{"hero1":{"heroScaling":"late","heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"37148e386c820","_type":"span","marks":["strong"],"text":"Fighters"},{"_key":"37148e386c821","_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a "},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"text":"Fighter","_key":"37148e386c826","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[]}]}],"patchNote":null,"_updatedAt":"2024-02-16T06:00:58Z","youtubeGuides":null,"pros":[{"_key":"f57e92586e06","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very mobile, good gap closing ability.","_key":"bb98759235730"}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"a65e335865fe","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Very strong in teamfight.","_key":"f7a7e6c267490","_type":"span"}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"941d3d904d79","listItem":"number","markDefs":[],"children":[{"_key":"807a9543e21d0","_type":"span","marks":[],"text":"High damage."}]},{"children":[{"_type":"span","marks":[],"text":"Hard to kill.","_key":"7deae472adf80"}],"level":1,"_type":"block","style":"normal","_key":"4989c43ad1a3","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Farms extremely quick.","_key":"6342043a4e7d0"}],"level":1,"_type":"block","style":"normal","_key":"25ed99d4b530"},{"_key":"ff1d033d1f75","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High potential to dive enemy hero under turret.","_key":"118bab0ba7c00"}],"level":1,"_type":"block","style":"normal"},{"level":1,"_type":"block","style":"normal","_key":"904636ee445e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High potential to carry.","_key":"e157f210230e0"}]}],"heroGrade":44.41916666666666,"pickRate":0.3,"earlyPower":4,"heroSkillsEnhanced":[],"cons":[{"children":[{"_type":"span","marks":[],"text":"Weak when enemy knows how to play around your ultimate.","_key":"d824c01369670"}],"level":1,"_type":"block","style":"normal","_key":"84f6694f4809","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very vulnerable and weak to crowd control.","_key":"f63ca92c83570"}],"level":1,"_type":"block","style":"normal","_key":"b2a1c6e99abf"}],"banner":{"asset":{"_ref":"image-410e08f563ab1a59d6da4d8ad7578d677b023fd3-500x281-jpg","_type":"reference"},"_type":"image"},"image":{"_type":"image","asset":{"_ref":"image-26e45fb39a544bfb005a0dca72d9daf9385db71d-177x250-webp","_type":"reference"}},"notes":"With a strong collection of crowd control, blink, buff, regeneration, and area of effect abilities, Argus is an extremely powerful Fighter type hero (AoE). Because of his ultimate skill, which makes him extremely durable, we can use him as a mass-damage dealer in a team fight.","heroSpecialties":[{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"b77c9b6c8f000","_type":"span","marks":["strong"],"text":"Charge"},{"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001","_type":"span","marks":[]},{"marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006","_type":"span"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal","_key":"63c3d226b1a6"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal","_key":"812b65134029"}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"style":"normal","_key":"3a360e47a303","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41","_type":"span","marks":[]}],"_type":"block"},{"_type":"block","style":"normal","_key":"6e7b727eb095","markDefs":[],"children":[{"_key":"f50e0000ac620","_type":"span","marks":[],"text":"\n"}]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_key":"27498937e118","markDefs":[],"children":[{"text":"Damage","_key":"f87e0cc751e00","_type":"span","marks":["strong"]},{"marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}]}]},{"name":"Push","slug":{"current":"/heroes/specialties/push","_type":"slug"},"description":[{"children":[{"_key":"741623fafe390","_type":"span","marks":["strong"],"text":"Push"},{"text":" is a specialty assigned to heroes that can clear minion waves and destroy turrets so quickly.","_key":"741623fafe391","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"4ba79b19e9e6","markDefs":[]},{"_type":"block","style":"normal","_key":"d23791aa9f32","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"77796c34f6ab0"}]}]},{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"style":"normal","_key":"2005480ed226","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"_key":"5371898323971","_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. "},{"marks":["strong"],"text":"Reap","_key":"5371898323974","_type":"span"},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"text":".","_key":"5371898323977","_type":"span","marks":[]}],"_type":"block"},{"children":[{"text":"\n","_key":"a90f6ec950730","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"fc2fde9091ad","markDefs":[]}]}],"id":"fc6185f6-7d49-4eb0-adec-577966f6975d","banRate":0.14,"midPower":7,"latePower":8,"heroLearningCurve":"hard","winRate":50.57,"name":"Argus","slug":{"current":"argus/best-builds-guide","_type":"slug"},"skillCombo":[{"skillCombo":["1","2","3"],"_key":"2ca168b164e0","_type":"combo","description":"Attack Mode Skill Combo"}],"heroSkills":[{"name":"Warmonger","description":"Argus charges his (Demonic Blade) each time he takes or deals damage. When the Blade is fully charged, Argus launches 1 extra attack on his next Basic Attack, dealing 155( +100% Total Physical Attack) extra (Physical Damage) and recovering 65( +40% Total Physical Attack) HP.","_key":"ocx9AHs9lR2j8Tc8nqD5td","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/6bee7a4d58e50ecf0784cda619eac21c.png"},{"levels":"[[\"Cooldown\",\"12.0\",\"12.0\",\"12.0\",\"12.0\",\"12.0\",\"12.0\"],[\"Base Damage\",\"125\",\"150\",\"175\",\"200\",\"225\",\"250\"],[\"Extra Damage\",\"175\",\"200\",\"225\",\"250\",\"275\",\"300\"]]","cd":12000,"effect_info":["81:Blink:a269c6","32:AoE:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/5fbee691edf252898de7899bff997359.png","name":"Demonic Grip","description":"Argus stretches out a demonic hand in the target direction, dealing 125( +60% Extra Physical Attack) (Physical Damage) to the first enemy hero or creep hit, stunning them for 0.7s, and pulling them and himself toward the center. If no enemy is hit, Argus pulls himself toward the hand's destination instead.\n(Use Again): Argus dashes in the target direction, dealing 175( +100% Extra Physical Attack) (Physical Damage) to enemies along the way.","_key":"ocx9AHs9lR2j8Tc8nqD623"},{"cd":10000,"effect_info":["33:Damage:c77955","23:Debuff:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/4bd5708d4bb84db9123cf82ea51674d6.png","name":"Meteoric Sword","description":"After a short delay, Argus thrusts his (Demonic Blade) in the target direction, dealing 300( +40% Total Physical Attack) (Physical Damage) to enemies hit (200% damage against minions) and slowing them by 80% for 0.8s.\nEnemy heroes hit are cursed for 4s, during which they take 35( +16% Total Physical Attack) (Physical Damage) every 0.3s while moving and leave a (Cursed Trail) behind. Argus gains 40% extra Movement Speed on the (Cursed Trail).","_key":"ocx9AHs9lR2j8Tc8nqD6AT","levels":"[[\"Cooldown\",\"10.0\",\"9.6\",\"9.2\",\"8.8\",\"8.4\",\"8.0\"],[\"Base Damage\",\"300\",\"320\",\"340\",\"360\",\"380\",\"400\"],[\"Curse Damage\",\"35\",\"40\",\"45\",\"50\",\"55\",\"60\"],[\"Movement Speed Bonus\",\"40%\",\"40%\",\"40%\",\"40%\",\"40%\",\"40%\"]]"},{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/314eaf1e42f070d26ba8d9f5e4c353fa.png","name":"Eternal Evil","description":"Argus removes all control effects on him (except for Suppression) and enters the (Fallen Angel) state, fully recharging his (Demonic Blade) and gaining Death Immunity for 4s. Meanwhile, the charging speed of his Blade is significantly increased, and 100% of his damage dealt to enemy heroes within the duration will be converted into his HP after the state ends. Leaving the state also resets enemy turrets' damage increase against him.\n(Passive): Argus's Physical Attack is increased by 10.","_key":"ocx9AHs9lR2j8Tc8nqD6It","levels":"[[\"Cooldown\",\"36.0\",\"33.0\",\"30.0\"],[\"Attack Boost\",\"10\",\"20\",\"30\"]]","cd":36000,"effect_info":["43:Death Immune:b19d60","62:BUFF:4f9cb8"]}]},"hero2":{"patchNote":null,"skillCombo":[{"_type":"combo","description":"Flicker SS - Skill Combo (Tip: Use SS while in the bush to conceal skill)","skillCombo":["3","1","2"],"_key":"9e638db4b2a7"}],"pros":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Good in both roles.","_key":"4477f363c1450"}],"level":1,"_type":"block","style":"normal","_key":"b515723ed9ea","listItem":"number"},{"style":"normal","_key":"f81315614dd7","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Offense and defense advantage.","_key":"0d734c7a95b20"}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"82e5cc49e091","listItem":"number","markDefs":[],"children":[{"_key":"79d0f378fd110","_type":"span","marks":[],"text":"Has a very effective CC ultimate, excellent in team fights."}]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Team fighting frontline hero.","_key":"8b84b84980a30"}],"level":1,"_type":"block","style":"normal","_key":"abc72a5e9808"},{"level":1,"_type":"block","style":"normal","_key":"bc7f9dec495c","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can have an element of surprise.","_key":"c944bc27bb490"}]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Good initiator.","_key":"2caf13f3765b0"}],"level":1,"_type":"block","style":"normal","_key":"9c14f348aec6"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very good counterattack, thanks to her 2nd skill.","_key":"7c97685396fe0"}],"level":1,"_type":"block","style":"normal","_key":"2f969c726c05","listItem":"number"},{"style":"normal","_key":"825ebde94f85","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Versatile in both roles.","_key":"dd5317fcfae20"}],"level":1,"_type":"block"},{"_key":"9cd5c78c4322","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Strong Ganking in late game.","_key":"642ebed7eb510"}],"level":1,"_type":"block","style":"normal"}],"cons":[{"children":[{"_key":"a3df48bf827e0","_type":"span","marks":[],"text":"Slow Mobility."}],"level":1,"_type":"block","style":"normal","_key":"431ad2d96a7e","listItem":"number","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"Can’t attack alone, needs teamwork.","_key":"ae458c734e6e0"}],"level":1,"_type":"block","style":"normal","_key":"06f93b58694e","listItem":"number","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Short-legged blink skill.","_key":"55909ffbe6930"}],"level":1,"_type":"block","style":"normal","_key":"e1346bd03d53","listItem":"number"},{"_type":"block","style":"normal","_key":"c674b0b98ef5","listItem":"number","markDefs":[],"children":[{"_key":"02be78a13ddb0","_type":"span","marks":[],"text":"Vulnerable when overwhelmed by the enemy team."}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Skills can be easily avoided.","_key":"67fab98c5ae20"}],"level":1,"_type":"block","style":"normal","_key":"cf45d84a736a","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"ef954c30ab1b","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Shield cannot block all skills and melee attacks.","_key":"b4718ffdecde0","_type":"span"}]}],"pickRate":0.16,"heroSpecialties":[{"name":"Guard","slug":{"current":"/heroes/specialties/guard","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"d3a7128e1ad5","markDefs":[],"children":[{"text":"Guard","_key":"3b0383d169320","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321"}]},{"_key":"94017999a1e3","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"9518aeee33c90"}],"_type":"block","style":"normal"}]},{"name":"Crowd Control","slug":{"_type":"slug","current":"/heroes/specialties/crowd-control"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"827d501315370"},{"_key":"827d501315371","_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays."}],"_type":"block","style":"normal","_key":"a29b3184370f"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"be1fa477110a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1","_type":"span"},{"marks":["strong"],"text":"Crowd Control","_key":"40aef77aa32b2","_type":"span"},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}]},{"style":"normal","_key":"3b7b25bfae31","markDefs":[],"children":[{"_key":"f49de7a31f290","_type":"span","marks":[],"text":"\n"}],"_type":"block"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block","style":"normal","_key":"798055139227"}]}],"heroRoles":[{"name":"Support","image":{"_type":"image","asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"The ","_key":"be152cef50410"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50411"},{"_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50413"},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}],"_type":"block","style":"normal","_key":"257cff73120e"},{"style":"normal","_key":"577b2f8cd646","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0"}],"_type":"block"}]},{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0"},{"_key":"a9eccdb8c54c1","_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many "},{"_key":"a9eccdb8c54c2","_type":"span","marks":["strong"],"text":"tanks"},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"_key":"a9eccdb8c54c4","_type":"span","marks":["strong"],"text":"tank"},{"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5","_type":"span","marks":[]},{"text":"tanks","_key":"a9eccdb8c54c6","_type":"span","marks":["strong"]},{"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"_key":"a9eccdb8c54c10","_type":"span","marks":["strong"],"text":"tank"},{"_key":"a9eccdb8c54c11","_type":"span","marks":[],"text":" could be the strongest hero in the game."}],"_type":"block","style":"normal","_key":"aa6482db478e"},{"_type":"block","style":"normal","_key":"e047869870b0","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}]},{"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}],"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[]},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block","style":"normal","_key":"d01b5635098a"},{"listItem":"bullet","markDefs":[],"children":[{"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"cbeeb76df0f9"},{"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}],"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block","style":"h3","_key":"38a585007b46"}]}],"id":"9616f4ba-34e6-4475-94d5-2c75f6c20693","heroLearningCurve":"medium","winRate":49.38,"midPower":8,"latePower":8,"heroSkillsEnhanced":[],"heroGrade":50.82333333333334,"heroScaling":"normal","banRate":0.42,"earlyPower":7,"banner":{"_type":"image","asset":{"_ref":"image-d354bb7e5b3f219f22addff8de2ceace8e2d170b-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-620b8eddeacf77935bc2e3ffee748e84bd74502b-177x250-webp","_type":"reference"}},"notes":"In the majority of team combinations, Lolita is a great selection. She can be used from the beginning of the game in a very attacking or defensive manner. She is a great tank to counter a particular enemy lineup because she also effectively counters several meta heroes.","name":"Lolita","_updatedAt":"2024-02-16T06:00:58Z","slug":{"current":"lolita/best-builds-guide","_type":"slug"},"youtubeGuides":null,"heroSkills":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/6046ffea0319b2d8376f5f4fe362cd71.png","name":"Noumenon Energy Core","description":"After not taking damage for 5s, Lolita gains a 300 (+40*Hero Level) shield for 20s. Allied heroes who approach Lolita within the next few seconds will also receive a shield.","_key":"xNl3bWJSx0txaFvNIImeQx","levels":"null","cd":0,"effect_info":["52:Shield:59a86f"],"mana":0},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/11d431b1bce9fb19e4932452cafb52ee.png","name":"Charge","description":"Lolita dashes in the target direction and enhances her next Basic Attack within 4s. The enhanced Basic Attack deals 200( +100% Total Physical Attack) plus 7.5% of the target's Max HP as (Physical Damage), stuns the target for 0.8s, and allows Lolita to jump to the target's location.\nThe enhanced Basic Attack deals 200( +100% Total Physical Attack) plus 50% of the target's Max HP as (Physical Damage) against Minions.","_key":"xNl3bWJSx0txaFvNIImeXd","levels":"[[\"Skill Cost\",\"70\",\"80\",\"90\",\"100\",\"110\",\"120\"],[\"Base Damage\",\"200\",\"255\",\"310\",\"365\",\"420\",\"475\"],[\"Extra Damage\",\"7.5%\",\"8.0%\",\"8.5%\",\"9.0%\",\"9.5%\",\"10.0%\"]]","cd":10000,"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"],"mana":70},{"effect_info":["52:Shield:59a86f","33:Damage:c77955"],"mana":90,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/23da5e5dee7dc618dab310db578c3b39.png","name":"Guardian's Bulwark","description":"Lolita raises her shield to block all incoming ranged Basic Attacks and (Projectiles) from the target direction.\n(Use Again:) Lolita launches a blast of energy in the target direction that explodes on the first enemy hit, dealing 300( +50% Total Physical Attack) (Physical Damage) to enemies in the explosion range. Each blocked attack increases this damage by 35% (up to 210%).","_key":"xNl3bWJSx0txaFvNIImeeJ","levels":"[[\"Cooldown\",\"17.5\",\"17.0\",\"16.5\",\"16.0\",\"15.5\",\"15.0\"],[\"Skill Cost\",\"90\",\"95\",\"100\",\"105\",\"110\",\"115\"],[\"Base damage\",\"300\",\"340\",\"380\",\"420\",\"460\",\"500\"]]","cd":17500},{"cd":48000,"effect_info":["21:CC:cd5d6d","32:AOE:c77955"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/2285f82f53a22a9ca5c1603331509b75.png","name":"Noumenon Blast","description":"Lolita gains the shield from her Passive effect and begins channeling, slowing enemies in a fan-shaped area by 75%. After channeling for 2s, Lolita slams her hammer on the ground, dealing 350( +100% Total Physical Attack)-700( +200% Total Physical Attack) (Physical Damage) to enemies in the same area and stunning them for 2s.\n(Use Again:) Lolita stops channeling and immediately slams her hammer on the ground.","_key":"xNl3bWJSx0txaFvNIImekz","levels":"[[\"Cooldown\",\"48.0\",\"43.0\",\"38.0\"],[\"Skill Cost\",\"120\",\"140\",\"160\"],[\"Min Damage\",\"350\",\"500\",\"650\"],[\"Max Damage\",\"700\",\"1000\",\"1300\"]]"}]}}