{"hero1":{"notes":"With his second skill in particular, Alpha is a good hero with admirable sustainability. He has great damage, is a tank, and doesn't rely as much on gear. His ultimate is terrifying, especially given how quickly it cools down.","patchNote":null,"banner":{"_type":"image","asset":{"_type":"reference","_ref":"image-a1861601c0d4b7e86d86f3a422450585a73c69c3-500x281-jpg"}},"heroLearningCurve":"medium","banRate":0.18,"midPower":6,"youtubeGuides":null,"heroSkillsEnhanced":[],"pickRate":0.79,"latePower":7,"pros":[{"children":[{"_type":"span","marks":[],"text":"Insane HP drain.","_key":"e111cf2b89330"}],"level":1,"_type":"block","style":"normal","_key":"70aaca484820","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Ultimate has Cooldown as low as 12 seconds.","_key":"1312baf7a5940"}],"level":1,"_type":"block","style":"normal","_key":"cd7273895c2a"},{"level":1,"_type":"block","style":"normal","_key":"304df3e42547","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great burst Damage.","_key":"99bf5ef34dff0"}]},{"_type":"block","style":"normal","_key":"d236fa37cb3e","listItem":"number","markDefs":[],"children":[{"text":"Deals continuous True Damage.","_key":"3c1a6b01b4d80","_type":"span","marks":[]}],"level":1}],"heroGrade":42.7675,"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_type":"reference","_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827","_type":"span","marks":[]}]},{"children":[{"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[]}]}],"id":"e7c45fc9-2d2d-4fed-8e7a-a7fcd1e45766","slug":{"current":"alpha/best-builds-guide","_type":"slug"},"skillCombo":[{"description":"Flicker SS Combo","skillCombo":["3","1","2"],"_key":"4d42a5eb11a5","_type":"combo"},{"_type":"combo","description":"Charge Skill Combo","skillCombo":["3","2","1"],"_key":"cbd99f5f8b7b"}],"heroSkills":[{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/650504fa7666d0545e7a024082dc7663.png","name":"Beta, Advance!","description":"Each time Alpha uses a skill, he summons Beta to attack and mark the target. Beta will launch 3 laser strikes upon reaching 2 marks.\nBeta's first two laser strikes each deal 50( +70% Extra Physical Attack) (True Damage) and briefly reduce the target's Movement Speed, and the final one is an AOE attack that deals 50( +130% Extra Physical Attack) (True Damage).","_key":"ocx9AHs9lR2j8Tc8nqDZZG","levels":"null","cd":0,"effect_info":["33:Damage:c77955","22:Slow:cd5d6d"]},{"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/694038d7705c81bf63296e9d4dfe84c1.png","name":"Rotary Impact","description":"Alpha launches a slash forwards, dealing 200( +90% Extra Physical Attack) (Physical Damage) to enemies along the way and slowing them by 40% for 1s. \nAfter the light wave is launched, Beta will follow its trace to strafe enemies, dealing 100( +90% Extra Physical Attack) (Physical Damage).","_key":"ocx9AHs9lR2j8Tc8nqDZhg","levels":"[[\"Cooldown\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\"],[\"Skill Cost\",\"50\",\"50\",\"50\",\"50\",\"50\",\"50\"],[\"Base Damage\",\"200\",\"220\",\"240\",\"260\",\"280\",\"300\"],[\"Spray Damage\",\"100\",\"110\",\"120\",\"130\",\"140\",\"150\"]]","cd":4000,"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"]},{"name":"Force Swing","description":"After charging for a while, Alpha strikes forward in a fan-shaped area, dealing 250( +100% Total Physical Attack) (Physical Damage). Each hit restores 100( +30% Extra Physical Attack) HP.\nThen Beta scans the enemies within the area, dealing 125( +30% Total Physical Attack) (Physical Damage).","_key":"ocx9AHs9lR2j8Tc8nqDZq6","levels":"[[\"Cooldown\",\"6.0\",\"5.6\",\"5.2\",\"4.8\",\"4.4\",\"4.0\"],[\"Skill Cost\",\"45\",\"50\",\"55\",\"60\",\"65\",\"70\"],[\"Base Damage\",\"250\",\"300\",\"350\",\"400\",\"450\",\"500\"],[\"HP Regen\",\"100\",\"120\",\"140\",\"160\",\"180\",\"200\"],[\"Spray Damage\",\"125\",\"135\",\"145\",\"155\",\"165\",\"175\"]]","cd":6000,"effect_info":["32:AoE:c77955","51:HEAL:59a86f"],"mana":45,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/c3bff8708e374897ada0afa0d51a8096.png"},{"name":"Alpha, Charge!","description":"Alpha commands Beta to smash down at a set location, dealing 100( +20% Extra Physical Attack) (Physical Damage) and inflicting stun for 1s. At the same time, Alpha flies over to the area and deals 50( +20% Extra Physical Attack) (Physical Damage) to targets in his path, knocking them airborne toward his destination, and then smashing down to deal 200( +80% Extra Physical Attack) (Physical Damage) and slow them by 40% for 1.5s.\nAfter Alpha smashes down, Beta launches 5 AOE strike(s) upon the target area, each dealing 25( +60% Extra Physical Attack) (Physical Damage).","_key":"ocx9AHs9lR2j8Tc8nqDZyW","levels":"[[\"Cooldown\",\"0.0\",\"0.0\",\"0.0\"],[\"Skill Cost\",\"0\",\"0\",\"0\"],[\"Base Damage\",\"100\",\"150\",\"200\"],[\"Path Damage\",\"50\",\"75\",\"100\"],[\"End Damage\",\"200\",\"300\",\"400\"],[\"Beta Damage\",\"25\",\"30\",\"35\"]]","cd":0,"effect_info":["81:Blink:a269c6","21:CC:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9298f1f02555a8bfb4f5550e1f4b4376.png"}],"heroScaling":"normal","winRate":50.1,"earlyPower":5,"heroSpecialties":[{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"style":"normal","_key":"63c3d226b1a6","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"marks":[],"text":" instead.","_key":"b77c9b6c8f007","_type":"span"}],"_type":"block"},{"_key":"812b65134029","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}],"_type":"block","style":"normal","_key":"27498937e118","markDefs":[]},{"style":"normal","_key":"798055139227","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"196027775e560"}],"_type":"block"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"a576647f698f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}]},{"_key":"c9e7ed15c70e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal"}]}],"name":"Alpha\t","_updatedAt":"2024-02-16T06:00:58Z","cons":[{"level":1,"_type":"block","style":"normal","_key":"6a9cb999fcf4","listItem":"number","markDefs":[],"children":[{"_key":"d753be3c93f80","_type":"span","marks":[],"text":"Not Durable."}]},{"listItem":"number","markDefs":[],"children":[{"text":"Skills can be easily 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enemy.","_key":"1b0e0d8773940","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"69733a761d71","listItem":"number","markDefs":[]},{"children":[{"_key":"5e1ee2a8490d0","_type":"span","marks":[],"text":"Great poke."}],"level":1,"_type":"block","style":"normal","_key":"af5d8a97cda4","listItem":"number","markDefs":[]},{"_key":"0440d2e60976","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"CC for 2 seconds.","_key":"8f31fdb7cebe0","_type":"span"}],"level":1,"_type":"block","style":"normal"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Stacking heal skill.","_key":"36511a305fe00"}],"level":1,"_type":"block","style":"normal","_key":"dbb5109a08ad"},{"markDefs":[],"children":[{"text":"Magic damage, high enough.","_key":"627ab9d72c630","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"612fe3a9c608","listItem":"number"},{"_type":"block","style":"normal","_key":"bf378b7150e8","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Good mobility","_key":"69d447b26ba60","_type":"span"}],"level":1},{"_type":"block","style":"normal","_key":"d2abf7c7764f","listItem":"number","markDefs":[],"children":[{"_key":"b94b909d08ac0","_type":"span","marks":[],"text":"Best support with her ultimate."}],"level":1}],"cons":[{"_key":"319c50f1593e","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Rely on team.","_key":"bfceae6b52b00"}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"5cb1abb14d7c","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Lack overall damage.","_key":"fa44ecb302490"}],"level":1,"_type":"block"},{"markDefs":[],"children":[{"_key":"e960b0c9b9820","_type":"span","marks":[],"text":"No burst damage, even with full magic damage build."}],"level":1,"_type":"block","style":"normal","_key":"140b8329112b","listItem":"number"},{"children":[{"text":"Need timing right for using ultimate skill.","_key":"60c9a494da510","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"5af061d5b2c2","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Skill requires extra effort to maximize its effects.","_key":"97b75e0db8ba0"}],"level":1,"_type":"block","style":"normal","_key":"c20a5e807811"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Always needs a companion ally in mid and late games.","_key":"e8c49e100fbf0"}],"level":1,"_type":"block","style":"normal","_key":"416536e76fb5","listItem":"number"},{"style":"normal","_key":"d50172190a13","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Cooldown Reduction items does not affect first skill.","_key":"6b21d0f0bc300","_type":"span"}],"level":1,"_type":"block"}],"banner":{"_type":"image","asset":{"_ref":"image-c53c6eda3b0bb2f1e729c52c50289e3eab80f2ab-500x281-jpg","_type":"reference"}},"winRate":52.12,"banRate":10.79,"heroSpecialties":[{"name":"Guard","slug":{"current":"/heroes/specialties/guard","_type":"slug"},"description":[{"_key":"d3a7128e1ad5","markDefs":[],"children":[{"_key":"3b0383d169320","_type":"span","marks":["strong"],"text":"Guard"},{"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321","_type":"span","marks":[]}],"_type":"block","style":"normal"},{"style":"normal","_key":"94017999a1e3","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"9518aeee33c90"}],"_type":"block"}]},{"name":"Support","slug":{"current":"/heroes/specialties/support","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Support","_key":"d405e1d327db0"},{"_type":"span","marks":[],"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .","_key":"d405e1d327db1"}],"_type":"block","style":"normal","_key":"7914f42690db"},{"markDefs":[],"children":[{"_key":"719045d0bc8c0","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"67913c753fe5"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"style":"normal","_key":"26da89c9c29a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721","_type":"span"}],"_type":"block"},{"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}]}]}],"earlyPower":7,"id":"a67ded43-5db5-48ac-a2a0-92b55d3c1c5f","_updatedAt":"2024-02-16T06:00:21Z","slug":{"current":"angela/best-builds-guide","_type":"slug"},"heroSkills":[{"_key":"tRzYaguU9TSX2YU6Hj7VLM","levels":"null","cd":0,"effect_info":["61:Speed Up:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a8fe93510e0f6c45a2c2be63cf436aa0.png","name":"Smart Heart","description":"Angela gains 15% extra Movement Speed for 4s each time she casts a skill (up to 30%). When she's attached to an allied hero, the Movement Speed boost is transferred to the allied hero."},{"effect_info":["51:HEAL:59a86f","32:AoE:c77955"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/320477295b9dcf7821cbc4af4e61642d.png","name":"Love Waves","description":"Angela sends (Love Energy) in the target direction, dealing 170( +80% Total Magic Power) (Magic Damage) to enemies hit and applying a stack of (Lover's Mark) to them (up to 5 stacks). Each stack of (Lover's Mark) allows the next (Love Waves) against the enemy to deal 20% extra damage and slow them by 8% for 3s.\nThe (Love Energy) also restores 150( +60% Total Magic Power) HP for allied heroes hit. Angela stores up to 5 (Love Waves) charges. The recharge time is affected by her Cooldown Reduction.","_key":"tRzYaguU9TSX2YU6Hj7VOk","levels":"[[\"Skill Cost\",\"60\",\"70\",\"80\",\"90\",\"100\",\"110\"],[\"Base Damage\",\"170\",\"200\",\"230\",\"260\",\"290\",\"320\"],[\"Healing Bonus\",\"150\",\"165\",\"180\",\"195\",\"210\",\"225\"]]","cd":2000},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/20cd666c45a15712acef5d2b4399534b.png","name":"Puppet-on-a-String","description":"Angela aims a (Puppet String) at the target enemy, dealing them 300( +40% Total Magic Power) (Magic Damage) and gradually slowing them by up to 80%. If the enemy is still connected to the String after 3s, they'll be immobilized for 1.5s and dealt 450( +60% Total Magic Power) (Magic Damage).\nEach stack of (Lover's Mark) increases the final damage by 20%.","_key":"tRzYaguU9TSX2YU6Hj7VS8","levels":"[[\"Cooldown\",\"13.0\",\"12.4\",\"11.8\",\"11.2\",\"10.6\",\"10.0\"],[\"Skill Cost\",\"90\",\"100\",\"110\",\"120\",\"130\",\"140\"],[\"Base Damage\",\"300\",\"330\",\"360\",\"390\",\"420\",\"450\"],[\"Added Damage\",\"450\",\"495\",\"540\",\"585\",\"630\",\"675\"]]","cd":13000,"effect_info":["22:Slow:cd5d6d","21:CC:cd5d6d"],"mana":90},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ae9bdffba93f817a44139e9a8b2a071d.png","name":"Heartguard","description":"Angela begins channeling, applying a 1200( +200% Total Magic Power) shield that lasts 6s to the target allied hero regardless of distance. After the channeling is complete, she attaches herself to the allied hero for 12s, during which she can cast skills at zero Mana cost.\nAngela can cast this skill again to cancel the channeling or detach herself from the allied hero. The attaching state will end early if the allied hero is killed.","_key":"tRzYaguU9TSX2YU6Hj7VVW","levels":"[[\"Cooldown\",\"70.0\",\"70.0\",\"70.0\"],[\"Skill Cost\",\"100\",\"150\",\"200\"],[\"Shield Bonus\",\"1200\",\"1500\",\"1800\"]]","cd":70000,"effect_info":["73:Attach:617fc6","52:Shield:59a86f"],"mana":100}],"heroGrade":51.0175,"heroLearningCurve":"easy","heroScaling":"normal","latePower":7,"heroRoles":[{"name":"Support","image":{"_type":"image","asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":[],"text":"The ","_key":"be152cef50410","_type":"span"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50411"},{"_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50413"},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}],"_type":"block","style":"normal","_key":"257cff73120e"},{"children":[{"_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0"}],"_type":"block","style":"normal","_key":"577b2f8cd646","markDefs":[]}]}]}}