{"hero1":{"slug":{"current":"argus/best-builds-guide","_type":"slug"},"youtubeGuides":null,"heroGrade":44.41916666666666,"patchNote":null,"midPower":7,"id":"fc6185f6-7d49-4eb0-adec-577966f6975d","name":"Argus","skillCombo":[{"description":"Attack Mode Skill Combo","skillCombo":["1","2","3"],"_key":"2ca168b164e0","_type":"combo"}],"pros":[{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Very mobile, good gap closing ability.","_key":"bb98759235730","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"f57e92586e06"},{"level":1,"_type":"block","style":"normal","_key":"a65e335865fe","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very strong in teamfight.","_key":"f7a7e6c267490"}]},{"style":"normal","_key":"941d3d904d79","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High damage.","_key":"807a9543e21d0"}],"level":1,"_type":"block"},{"children":[{"text":"Hard to kill.","_key":"7deae472adf80","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"4989c43ad1a3","listItem":"number","markDefs":[]},{"style":"normal","_key":"25ed99d4b530","listItem":"number","markDefs":[],"children":[{"text":"Farms extremely quick.","_key":"6342043a4e7d0","_type":"span","marks":[]}],"level":1,"_type":"block"},{"_key":"ff1d033d1f75","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High potential to dive enemy hero under turret.","_key":"118bab0ba7c00"}],"level":1,"_type":"block","style":"normal"},{"_key":"904636ee445e","listItem":"number","markDefs":[],"children":[{"text":"High potential to carry.","_key":"e157f210230e0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal"}],"cons":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak when enemy knows how to play around your ultimate.","_key":"d824c01369670"}],"level":1,"_type":"block","style":"normal","_key":"84f6694f4809","listItem":"number"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very vulnerable and weak to crowd control.","_key":"f63ca92c83570"}],"level":1,"_type":"block","style":"normal","_key":"b2a1c6e99abf","listItem":"number"}],"heroLearningCurve":"hard","pickRate":0.3,"heroSpecialties":[{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"marks":[],"text":" instead.","_key":"b77c9b6c8f007","_type":"span"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal","_key":"812b65134029"}]},{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Burst","_key":"36f1476b24d40","_type":"span"},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal","_key":"3a360e47a303"},{"_type":"block","style":"normal","_key":"6e7b727eb095","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"style":"normal","_key":"27498937e118","markDefs":[],"children":[{"text":"Damage","_key":"f87e0cc751e00","_type":"span","marks":["strong"]},{"_key":"f87e0cc751e01","_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments."}],"_type":"block"},{"children":[{"marks":[],"text":"\n","_key":"196027775e560","_type":"span"}],"_type":"block","style":"normal","_key":"798055139227","markDefs":[]}]},{"name":"Push","slug":{"current":"/heroes/specialties/push","_type":"slug"},"description":[{"style":"normal","_key":"4ba79b19e9e6","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Push","_key":"741623fafe390"},{"_key":"741623fafe391","_type":"span","marks":[],"text":" is a specialty assigned to heroes that can clear minion waves and destroy turrets so quickly."}],"_type":"block"},{"_key":"d23791aa9f32","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"77796c34f6ab0"}],"_type":"block","style":"normal"}]},{"name":"Reap","slug":{"current":"/heroes/specialties/reap","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"2005480ed226","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971","_type":"span"},{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323974"},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}],"_type":"block","style":"normal","_key":"fc2fde9091ad","markDefs":[]}]}],"heroSkills":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/6bee7a4d58e50ecf0784cda619eac21c.png","name":"Warmonger","description":"Argus charges his (Demonic Blade) each time he takes or deals damage. When the Blade is fully charged, Argus launches 1 extra attack on his next Basic Attack, dealing 155( +100% Total Physical Attack) extra (Physical Damage) and recovering 65( +40% Total Physical Attack) HP.","_key":"ocx9AHs9lR2j8Tc8nqD5td","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0},{"_key":"ocx9AHs9lR2j8Tc8nqD623","levels":"[[\"Cooldown\",\"12.0\",\"12.0\",\"12.0\",\"12.0\",\"12.0\",\"12.0\"],[\"Base Damage\",\"125\",\"150\",\"175\",\"200\",\"225\",\"250\"],[\"Extra Damage\",\"175\",\"200\",\"225\",\"250\",\"275\",\"300\"]]","cd":12000,"effect_info":["81:Blink:a269c6","32:AoE:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/5fbee691edf252898de7899bff997359.png","name":"Demonic Grip","description":"Argus stretches out a demonic hand in the target direction, dealing 125( +60% Extra Physical Attack) (Physical Damage) to the first enemy hero or creep hit, stunning them for 0.7s, and pulling them and himself toward the center. If no enemy is hit, Argus pulls himself toward the hand's destination instead.\n(Use Again): Argus dashes in the target direction, dealing 175( +100% Extra Physical Attack) (Physical Damage) to enemies along the way."},{"effect_info":["33:Damage:c77955","23:Debuff:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/4bd5708d4bb84db9123cf82ea51674d6.png","name":"Meteoric Sword","description":"After a short delay, Argus thrusts his (Demonic Blade) in the target direction, dealing 300( +40% Total Physical Attack) (Physical Damage) to enemies hit (200% damage against minions) and slowing them by 80% for 0.8s.\nEnemy heroes hit are cursed for 4s, during which they take 35( +16% Total Physical Attack) (Physical Damage) every 0.3s while moving and leave a (Cursed Trail) behind. Argus gains 40% extra Movement Speed on the (Cursed Trail).","_key":"ocx9AHs9lR2j8Tc8nqD6AT","levels":"[[\"Cooldown\",\"10.0\",\"9.6\",\"9.2\",\"8.8\",\"8.4\",\"8.0\"],[\"Base Damage\",\"300\",\"320\",\"340\",\"360\",\"380\",\"400\"],[\"Curse Damage\",\"35\",\"40\",\"45\",\"50\",\"55\",\"60\"],[\"Movement Speed Bonus\",\"40%\",\"40%\",\"40%\",\"40%\",\"40%\",\"40%\"]]","cd":10000},{"levels":"[[\"Cooldown\",\"36.0\",\"33.0\",\"30.0\"],[\"Attack Boost\",\"10\",\"20\",\"30\"]]","cd":36000,"effect_info":["43:Death Immune:b19d60","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/314eaf1e42f070d26ba8d9f5e4c353fa.png","name":"Eternal Evil","description":"Argus removes all control effects on him (except for Suppression) and enters the (Fallen Angel) state, fully recharging his (Demonic Blade) and gaining Death Immunity for 4s. Meanwhile, the charging speed of his Blade is significantly increased, and 100% of his damage dealt to enemy heroes within the duration will be converted into his HP after the state ends. Leaving the state also resets enemy turrets' damage increase against him.\n(Passive): Argus's Physical Attack is increased by 10.","_key":"ocx9AHs9lR2j8Tc8nqD6It"}],"heroSkillsEnhanced":[],"image":{"_type":"image","asset":{"_ref":"image-26e45fb39a544bfb005a0dca72d9daf9385db71d-177x250-webp","_type":"reference"}},"notes":"With a strong collection of crowd control, blink, buff, regeneration, and area of effect abilities, Argus is an extremely powerful Fighter type hero (AoE). Because of his ultimate skill, which makes him extremely durable, we can use him as a mass-damage dealer in a team fight.","heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"marks":["strong"],"text":"fighter's","_key":"37148e386c822","_type":"span"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"marks":["strong"],"text":"fighter","_key":"37148e386c824","_type":"span"},{"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827","_type":"span","marks":[]}],"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. 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After a short delay, her shadow slashes forward in a fan-shaped area, dealing 200( +60% Total Physical Attack) (Physical Damage) and slowing the enemies by 60% for 0.5s.\nMeanwhile, Benedetta dashes forward to slash, dealing 50( +70% Total Physical Attack) (Physical Damage). (If the target is hit by her shadow, damage caused by Benedetta herself will increase to 200%.)","_key":"ocx9AHs9lR2j8Tc8nqBm4y","levels":"[[\"Cooldown\",\"9.0\",\"8.6\",\"8.2\",\"7.8\",\"7.4\",\"7.0\"],[\"Skill Cost\",\"55\",\"61\",\"67\",\"73\",\"79\",\"85\"],[\"Shadow Damage\",\"200\",\"240\",\"280\",\"320\",\"360\",\"400\"],[\"Slash Damage\",\"50\",\"70\",\"90\",\"110\",\"130\",\"150\"]]"},{"_key":"ocx9AHs9lR2j8Tc8nqBmDO","levels":"[[\"Cooldown\",\"15.0\",\"14.0\",\"13.0\",\"12.0\",\"11.0\",\"10.0\"],[\"Skill Cost\",\"100\",\"105\",\"110\",\"115\",\"120\",\"125\"],[\"Base Damage\",\"300\",\"330\",\"360\",\"390\",\"420\",\"450\"]]","cd":15000,"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9caeb1bd346c16d7160014a3586036a9.png","name":"An Eye for An Eye","description":"Benedetta raises her weapon to defend, gaining control immunity and blocking damage from any source for 0.8s. After this, she stabs in the designated direction, dealing 300( +80% Total Physical Attack) (Physical Damage).\nIf Benedetta successfully fends off any damage while defending, she will gain full (Sword Intent). If she fends off any control effects, her subsequent stab stuns the target for 1.5s."},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0e17f68cc75f36faa398066fefa14ac8.png","name":"Alecto: Final Blow","description":"Benedetta clenches Alecto and slashes forward after a short delay (invincible while dashing), slowing all targets on the path by 70% for 1s.\nAfter dashing, Benedetta detonates the Sword Intent on the path, strangling the enemy with the Sword Intent for 2.5s, dealing 120( +85% Extra Physical Attack) (Physical Damage) and slowing the enemy by 20% every 0.2s.","_key":"ocx9AHs9lR2j8Tc8nqBmLo","levels":"[[\"Cooldown\",\"45.0\",\"40.0\",\"35.0\"],[\"Skill Cost\",\"110\",\"135\",\"160\"],[\"Base Damage\",\"120\",\"140\",\"160\"]]","cd":45000,"effect_info":["31:Burst:c77955","81:Blink:a269c6"],"mana":110}],"notes":"Although Benedetta is a very skilled assassin, she must use her passive to inflict the most damage since all of her talents are Blink.","winRate":52.64,"banRate":0.71,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"37148e386c820","_type":"span","marks":["strong"],"text":"Fighters"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360","_type":"span","marks":[]}]}]},{"name":"Assassin","image":{"_type":"image","asset":{"_ref":"image-c867ef920d507b53c80e15ac4bb928b9ab132976-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/assassin","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":[],"text":"An ","_key":"f487884badad0","_type":"span"},{"marks":["strong"],"text":"assassin","_key":"f487884badad1","_type":"span"},{"_type":"span","marks":[],"text":" is an agile hero that specializes in killing or disabling roaming targets picking them of as they try to replenish HP. Focused on infiltration, deception, and mobility, ","_key":"f487884badad2"},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad3"},{"_type":"span","marks":[],"text":" are opportunistic hunters who find favorable moments within a fight before jumping into the fray. Regardless of the size of the enemy team, ","_key":"f487884badad4"},{"_type":"span","marks":["strong"],"text":"assassins","_key":"f487884badad5"},{"_type":"span","marks":[],"text":" specializes in positioning and artful killing. They strike when the time is right – no sooner, no later. ","_key":"f487884badad6"},{"_key":"f487884badad7","_type":"span","marks":["strong"],"text":"Assassins"},{"_type":"span","marks":[],"text":" are more suitable to be played by experienced players as they have low HP and high burst damage. They are ideal for taking out opponents easily, but are easier to be killed due to bad positioning and wrong timing.","_key":"f487884badad8"}],"_type":"block","style":"normal","_key":"b2f7bcc88da6"},{"_type":"block","style":"normal","_key":"1614d9a0ae86","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Assassin is a type of role that has high burst damage, specializing in timing their attacks. 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