwhile, he leaves Ancient Seed on the path, and after 1s, these seeds will deal 200( +50% Total Magic Power) (Magic Damage) to enemies on the path and taunt them for 1.2s.\nTo minions, 80% extra damage will be dealt.","_key":"ocx9AHs9lR2j8Tc8nqCVZS","levels":"[[\"Cooldown\",\"8.0\",\"7.6\",\"7.2\",\"6.8\",\"6.4\",\"6.0\"],[\"Skill Cost\",\"60\",\"66\",\"72\",\"78\",\"84\",\"90\"],[\"Base Damage\",\"200\",\"220\",\"240\",\"260\",\"280\",\"300\"],[\"Extra Damage\",\"200\",\"220\",\"240\",\"260\",\"280\",\"300\"]]","cd":8000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a173b5fa6ca236e36e62f3f94ddb66b4.png"},{"description":"Belerick increases his Movement Speed by 80% and strengthens his next Basic Attack. (The Movement Speed gain will decay in 2s.)\nThis enhanced Basic Attack deals 300( +60% Total Magic Power) (Magic Damage) and slows the target by 60% for 1.4s. Belerick also regenerates HP equal to 240 plus 10% of his lost HP.","_key":"ocx9AHs9lR2j8Tc8nqCVhs","levels":"[[\"Cooldown\",\"12.0\",\"11.4\",\"10.8\",\"10.2\",\"9.6\",\"9.0\"],[\"Skill Cost\",\"90\",\"102\",\"114\",\"126\",\"138\",\"150\"],[\"Base Damage\",\"300\",\"330\",\"360\",\"390\",\"420\",\"450\"],[\"HP Regen\",\"240\",\"288\",\"336\",\"384\",\"432\",\"480\"]]","cd":12000,"effect_info":["61:Speed Up:4f9cb8","51:HEAL:59a86f"],"mana":90,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/2f38691e6140e0ecff3696326ccfea0d.png","name":"Nature's Strike"},{"levels":"[[\"Cooldown\",\"50.0\",\"46.0\",\"42.0\"],[\"Skill Cost\",\"150\",\"150\",\"150\"],[\"Base Damage\",\"100\",\"150\",\"200\"]]","cd":50000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ffad988f599723b4fae5b7b7a3b501d8.png","name":"Wrath of Dryad","description":"Belerick conjures spreading vines around him, dealing 100( +30% Total Magic Power) (Magic Damage) to enemies in the area 4 times and taunting them for 1.5s.","_key":"ocx9AHs9lR2j8Tc8nqCVqI"}],"heroSkillsEnhanced":[]}}