{"hero1":{"slug":{"current":"angela/best-builds-guide","_type":"slug"},"heroLearningCurve":"easy","heroScaling":"normal","notes":"Along with Core Heroes, Angela is unquestionably one of the game's strongest heroes.","id":"a67ded43-5db5-48ac-a2a0-92b55d3c1c5f","name":"Angela","_updatedAt":"2024-02-16T06:00:21Z","skillCombo":[{"skillCombo":["3","2","1","1","1","1"],"_key":"a1a898a9d835","_type":"combo","description":"Support Mode: Skill Combo"}],"image":{"_type":"image","asset":{"_ref":"image-2b5bc9762399f19a0d27a3548f211027a4df9cb5-177x250-webp","_type":"reference"}},"winRate":52.12,"latePower":7,"heroSpecialties":[{"name":"Guard","slug":{"current":"/heroes/specialties/guard","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"3b0383d169320","_type":"span","marks":["strong"],"text":"Guard"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321"}],"_type":"block","style":"normal","_key":"d3a7128e1ad5"},{"markDefs":[],"children":[{"text":"\n","_key":"9518aeee33c90","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"94017999a1e3"}]},{"name":"Support","slug":{"current":"/heroes/specialties/support","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"7914f42690db","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Support","_key":"d405e1d327db0"},{"_type":"span","marks":[],"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .","_key":"d405e1d327db1"}]},{"_key":"67913c753fe5","markDefs":[],"children":[{"_key":"719045d0bc8c0","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_key":"32d15db1b8720","_type":"span","marks":["strong"],"text":"Magic Damage"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a"},{"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}]}]}],"patchNote":null,"heroSkillsEnhanced":[],"pros":[{"children":[{"text":"Having Control Effect and heal.","_key":"e62b96bfff8c0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"a0656eff64b6","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"_key":"1b0e0d8773940","_type":"span","marks":[],"text":"Anti-tower dive from enemy."}],"level":1,"_type":"block","style":"normal","_key":"69733a761d71"},{"style":"normal","_key":"af5d8a97cda4","listItem":"number","markDefs":[],"children":[{"_key":"5e1ee2a8490d0","_type":"span","marks":[],"text":"Great poke."}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"0440d2e60976","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"CC for 2 seconds.","_key":"8f31fdb7cebe0"}],"level":1},{"_type":"block","style":"normal","_key":"dbb5109a08ad","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Stacking heal skill.","_key":"36511a305fe00","_type":"span"}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Magic damage, high enough.","_key":"627ab9d72c630"}],"level":1,"_type":"block","style":"normal","_key":"612fe3a9c608","listItem":"number"},{"markDefs":[],"children":[{"text":"Good mobility","_key":"69d447b26ba60","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"bf378b7150e8","listItem":"number"},{"children":[{"marks":[],"text":"Best support with her ultimate.","_key":"b94b909d08ac0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"d2abf7c7764f","listItem":"number","markDefs":[]}],"heroGrade":51.0175,"banRate":10.79,"midPower":7,"youtubeGuides":null,"heroSkills":[{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a8fe93510e0f6c45a2c2be63cf436aa0.png","name":"Smart Heart","description":"Angela gains 15% extra Movement Speed for 4s each time she casts a skill (up to 30%). When she's attached to an allied hero, the Movement Speed boost is transferred to the allied hero.","_key":"tRzYaguU9TSX2YU6Hj7VLM","levels":"null","cd":0,"effect_info":["61:Speed Up:4f9cb8"]},{"name":"Love Waves","description":"Angela sends (Love Energy) in the target direction, dealing 170( +80% Total Magic Power) (Magic Damage) to enemies hit and applying a stack of (Lover's Mark) to them (up to 5 stacks). Each stack of (Lover's Mark) allows the next (Love Waves) against the enemy to deal 20% extra damage and slow them by 8% for 3s.\nThe (Love Energy) also restores 150( +60% Total Magic Power) HP for allied heroes hit. Angela stores up to 5 (Love Waves) charges. The recharge time is affected by her Cooldown Reduction.","_key":"tRzYaguU9TSX2YU6Hj7VOk","levels":"[[\"Skill Cost\",\"60\",\"70\",\"80\",\"90\",\"100\",\"110\"],[\"Base Damage\",\"170\",\"200\",\"230\",\"260\",\"290\",\"320\"],[\"Healing Bonus\",\"150\",\"165\",\"180\",\"195\",\"210\",\"225\"]]","cd":2000,"effect_info":["51:HEAL:59a86f","32:AoE:c77955"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/320477295b9dcf7821cbc4af4e61642d.png"},{"_key":"tRzYaguU9TSX2YU6Hj7VS8","levels":"[[\"Cooldown\",\"13.0\",\"12.4\",\"11.8\",\"11.2\",\"10.6\",\"10.0\"],[\"Skill Cost\",\"90\",\"100\",\"110\",\"120\",\"130\",\"140\"],[\"Base Damage\",\"300\",\"330\",\"360\",\"390\",\"420\",\"450\"],[\"Added Damage\",\"450\",\"495\",\"540\",\"585\",\"630\",\"675\"]]","cd":13000,"effect_info":["22:Slow:cd5d6d","21:CC:cd5d6d"],"mana":90,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/20cd666c45a15712acef5d2b4399534b.png","name":"Puppet-on-a-String","description":"Angela aims a (Puppet String) at the target enemy, dealing them 300( +40% Total Magic Power) (Magic Damage) and gradually slowing them by up to 80%. If the enemy is still connected to the String after 3s, they'll be immobilized for 1.5s and dealt 450( +60% Total Magic Power) (Magic Damage).\nEach stack of (Lover's Mark) increases the final damage by 20%."},{"levels":"[[\"Cooldown\",\"70.0\",\"70.0\",\"70.0\"],[\"Skill Cost\",\"100\",\"150\",\"200\"],[\"Shield Bonus\",\"1200\",\"1500\",\"1800\"]]","cd":70000,"effect_info":["73:Attach:617fc6","52:Shield:59a86f"],"mana":100,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ae9bdffba93f817a44139e9a8b2a071d.png","name":"Heartguard","description":"Angela begins channeling, applying a 1200( +200% Total Magic Power) shield that lasts 6s to the target allied hero regardless of distance. After the channeling is complete, she attaches herself to the allied hero for 12s, during which she can cast skills at zero Mana cost.\nAngela can cast this skill again to cancel the channeling or detach herself from the allied hero. The attaching state will end early if the allied hero is killed.","_key":"tRzYaguU9TSX2YU6Hj7VVW"}],"cons":[{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Rely on team.","_key":"bfceae6b52b00","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"319c50f1593e"},{"style":"normal","_key":"5cb1abb14d7c","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Lack overall damage.","_key":"fa44ecb302490"}],"level":1,"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"No burst damage, even with full magic damage build.","_key":"e960b0c9b9820"}],"level":1,"_type":"block","style":"normal","_key":"140b8329112b","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"5af061d5b2c2","listItem":"number","markDefs":[],"children":[{"_key":"60c9a494da510","_type":"span","marks":[],"text":"Need timing right for using ultimate skill."}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Skill requires extra effort to maximize its effects.","_key":"97b75e0db8ba0"}],"level":1,"_type":"block","style":"normal","_key":"c20a5e807811","listItem":"number"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Always needs a companion ally in mid and late games.","_key":"e8c49e100fbf0"}],"level":1,"_type":"block","style":"normal","_key":"416536e76fb5"},{"children":[{"text":"Cooldown Reduction items does not affect first skill.","_key":"6b21d0f0bc300","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"d50172190a13","listItem":"number","markDefs":[]}],"banner":{"_type":"image","asset":{"_ref":"image-c53c6eda3b0bb2f1e729c52c50289e3eab80f2ab-500x281-jpg","_type":"reference"}},"pickRate":1.16,"earlyPower":7,"heroRoles":[{"name":"Support","image":{"_type":"image","asset":{"_type":"reference","_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp"}},"slug":{"_type":"slug","current":"/heroes/roles/support"},"description":[{"markDefs":[],"children":[{"text":"The ","_key":"be152cef50410","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50411"},{"_key":"be152cef50412","_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. "},{"_key":"be152cef50413","_type":"span","marks":["strong"],"text":"Support"},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}],"_type":"block","style":"normal","_key":"257cff73120e"},{"children":[{"_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0"}],"_type":"block","style":"normal","_key":"577b2f8cd646","markDefs":[]}]}]},"hero2":{"skillCombo":[{"skillCombo":["1","2","3","2","1"],"_key":"aecf78985aa4","_type":"combo","description":"Attack Mode: Full Skill Combo"}],"heroSkills":[{"name":"Leave It to Me","description":"Yin deals 120% increased damage when there are no allied heroes within 4 yards.","_key":"8lZbP4uK51zhM4aL2KZO7L","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0f4d2dd2a1c45d492372e95cd463d7c2.png"},{"effect_info":["31:Burst:c77955","61:Speed Up:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/473c6183124476909ffa4d19d4381294.png","name":"Charged Punch","description":"Yin gains 60% extra Movement Speed (decays over 3s).\nYin can launch an enhanced Basic Attack that deals 25( +100% Total Physical Attack) (Physical Damage) within the duration. Upon hitting an enemy with the enhanced Basic Attack, Yin will throw another charged punch forward, dealing 360( +200% Extra Physical Attack) (Physical Damage) to enemies in the path.\nSuccessfully throwing the charged punch reduces the skill's cooldown by 35%.","_key":"8lZbP4uK51zhM4aL2KZO8l","levels":"[[\"Cooldown\",\"11.0\",\"10.4\",\"9.8\",\"9.2\",\"8.6\",\"8.0\"],[\"Basic Attack Damage\",\"25\",\"40\",\"55\",\"70\",\"85\",\"100\"],[\"Extra Damage\",\"360\",\"400\",\"440\",\"480\",\"520\",\"560\"]]","cd":11000},{"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/b6c762ccc7853ec68b1b3a95a23d331c.png","name":"Instant Blast","description":"Yin dashes forward, leaving a (Golden Ring) behind while dealing 75( +35% Extra Physical Attack) (Physical Damage) to enemies along the way. 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If (Lieh) successfully kills the enemy, he'll recover 20% Max HP, leave the domain with the cooldowns of (Frenzy Strike) and (Instant Blast) reset, and continue to fight as (Lieh) for 8s.\nIf Yin fails to pull his target into his domain, the skill will enter a 3s cooldown.","_key":"8lZbP4uK51zhM4aL2KZOBb","levels":"[[\"Cooldown\",\"60.0\",\"55.0\",\"50.0\"],[\"Extra Defense\",\"20\",\"40\",\"60\"]]","cd":60000,"effect_info":["21:CC:cd5d6d","62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0abb2245ad6a3cb1588620db12b030f3.png","name":"My Turn"}],"pickRate":1.73,"notes":"Yin is unquestionably a good choice for the current meta and is a fantastic choice for rank games. These pointers will undoubtedly assist you in guiding simple victories using Yin","youtubeGuides":null,"banner":{"_type":"image","asset":{"_ref":"image-6bebb7fb1440b3219d79228bc96762d369ce22e5-1920x1080-png","_type":"reference"}},"heroScaling":"early","earlyPower":7,"patchNote":null,"id":"da69a6f9-05df-4c09-9dbb-bcab11733885","heroSkillsEnhanced":[{"effect_info":["31:Burst:c77955"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/3d55a49f6215e770aa9a4364517d3cd2.png","name":"Frenzy Strike","description":"Lieh smashes an area ahead up to 10 times, each smash dealing 130( +110% Extra Physical Attack) (Physical Damage) to enemies hit and slowing them by 75% for 0.2s.\nLieh is immune to control effects for the duration, while the smashing speed will gradually increase. The first half of the attacks will automatically lock onto nearby enemies, while the latter half cannot change directions.\nLieh can move or cast other skills during the latter half to cancel the skill early.","_key":"8lZbP4uK51zhM4aL2KZOD1","levels":"[[\"Cooldown\",\"22.0\",\"20.8\",\"19.6\",\"18.4\",\"17.2\",\"16.0\"],[\"Base Damage\",\"130\",\"140\",\"150\",\"160\",\"170\",\"180\"]]","cd":22000},{"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/04f8ba808c5c0cbbb776ad8e8ab4f149.png","name":"Instant Blast","description":"Lieh strikes a flying kick forward, leaving a (Golden Ring) behind while dealing 75( +35% Extra Physical Attack) (Physical Damage) to enemies along the way. Enemies hit will also be knocked back slightly. 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While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821","_type":"span","marks":[]},{"marks":["strong"],"text":"fighter's","_key":"37148e386c822","_type":"span"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"text":"Fighter","_key":"37148e386c826","_type":"span","marks":["strong"]},{"marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827","_type":"span"}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal","_key":"99d883661d3a"}]}],"slug":{"current":"yin/best-builds-guide","_type":"slug"},"_updatedAt":"2024-02-16T06:00:22Z","cons":[{"_key":"a46c71d143a9","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Long skill Booster cooldown.","_key":"024986febde20","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"7cb28556cb7a","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Have HP that is not to much.","_key":"fa617d77bafe0"}],"level":1,"_type":"block"}],"heroGrade":57.950833333333335,"heroLearningCurve":"hard","winRate":51.43,"banRate":25.31,"heroSpecialties":[{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"_key":"3a360e47a303","markDefs":[],"children":[{"text":"Burst","_key":"36f1476b24d40","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41"}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block","style":"normal","_key":"6e7b727eb095"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. 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","_key":"5371898323971","_type":"span"},{"text":"Reap","_key":"5371898323974","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is an advanced specialty of ","_key":"5371898323975"},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"_type":"span","marks":[],"text":".","_key":"5371898323977"}],"_type":"block","style":"normal"},{"_key":"fc2fde9091ad","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"a90f6ec950730","_type":"span"}],"_type":"block","style":"normal"}]},{"name":"Chase","slug":{"_type":"slug","current":"/heroes/specialties/chase"},"description":[{"style":"normal","_key":"ff0e17159f54","markDefs":[],"children":[{"text":"Chase","_key":"03e39922010a0","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. 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