{"hero1":{"heroSkills":[{"name":"Blood Ancestry","description":"A blood orb is generated each time an enemy Minion dies near Alice, and 2 orbs when an enemy hero dies. 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The blood-draining state lasts until Alice runs out of Mana or the skill is cast again.","_key":"t4KNznwwOQT44odciywTwa","levels":"[[\"Skill Cost\",\"50\",\"150\",\"160\"],[\"Bonus Damage\",\"0.5%\",\"1.5%\",\"2.5%\"],[\"HP Regen\",\"60\",\"80\",\"100\"]]","cd":0}],"cons":[{"level":1,"_type":"block","style":"normal","_key":"4f2d6b3a0d4f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"High Mana usage","_key":"0aa841d15db50"}]},{"level":1,"_type":"block","style":"normal","_key":"1c00c312005f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"1st skill can be blocked blink by Minsitthar’s ultimate","_key":"6d65819bdd370"}]},{"style":"normal","_key":"b57fba0bea23","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Needs time to come online as a tank. Cannot be played as a main tank in most team compositions.","_key":"e230128086260"}],"level":1,"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"db660b277afe","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Is susceptible to running out of Mana in a teamfight if not managed correctly.","_key":"762a63aad58b0"}]},{"style":"normal","_key":"dbaa55dbdeb1","listItem":"number","markDefs":[],"children":[{"text":"Can be countered by hero Baxia from early game","_key":"54c2256dc2860","_type":"span","marks":[]}],"level":1,"_type":"block"}],"image":{"_type":"image","asset":{"_ref":"image-37cc2e0117f4536b6c72b5b6dd7de6434693c643-177x250-webp","_type":"reference"}},"heroLearningCurve":"hard","latePower":8,"notes":"Alice is an extremely strong mage that possesses skill sets that give her a high rate of HP regeneration and durability. To get the most out of any hero, a player must have a solid grasp of the map.","slug":{"current":"alice/best-builds-guide","_type":"slug"},"skillCombo":[{"skillCombo":["1","1","2","3"],"_key":"14716c199695","_type":"combo","description":"Engage Attack Mode Skill Combo"}],"heroSkillsEnhanced":[],"pickRate":0.27,"banRate":3.46,"earlyPower":2,"heroSpecialties":[{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"63c3d226b1a6","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"marks":[],"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001","_type":"span"},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_key":"b77c9b6c8f007","_type":"span","marks":[],"text":" instead."}]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal","_key":"812b65134029"}]},{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Regen","_key":"ca432316d9730"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731"}],"_type":"block","style":"normal","_key":"ffc24fed41bf"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Magic Damage","_key":"32d15db1b8720","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a"},{"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"_key":"52f6369aaa730","_type":"span","marks":[],"text":"\n"}]}]}],"id":"4ea74068-af4e-4830-9c11-d3ded87d7d54","_updatedAt":"2024-02-16T06:00:11Z","pros":[{"children":[{"_type":"span","marks":[],"text":"Good initiator.","_key":"008bdbf019800"}],"level":1,"_type":"block","style":"normal","_key":"9b840072a3cf","listItem":"number","markDefs":[]},{"style":"normal","_key":"6ebe5627b36f","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Good harasser in lane.","_key":"897b68a9710c0"}],"level":1,"_type":"block"},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Extremely tanky late game.","_key":"680c19d7ccab0"}],"level":1,"_type":"block","style":"normal","_key":"e12506a3377f"},{"children":[{"_type":"span","marks":[],"text":"Highly mobile for a tank.","_key":"9d5d3e247c1a0"}],"level":1,"_type":"block","style":"normal","_key":"aae365efc273","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"1076e324c1b3","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Decent sustained damage.","_key":"c05890eee9a00"}]}],"heroGrade":39.315,"midPower":5,"heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"_key":"52610d6fa03d","markDefs":[],"children":[{"marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720","_type":"span"}],"_type":"block","style":"normal"}]},{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Tanks","_key":"a9eccdb8c54c0"},{"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many ","_key":"a9eccdb8c54c1","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3","_type":"span","marks":[]},{"_key":"a9eccdb8c54c4","_type":"span","marks":["strong"],"text":"tank"},{"marks":[],"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5","_type":"span"},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7","_type":"span"},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_key":"a9eccdb8c54c9","_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a "},{"_key":"a9eccdb8c54c10","_type":"span","marks":["strong"],"text":"tank"},{"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"aa6482db478e","markDefs":[]},{"_key":"e047869870b0","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}],"level":1},{"_type":"block","style":"normal","_key":"d01b5635098a","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1},{"_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"_key":"febf96a1291b0","_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them."}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage.","_key":"742039f23e0a0"}],"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f","listItem":"bullet"},{"children":[{"_type":"span","marks":[],"text":"","_key":"acc0dbe7f8510"}],"_type":"block","style":"h3","_key":"38a585007b46","markDefs":[]}]}],"name":"Alice","youtubeGuides":null,"banner":{"_type":"image","asset":{"_ref":"image-fc945d0febb13ed6d2310730d1c51903a1f0a760-500x282-jpg","_type":"reference"}},"heroScaling":"late","winRate":53.53,"patchNote":null},"hero2":{"slug":{"current":"harith/best-builds-guide","_type":"slug"},"pros":[{"level":1,"_type":"block","style":"normal","_key":"5fdad66c2328","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Low skill cooldown.","_key":"32e1c0c6b66a0"}]},{"style":"normal","_key":"480b5b2057f7","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Lane pusher.","_key":"271dc9501bc50","_type":"span"}],"level":1,"_type":"block"},{"_type":"block","style":"normal","_key":"948ea73030f4","listItem":"number","markDefs":[],"children":[{"text":"Nuker.","_key":"8e9af4d98f2c0","_type":"span","marks":[]}],"level":1},{"_type":"block","style":"normal","_key":"d8629f62c27c","listItem":"number","markDefs":[],"children":[{"text":"Not squishy.","_key":"6f5aa9b69ec00","_type":"span","marks":[]}],"level":1},{"children":[{"text":"High escape.","_key":"1a033a34439a0","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"b940503619d8","listItem":"number","markDefs":[]},{"_type":"block","style":"normal","_key":"0791b4840fea","listItem":"number","markDefs":[],"children":[{"text":"Can be initiator.","_key":"ff4b50d146810","_type":"span","marks":[]}],"level":1},{"_key":"ff09d5e15272","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Can burst.","_key":"0a0751d7b3a00"}],"level":1,"_type":"block","style":"normal"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Mobility.","_key":"e3673701afbc0"}],"level":1,"_type":"block","style":"normal","_key":"f36124eab22b","listItem":"number"}],"cons":[{"_key":"e3db0507a2ff","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak in Early game.","_key":"21815a5157ef0"}],"level":1,"_type":"block","style":"normal"},{"level":1,"_type":"block","style":"normal","_key":"67cbc414eb52","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Hard to use.","_key":"c384715aa3e80"}]},{"_type":"block","style":"normal","_key":"4bd3057e2922","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Weak against high tier CC (Suppress, Freeze, Airborne, etc.).","_key":"f4accaeff8020"}],"level":1}],"heroScaling":"normal","notes":"Because of his incredible dashing talent, Harith excels at eliminating the backline unlike any other mage. As soon as you can, try to acquire these essential goods, such as the Calamity Reaper and Enchanted Talisman. In team fights, he is also exceedingly difficult to kill without strong CC abilities.","midPower":7,"heroSpecialties":[{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"Chase","_key":"03e39922010a0","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal","_key":"ff0e17159f54"},{"markDefs":[],"children":[{"marks":[],"text":"\n","_key":"b5239b17daef0","_type":"span"}],"_type":"block","style":"normal","_key":"7214ee81148a"}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01","_type":"span","marks":[]}],"_type":"block","style":"normal"},{"markDefs":[],"children":[{"marks":[],"text":"\n","_key":"196027775e560","_type":"span"}],"_type":"block","style":"normal","_key":"798055139227"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720","_type":"span"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a"},{"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}]}]}],"patchNote":null,"_updatedAt":"2024-02-16T06:00:11Z","banner":{"asset":{"_ref":"image-ec5d3f5dd7d3c4c9b9193862abcb0aa240fba8bb-500x281-jpg","_type":"reference"},"_type":"image"},"image":{"_type":"image","asset":{"_ref":"image-3ff714a982dbdb87a14e2e6570e268d53c239dce-100x100-webp","_type":"reference"}},"pickRate":0.43,"earlyPower":5,"banRate":0.14,"youtubeGuides":null,"skillCombo":[{"description":"Attack Mode: Full Skill Combo","skillCombo":["1","3","2","2","2","1","2","2","2","1"],"_key":"76e7dd90bfec","_type":"combo"}],"heroSkills":[{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a50b3a4438d97c5f3cd74c8cccd1f0bd.png","name":"Key Insight","description":"Harith gains insight from his Key. He immediately reduces its time controlled up to 45% (dependent on the number of nearby enemy heroes).","_key":"ocx9AHs9lR2j8Tc8nqCNtl","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a7e14aa15e1a47fc5411dba41f5627b6.png","name":"Synchro Fission","description":"Harith creates a phantom of himself in a distant location. Harith and his phantom will then release (Synchro Fission) toward each other, dealing 216( +84% Total Magic Power) (Magic Damage) to all enemy units on the path. When the 2 energy waves collide, an explosion occurs, dealing 540( +210% Total Magic Power) (Magic Damage) to all enemies in the explosion area.","_key":"ocx9AHs9lR2j8Tc8nqCO2B","levels":"[[\"Cooldown\",\"5.0\",\"5.0\",\"5.0\",\"5.0\",\"5.0\",\"5.0\"],[\"Skill Cost\",\"50\",\"55\",\"60\",\"65\",\"70\",\"75\"],[\"Base DMG\",\"216\",\"248\",\"280\",\"312\",\"344\",\"376\"],[\"Burst DMG\",\"540\",\"620\",\"700\",\"780\",\"860\",\"940\"]]","cd":5000,"effect_info":["32:AoE:c77955"],"mana":50},{"levels":"[[\"Cooldown\",\"9.3\",\"9.3\",\"9.3\",\"9.3\",\"9.3\",\"9.3\"],[\"Skill Cost\",\"45\",\"50\",\"55\",\"60\",\"65\",\"70\"],[\"Shield Absorb\",\"150\",\"180\",\"210\",\"240\",\"270\",\"300\"],[\"Base DMG\",\"200\",\"230\",\"260\",\"290\",\"320\",\"350\"]]","cd":9300,"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"],"mana":45,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/140c2dfb01edfaa7fbb75b473a56c436.png","name":"Chrono Dash","description":"Harith dashes towards the designated direction. When arrives, he steals Magic Power of nearby enemy heroes, generates a shield that absorbs at least 150( +120% Total Magic Power) damage and enhance the next Basic Attack. Harith's enhanced Basic Attack deals 200( +80% Total Magic Power) (Magic Damage) and slows enemies by 40%. Hitting an enemy with Harith's enhanced Basic Attack reduces the CD of the next (Chrono Dash) by 3s.","_key":"ocx9AHs9lR2j8Tc8nqCOAb"},{"_key":"ocx9AHs9lR2j8Tc8nqCOJ1","levels":"[[\"Cooldown\",\"40.0\",\"35.0\",\"30.0\"],[\"Skill Cost\",\"120\",\"160\",\"200\"]]","cd":40000,"effect_info":["62:BUFF:4f9cb8","22:Slow:cd5d6d"],"mana":120,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/907e56f4046432607f5b3d0549654be2.png","name":"Zaman Force","description":"Harith uses his Key to summon the Zaman Force. When the multidimensional rift appears, the CD of (Chrono Dash) is reduced by 4s. The rift then slows the nearby enemies by 35% for a period of time. \nIf Harith comes into contact with the rift when using (Chrono Dash), he will absorb the energy within it, so as to reduce the CD of (Synchro Fission)/(Chrono Dash) by 1s/3s respectively."}],"heroSkillsEnhanced":[],"winRate":53.5,"heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"markDefs":[],"children":[{"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage.","_key":"a69e738a2c720","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"52610d6fa03d"}]}],"id":"95563894-0427-45e7-8eb4-ce1c9678a93a","name":"Harith","heroGrade":46.85083333333333,"heroLearningCurve":"insane","latePower":8}}