{"hero1":{"earlyPower":5,"latePower":7,"_updatedAt":"2024-02-16T06:00:58Z","skillCombo":[{"_type":"combo","description":"Flicker SS Combo","skillCombo":["3","1","2"],"_key":"4d42a5eb11a5"},{"_type":"combo","description":"Charge Skill Combo","skillCombo":["3","2","1"],"_key":"cbd99f5f8b7b"}],"banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-a1861601c0d4b7e86d86f3a422450585a73c69c3-500x281-jpg"}},"heroScaling":"normal","heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/fighter"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_key":"37148e386c824","_type":"span","marks":["strong"],"text":"fighter"},{"_key":"37148e386c825","_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. "},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_key":"37148e386c827","_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin."}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[]}]}],"slug":{"current":"alpha/best-builds-guide","_type":"slug"},"pros":[{"_key":"70aaca484820","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Insane HP drain.","_key":"e111cf2b89330"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"cd7273895c2a","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Ultimate has Cooldown as low as 12 seconds.","_key":"1312baf7a5940"}],"level":1},{"children":[{"_type":"span","marks":[],"text":"Great burst Damage.","_key":"99bf5ef34dff0"}],"level":1,"_type":"block","style":"normal","_key":"304df3e42547","listItem":"number","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"Deals continuous True Damage.","_key":"3c1a6b01b4d80"}],"level":1,"_type":"block","style":"normal","_key":"d236fa37cb3e","listItem":"number","markDefs":[]}],"heroLearningCurve":"medium","winRate":50.1,"banRate":0.18,"midPower":6,"notes":"With his second skill in particular, Alpha is a good hero with admirable sustainability. He has great damage, is a tank, and doesn't rely as much on gear. His ultimate is terrifying, especially given how quickly it cools down.","id":"e7c45fc9-2d2d-4fed-8e7a-a7fcd1e45766","youtubeGuides":null,"image":{"_type":"image","asset":{"_ref":"image-da5a74e4c5d1d9df453230c10502d1db7d6accf1-177x250-webp","_type":"reference"}},"cons":[{"listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Not Durable.","_key":"d753be3c93f80","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"6a9cb999fcf4"},{"level":1,"_type":"block","style":"normal","_key":"67815e83d2af","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Skills can be easily countered.","_key":"3d00eb673bc30"}]}],"heroGrade":42.7675,"pickRate":0.79,"heroSpecialties":[{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001","_type":"span"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal","_key":"812b65134029"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118"},{"style":"normal","_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"style":"normal","_key":"a576647f698f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"text":"Control","_key":"612e4f110e202","_type":"span","marks":["strong"]},{"_key":"612e4f110e203","_type":"span","marks":[],"text":" becomes "},{"text":"Crowd Control","_key":"612e4f110e204","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e","markDefs":[]}]}],"patchNote":null,"name":"Alpha\t","heroSkills":[{"cd":0,"effect_info":["33:Damage:c77955","22:Slow:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/650504fa7666d0545e7a024082dc7663.png","name":"Beta, Advance!","description":"Each time Alpha uses a skill, he summons Beta to attack and mark the target. Beta will launch 3 laser strikes upon reaching 2 marks.\nBeta's first two laser strikes each deal 50( +70% Extra Physical Attack) (True Damage) and briefly reduce the target's Movement Speed, and the final one is an AOE attack that deals 50( +130% Extra Physical Attack) (True Damage).","_key":"ocx9AHs9lR2j8Tc8nqDZZG","levels":"null"},{"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/694038d7705c81bf63296e9d4dfe84c1.png","name":"Rotary Impact","description":"Alpha launches a slash forwards, dealing 200( +90% Extra Physical Attack) (Physical Damage) to enemies along the way and slowing them by 40% for 1s. \nAfter the light wave is launched, Beta will follow its trace to strafe enemies, dealing 100( +90% Extra Physical Attack) (Physical Damage).","_key":"ocx9AHs9lR2j8Tc8nqDZhg","levels":"[[\"Cooldown\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\"],[\"Skill Cost\",\"50\",\"50\",\"50\",\"50\",\"50\",\"50\"],[\"Base Damage\",\"200\",\"220\",\"240\",\"260\",\"280\",\"300\"],[\"Spray Damage\",\"100\",\"110\",\"120\",\"130\",\"140\",\"150\"]]","cd":4000},{"levels":"[[\"Cooldown\",\"6.0\",\"5.6\",\"5.2\",\"4.8\",\"4.4\",\"4.0\"],[\"Skill Cost\",\"45\",\"50\",\"55\",\"60\",\"65\",\"70\"],[\"Base Damage\",\"250\",\"300\",\"350\",\"400\",\"450\",\"500\"],[\"HP Regen\",\"100\",\"120\",\"140\",\"160\",\"180\",\"200\"],[\"Spray Damage\",\"125\",\"135\",\"145\",\"155\",\"165\",\"175\"]]","cd":6000,"effect_info":["32:AoE:c77955","51:HEAL:59a86f"],"mana":45,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c3bff8708e374897ada0afa0d51a8096.png","name":"Force Swing","description":"After charging for a while, Alpha strikes forward in a fan-shaped area, dealing 250( +100% Total Physical Attack) (Physical Damage). Each hit restores 100( +30% Extra Physical Attack) HP.\nThen Beta scans the enemies within the area, dealing 125( +30% Total Physical Attack) (Physical Damage).","_key":"ocx9AHs9lR2j8Tc8nqDZq6"},{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9298f1f02555a8bfb4f5550e1f4b4376.png","name":"Alpha, Charge!","description":"Alpha commands Beta to smash down at a set location, dealing 100( +20% Extra Physical Attack) (Physical Damage) and inflicting stun for 1s. At the same time, Alpha flies over to the area and deals 50( +20% Extra Physical Attack) (Physical Damage) to targets in his path, knocking them airborne toward his destination, and then smashing down to deal 200( +80% Extra Physical Attack) (Physical Damage) and slow them by 40% for 1.5s.\nAfter Alpha smashes down, Beta launches 5 AOE strike(s) upon the target area, each dealing 25( +60% Extra Physical Attack) (Physical Damage).","_key":"ocx9AHs9lR2j8Tc8nqDZyW","levels":"[[\"Cooldown\",\"0.0\",\"0.0\",\"0.0\"],[\"Skill Cost\",\"0\",\"0\",\"0\"],[\"Base Damage\",\"100\",\"150\",\"200\"],[\"Path Damage\",\"50\",\"75\",\"100\"],[\"End Damage\",\"200\",\"300\",\"400\"],[\"Beta Damage\",\"25\",\"30\",\"35\"]]","cd":0,"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"]}],"heroSkillsEnhanced":[]},"hero2":{"id":"5d3fac4d-1e5a-458d-a165-9fb9ff1084b3","winRate":48.65,"midPower":7,"name":"Estes","heroLearningCurve":"easy","heroScaling":"early","notes":"Estes, the King of the Moon Elves, one of the game's most powerful support heroes, was first launched in 2017. Estes is a powerful support hero who, when armed with the Code of Moonlight, is able to keep his entire squad alive during team fights and bring the other team to a screeching halt.","heroSpecialties":[{"name":"Regen","slug":{"_type":"slug","current":"/heroes/specialties/regen"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Regen","_key":"ca432316d9730"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731"}],"_type":"block","style":"normal","_key":"ffc24fed41bf"}]},{"name":"Guard","slug":{"current":"/heroes/specialties/guard","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Guard","_key":"3b0383d169320"},{"marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321","_type":"span"}],"_type":"block","style":"normal","_key":"d3a7128e1ad5"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"9518aeee33c90"}],"_type":"block","style":"normal","_key":"94017999a1e3"}]},{"name":"Support","slug":{"current":"/heroes/specialties/support","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Support","_key":"d405e1d327db0"},{"marks":[],"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .","_key":"d405e1d327db1","_type":"span"}],"_type":"block","style":"normal","_key":"7914f42690db","markDefs":[]},{"_type":"block","style":"normal","_key":"67913c753fe5","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"719045d0bc8c0"}]}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721","_type":"span"}],"_type":"block","style":"normal","_key":"26da89c9c29a","markDefs":[]},{"style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}],"_type":"block"}]}],"patchNote":null,"heroSkillsEnhanced":[],"pros":[{"children":[{"_key":"536a73bacc210","_type":"span","marks":[],"text":"Capable of slowing the Enemy up to 90% for 1.5 seconds."}],"level":1,"_type":"block","style":"normal","_key":"0e994e3ff7f7","listItem":"number","markDefs":[]},{"_key":"75559a6ecbc5","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very good in sustain.","_key":"106e86ff2f8b0"}],"level":1,"_type":"block","style":"normal"}],"latePower":8,"banner":{"_type":"image","asset":{"_ref":"image-6621da891be03540728e1fa485ed31cdc3c7ca3b-500x281-jpg","_type":"reference"}},"image":{"_type":"image","asset":{"_ref":"image-19b9da5e4144379d0a98412727b4256c3eaa6d32-177x250-webp","_type":"reference"}},"_updatedAt":"2024-02-16T06:01:07Z","slug":{"current":"estes/best-builds-guide","_type":"slug"},"youtubeGuides":null,"skillCombo":[{"_type":"combo","description":"Support Mode Skill Combo","skillCombo":["2","1","3"],"_key":"262a551eb6d3"}],"heroSkills":[{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/207cc0f4ddf1f50fbf3051fc2112ff72.png","name":"Scripture of the Moon Elf","description":"Code of Moon Elves will charge energy into Estes slowly. When it stacks up to 100, it will improve his next Basic Attack, dealing 250( +100% Total Physical Attack)( +150% Total Magic Power) (Magic Damage) to the target and 125( +50% Total Physical Attack)( +75% Total Magic Power) (Magic Damage) enemies around it and slowing them by 60% for 1.5s.","_key":"ocx9AHs9lR2j8Tc8nqDSqV","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"]},{"mana":110,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/3943447c38bc8f90a603a401c157a063.png","name":"Moonlight Immersion","description":"Estes restores 250( +70% Total Magic Power) HP for the target hero immediately, and links himself to the target for 3s, slowly restoring 325( +30% Total Magic Power) HP for the target. Linking with an ally will also increase his own Physical Attack and Magic Power (scales with the number of linked heroes and their attributes), his Movement Speed by 15%, and Code of Moon Elves' recharge speed.\nBeing too far from the target will break the link.","_key":"ocx9AHs9lR2j8Tc8nqDSyv","levels":"[[\"Cooldown\",\"11.0\",\"10.2\",\"9.4\",\"8.6\",\"7.8\",\"7.0\"],[\"Skill Cost\",\"110\",\"130\",\"150\",\"170\",\"190\",\"210\"],[\"Basic Healing\",\"250\",\"280\",\"310\",\"340\",\"370\",\"400\"],[\"Sustained Healing\",\"325\",\"350\",\"375\",\"400\",\"425\",\"450\"]]","cd":11000,"effect_info":["51:HEAL:59a86f","62:BUFF:4f9cb8"]},{"name":"Domain of Moon Goddess","description":"Estes drops a flood of moonlight upon the designated area, dealing 350( +70% Total Magic Power) (Magic Damage) to enemy units within it. Afterwards, it turns to a domain of Moon Goddess. Enemies will be slowed by 90% for 1.5s when they touch the barrier of the domain area. (This Slowing Effect will disappear slightly with the time.)","_key":"ocx9AHs9lR2j8Tc8nqDT7L","levels":"[[\"Cooldown\",\"12.0\",\"11.5\",\"11.0\",\"10.5\",\"10.0\",\"9.5\"],[\"Base Damage\",\"350\",\"400\",\"450\",\"500\",\"550\",\"600\"]]","cd":12000,"effect_info":["22:Slow:cd5d6d","32:AoE:c77955"],"mana":80,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/6391aa6d3f38c548de9a76ecdf65bbac.png"},{"cd":55000,"effect_info":["51:HEAL:59a86f","62:BUFF:4f9cb8"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c6331470f0a810e32239ce42d1e7d0fb.png","name":"Blessing of Moon Goddess","description":"Estes casts enhanced (\"Moonlight Immersion\") immediately to all allied heroes nearby. Within the next 8s, (\"Moonlight Immersion\") will be enhanced, and Estes will regenerate 1260( +105% Total Magic Power) HP continuously.","_key":"ocx9AHs9lR2j8Tc8nqDTFl","levels":"[[\"Cooldown\",\"55.0\",\"50.0\",\"45.0\"],[\"Skill Cost\",\"150\",\"250\",\"350\"],[\"HP Regen\",\"1260\",\"1440\",\"1620\"]]"}],"cons":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very Squishy.","_key":"25bee3d1910a0"}],"level":1,"_type":"block","style":"normal","_key":"4cb87322e030","listItem":"number"},{"_key":"ccf83df24599","listItem":"number","markDefs":[],"children":[{"_key":"d20cf7676a8d0","_type":"span","marks":[],"text":"Has no Escape Skill."}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Has no skill that can stun enemy heroes.","_key":"1c7a1d37fc860"}],"level":1,"_type":"block","style":"normal","_key":"3132efd9ff70"},{"children":[{"marks":[],"text":"Can’t do much damage.","_key":"ae3fceb06df20","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"196abaeb0c34","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Slow mobility.","_key":"ecc526378dfd0"}],"level":1,"_type":"block","style":"normal","_key":"59ab5585c81f"}],"heroGrade":45.791666666666664,"pickRate":0.38,"banRate":7.47,"earlyPower":4,"heroRoles":[{"name":"Support","image":{"_type":"image","asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"children":[{"text":"The ","_key":"be152cef50410","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50411"},{"_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50413"},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}],"_type":"block","style":"normal","_key":"257cff73120e","markDefs":[]},{"style":"normal","_key":"577b2f8cd646","markDefs":[],"children":[{"_key":"2cb1730fcbbc0","_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane."}],"_type":"block"}]}]}}