{"hero1":{"cons":[{"listItem":"number","markDefs":[],"children":[{"_key":"0aa841d15db50","_type":"span","marks":[],"text":"High Mana usage"}],"level":1,"_type":"block","style":"normal","_key":"4f2d6b3a0d4f"},{"_key":"1c00c312005f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"1st skill can be blocked blink by Minsitthar’s ultimate","_key":"6d65819bdd370"}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"b57fba0bea23","listItem":"number","markDefs":[],"children":[{"_key":"e230128086260","_type":"span","marks":[],"text":"Needs time to come online as a tank. Cannot be played as a main tank in most team compositions."}],"level":1},{"_key":"db660b277afe","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Is susceptible to running out of Mana in a teamfight if not managed correctly.","_key":"762a63aad58b0"}],"level":1,"_type":"block","style":"normal"},{"_key":"dbaa55dbdeb1","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can be countered by hero Baxia from early game","_key":"54c2256dc2860"}],"level":1,"_type":"block","style":"normal"}],"banner":{"asset":{"_ref":"image-fc945d0febb13ed6d2310730d1c51903a1f0a760-500x282-jpg","_type":"reference"},"_type":"image"},"pickRate":0.27,"midPower":5,"heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_type":"reference","_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720","_type":"span"}],"_type":"block","style":"normal","_key":"52610d6fa03d"}]},{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"aa6482db478e","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0"},{"_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1"},{"_key":"a9eccdb8c54c2","_type":"span","marks":["strong"],"text":"tanks"},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"text":"tank","_key":"a9eccdb8c54c4","_type":"span","marks":["strong"]},{"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9","_type":"span","marks":[]},{"text":"tank","_key":"a9eccdb8c54c10","_type":"span","marks":["strong"]},{"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11","_type":"span","marks":[]}]},{"_key":"e047869870b0","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}],"_type":"block","style":"normal"},{"listItem":"bullet","markDefs":[],"children":[{"marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"90173b466ced"},{"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1},{"_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"_key":"febf96a1291b0","_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them."}],"level":1,"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}],"level":1},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block","style":"h3","_key":"38a585007b46"}]}],"heroSkillsEnhanced":[],"pros":[{"children":[{"_type":"span","marks":[],"text":"Good initiator.","_key":"008bdbf019800"}],"level":1,"_type":"block","style":"normal","_key":"9b840072a3cf","listItem":"number","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"Good harasser in lane.","_key":"897b68a9710c0"}],"level":1,"_type":"block","style":"normal","_key":"6ebe5627b36f","listItem":"number","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"Extremely tanky late game.","_key":"680c19d7ccab0"}],"level":1,"_type":"block","style":"normal","_key":"e12506a3377f","listItem":"number","markDefs":[]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Highly mobile for a tank.","_key":"9d5d3e247c1a0"}],"level":1,"_type":"block","style":"normal","_key":"aae365efc273"},{"_type":"block","style":"normal","_key":"1076e324c1b3","listItem":"number","markDefs":[],"children":[{"_key":"c05890eee9a00","_type":"span","marks":[],"text":"Decent sustained damage."}],"level":1}],"heroLearningCurve":"hard","earlyPower":2,"latePower":8,"heroSpecialties":[{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"_key":"63c3d226b1a6","markDefs":[],"children":[{"text":"Charge","_key":"b77c9b6c8f000","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001"},{"marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006","_type":"span"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal","_key":"812b65134029","markDefs":[]}]},{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"ffc24fed41bf","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Regen","_key":"ca432316d9730"},{"_key":"ca432316d9731","_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves."}]}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a"},{"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"_key":"52f6369aaa730","_type":"span","marks":[],"text":"\n"}]}]}],"slug":{"_type":"slug","current":"alice/best-builds-guide"},"_updatedAt":"2024-02-16T06:00:11Z","youtubeGuides":null,"image":{"asset":{"_ref":"image-37cc2e0117f4536b6c72b5b6dd7de6434693c643-177x250-webp","_type":"reference"},"_type":"image"},"heroScaling":"late","winRate":53.53,"banRate":3.46,"notes":"Alice is an extremely strong mage that possesses skill sets that give her a high rate of HP regeneration and durability. To get the most out of any hero, a player must have a solid grasp of the map.","id":"4ea74068-af4e-4830-9c11-d3ded87d7d54","skillCombo":[{"_type":"combo","description":"Engage Attack Mode Skill Combo","skillCombo":["1","1","2","3"],"_key":"14716c199695"}],"heroSkills":[{"description":"A blood orb is generated each time an enemy Minion dies near Alice, and 2 orbs when an enemy hero dies. Every blood orb Alice absorbs will permanently increase her Max HP by 10 and Max Mana by 20.\nAfter absorbing 12 blood orbs, Alice gains 1.5% Mana Regen per second.\nAfter absorbing 25 blood orbs, Alice's shield and healing effects received increases by 15%.\nAfter absorbing 50 blood orbs, Alice gains 40 Movement Speed.","_key":"t4KNznwwOQT44odciywTYO","levels":"null","cd":0,"effect_info":["62:Buff:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/02796f3805ad1932260b8ea30f63da76.png","name":"Blood Ancestry"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e40bff56dfb49b82f06119054f7303e7.png","name":"Flowing Blood","description":"Alice casts a sphere of blood energy in the target direction, dealing 400( +120% Total Magic Power) (Magic Damage) to enemies in its path.\n(Use Again): Alice immediately teleports to the blood sphere's location.","_key":"t4KNznwwOQT44odciywTgS","levels":"[[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Base Damage\",\"400\",\"440\",\"480\",\"520\",\"560\",\"600\"]]","cd":0,"effect_info":["81:Blink:a269c6","32:AOE:c77955"],"mana":50},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/cada8a4288548c56f7ad6e854f24e028.png","name":"Blood Awe","description":"Alice deals 270( +90% Total Magic Power) (Magic Damage) to nearby enemies and immobilizes them for 1.2s. After this effect ends, the targets will be slowed by 70% for 0.8s.","_key":"t4KNznwwOQT44odciywToW","levels":"[[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Base Damage\",\"270\",\"295\",\"320\",\"345\",\"370\",\"395\"]]","cd":7000,"effect_info":["21:CC:cd5d6d","32:AOE:c77955"],"mana":50},{"name":"Blood Ode","description":"Alice enters the blood-draining state, consuming 50 Mana while dealing 90( +20% Total Magic Power) + 0.5( <1015 0.0005 1>)% of target's Max HP as (Magic Damage) to nearby enemies every 0.5s. She recovers 60( +10% Total Magic Power) HP each time she damages an enemy hero (only 50% of the HP for other enemy units). The blood-draining state lasts until Alice runs out of Mana or the skill is cast again.","_key":"t4KNznwwOQT44odciywTwa","levels":"[[\"Skill Cost\",\"50\",\"150\",\"160\"],[\"Bonus Damage\",\"0.5%\",\"1.5%\",\"2.5%\"],[\"HP Regen\",\"60\",\"80\",\"100\"]]","cd":0,"effect_info":["32:AOE:c77955","51:Heal:59a86f"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/bc276d9a182063cd282e0b50f19af318.png"}],"heroGrade":39.315,"patchNote":null,"name":"Alice"},"hero2":{"name":"Kaja","skillCombo":[{"_type":"combo","description":"Flicker SS - Skill Combo","skillCombo":["3","2","1"],"_key":"28da3d16ffb3"}],"cons":[{"style":"normal","_key":"2f06fda46514","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Squishy.","_key":"6d03863fb1320"}],"level":1,"_type":"block"},{"_key":"39162d7acf1f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Cant last in teamfights.","_key":"572dda9f4b070"}],"level":1,"_type":"block","style":"normal"},{"style":"normal","_key":"b6ac87132eb3","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Dead when CCed.","_key":"e415612076690"}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"ef6d6817d8ff","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Very High Cooldowns on Skills.","_key":"db83e5acc4860"}]},{"_type":"block","style":"normal","_key":"a367d35c1593","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Needs little Practice on aiming his Skills.","_key":"e9fb5d0f81190"}],"level":1}],"notes":"If employed correctly, Kaja can stop an opponent's combination, especially one using assassin heroes. To get the most out of any hero, a player must have a solid grasp of the map.","winRate":46.9,"midPower":6,"id":"8345fafd-4ed4-4fa1-85eb-066357ec575e","youtubeGuides":null,"heroSkills":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/26dd0cc96757d1a91a709f08ffc02e1e.png","name":"Wrath Sanction","description":"Every 6s, Kaja's next Basic Attack launches an extra lightning strike, dealing (Magic Damage) equal to 100( +100% Total Magic Power) plus 4% of the target's Max HP to the target and restoring 100( +30% Total Magic Power) HP for Kaja. The lightning then bounces to up to 3 nearby enemies, dealing the same amount of damage.\nThe Max HP-based damage is increased by 200% against minions and creeps.","_key":"tRzYaguU9TSX2YU6Hj7Qv0","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0},{"effect_info":["32:AoE:c77955","22:Slow:cd5d6d"],"mana":50,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/e0504b84a58a5b817204547e5f9a4179.png","name":"Ring of Order","description":"Kaja releases a Ringed Electric Blade that quickly expands and contracts, dealing 135( +70% Total Magic Power) (Magic Damage) to enemies hit on its way out and back and slowing them by 30% for 1s.\nEach time an enemy hero or creep is hit by the Electric Blade, the cooldown of (Wrath Sanction) is reduced by 1s (0.3s if an enemy minion is hit).","_key":"tRzYaguU9TSX2YU6Hj7QyO","levels":"[[\"Cooldown\",\"7.0\",\"6.6\",\"6.2\",\"5.8\",\"5.4\",\"5.0\"],[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Base Damage\",\"135\",\"165\",\"195\",\"225\",\"255\",\"285\"]]","cd":7000},{"effect_info":["81:Blink:a269c6","33:Damage:c77955"],"mana":65,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/0fd6bf12f42942c2079d81ba35423e50.png","name":"Lightning Bomb","description":"Kaja dashes in the target direction while leaving 3 Lightning Bombs along the way. The Bombs will explode upon enemy contact, dealing 200( +80% Total Magic Power) (Magic Damage) to the enemy and slowing them.","_key":"tRzYaguU9TSX2YU6Hj7R1m","levels":"[[\"Cooldown\",\"13.0\",\"12.4\",\"11.8\",\"11.2\",\"10.6\",\"10.0\"],[\"Skill Cost\",\"65\",\"70\",\"75\",\"80\",\"85\",\"90\"],[\"Base Damage\",\"200\",\"230\",\"260\",\"290\",\"320\",\"350\"]]","cd":13000},{"levels":"[[\"Cooldown\",\"60.0\",\"60.0\",\"60.0\"],[\"Skill Cost\",\"150\",\"200\",\"250\"],[\"Base Damage\",\"300\",\"450\",\"600\"],[\"Magic Defense Steal\",\"10\",\"15\",\"20\"]]","cd":60000,"effect_info":["21:CC:cd5d6d","62:BUFF:4f9cb8"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/cf3205aa000b788fa0ac904b71ef664d.png","name":"Divine Judgment","description":"Kaja suppresses the target enemy hero for 1.5s, dealing them 300( +100% Total Magic Power) (Magic Damage) and reducing their Magic Defense by 10 for the duration.\nKaja can drag the suppressed enemy along with him.","_key":"tRzYaguU9TSX2YU6Hj7R5A"}],"banner":{"_type":"image","asset":{"_ref":"image-58f36ed42e70c02962f7fb982b0125efe7bb2c8b-500x281-jpg","_type":"reference"}},"heroGrade":40.263333333333335,"heroLearningCurve":"hard","heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"_type":"slug","current":"/heroes/roles/fighter"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_key":"37148e386c823","_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each "},{"_type":"span","marks":["strong"],"text":"fighter","_key":"37148e386c824"},{"marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825","_type":"span"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_key":"37148e386c827","_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin."}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360","_type":"span","marks":[]}]}]},{"name":"Support","image":{"_type":"image","asset":{"_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/support","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"The ","_key":"be152cef50410","_type":"span","marks":[]},{"text":"Support","_key":"be152cef50411","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412"},{"_type":"span","marks":["strong"],"text":"Support","_key":"be152cef50413"},{"marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414","_type":"span"}],"_type":"block","style":"normal","_key":"257cff73120e"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0"}],"_type":"block","style":"normal","_key":"577b2f8cd646"}]}],"heroSpecialties":[{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"a576647f698f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. 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