{"hero1":{"id":"ce2e64d1-b9e1-48a1-b5ea-f533c59f2772","name":"Aldous\t","slug":{"current":"aldous/best-builds-guide","_type":"slug"},"skillCombo":[{"_key":"e19e31c83c00","_type":"combo","description":"Target Lock - Skill Combo","skillCombo":["3","1","2"]}],"heroSkills":[{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/b99597f75434f7324b935586a216bd6a.png","name":"Contract: Transform","description":"After every 2 attacks, Aldous gains a 500 (+3 * (Soul Steal) stack count) shield for 3s on his next Basic Attack.\nThis effect can only be triggered once every 5s.","_key":"ocx9AHs9lR2j8Tc8nqCgVD","levels":"null","cd":0,"effect_info":["52:Shield:59a86f"]},{"description":"Aldous unleashes his inner energy to strengthen his next Basic Attack, dealing 200( +100% Total Physical Attack) (Physical Damage). If he eliminates an enemy hero/non-hero unit with this attack, Aldous will gain 10/2 stacks of (\"Soul Steal\"), respectively. Each stack increases the damage of this skill by 6 permanently. \nWhen attacking Minions or Creeps, the damage of strengthened Basic Attack is increases by 300%. Aldous gets 2 extra stack(s) from \"Soul Steal\" when enemy non-hero units die in a certain range.","_key":"ocx9AHs9lR2j8Tc8nqCgdd","levels":"[[\"Cooldown\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\"],[\"Skill Cost\",\"60\",\"65\",\"70\",\"75\",\"80\",\"85\"],[\"Base Damage\",\"200\",\"250\",\"300\",\"350\",\"400\",\"450\"]]","cd":4000,"effect_info":["33:Damage:c77955","62:BUFF:4f9cb8"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/878f00ad2befbc37bb83db8d63e41c4b.png","name":"Contract: Soul Steal"},{"name":"Contract: Explosion","description":"Aldous assumes a defensive stance, gaining 30% Damage Reduction and 20% extra Movement Speed for 2s or until manual cancellation. 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If a hero are capable of charging and initiate a team fight, then this specialty will become "},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal"},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}],"_type":"block","style":"normal","_key":"812b65134029","markDefs":[]}]},{"name":"Chase","slug":{"_type":"slug","current":"/heroes/specialties/chase"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal","_key":"ff0e17159f54"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block","style":"normal","_key":"7214ee81148a"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"_key":"a576647f698f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. 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While they don't have as much utility as a tank or as much damage as an assassin, a "},{"_type":"span","marks":["strong"],"text":"fighter's","_key":"37148e386c822"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_key":"37148e386c824","_type":"span","marks":["strong"],"text":"fighter"},{"_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. ","_key":"37148e386c825"},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827","_type":"span"}],"_type":"block","style":"normal","_key":"d16afba6dd92"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360"}],"_type":"block","style":"normal","_key":"99d883661d3a"}]}],"youtubeGuides":null,"cons":[{"listItem":"number","markDefs":[],"children":[{"text":"Squishy when crowd-controlled.","_key":"55dd329a48970","_type":"span","marks":[]}],"level":1,"_type":"block","style":"normal","_key":"983bbd831783"},{"_type":"block","style":"normal","_key":"32e813c483a8","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Enemies can just harass you to delay your stacks.","_key":"0add782a4e280","_type":"span"}],"level":1},{"level":1,"_type":"block","style":"normal","_key":"49f9527286ad","listItem":"number","markDefs":[],"children":[{"text":"Bad at early game(low damage).","_key":"810c24172ec60","_type":"span","marks":[]}]}],"midPower":5,"heroSkillsEnhanced":[],"pros":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A hard-hitting hero.","_key":"4343f768ffa00"}],"level":1,"_type":"block","style":"normal","_key":"484e90d5bb46","listItem":"number"},{"level":1,"_type":"block","style":"normal","_key":"c53ddcb091b3","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"You can build him defensive items and you’ll just rely your damage on his passive stacks.","_key":"2252620769250"}]}],"image":{"asset":{"_ref":"image-c02f2c48a8e2a1d4d5540835ffb7ec0b56590a8c-177x250-webp","_type":"reference"},"_type":"image"},"heroScaling":"late","pickRate":0.51,"banRate":0.19,"latePower":10,"notes":"In the early game, Aldous Himself is a pretty weak warrior hero. He can only concentrate on laning and fending off enemy turret attacks. It will be challenging for Aldous to grow later if his play in the early game is subpar."},"hero2":{"_updatedAt":"2024-02-16T06:01:16Z","youtubeGuides":null,"heroSkills":[{"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f004815e03dd3cb72e09102b4cfea9e5.png","name":"Primal Force","description":"Valentina gains 8-50 EXP each time she deals damage to an enemy hero. Cooldown: 2s.\nIf the enemy hero's level isn't higher than Valentina's, 32%-60% of the damage dealt is converted into her HP. The EXP and conversion ratio scale with Valentina's level.","_key":"8lZbP4uK51zhM4aL2KZP0h","levels":"null","cd":0,"effect_info":["62:BUFF:4f9cb8","51:HEAL:59a86f"]},{"cd":7000,"effect_info":["33:Damage:c77955","21:CC:cd5d6d"],"mana":70,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/7ff4f2a5db2d4bc8af2ef93b8a59eac1.png","name":"Shadow Strike","description":"Valentina casts (Shadow Strike) in the target direction, dealing 340( +185% Total Magic Power) (Magic Damage) to enemies in a cone and slowing them by 40% for 1s.\nEnemy heroes hit by (Shadow Strike) are marked with a Shadow Sigil for 4s and will be (terrified) for 0.7s when hit by (Shadow Strike) again within the duration.","_key":"8lZbP4uK51zhM4aL2KZP27","levels":"[[\"Cooldown\",\"7.0\",\"6.6\",\"6.2\",\"5.8\",\"5.4\",\"5.0\"],[\"Skill Cost\",\"70\",\"75\",\"80\",\"85\",\"90\",\"95\"],[\"Base Damage\",\"340\",\"405\",\"470\",\"535\",\"600\",\"665\"]]"},{"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/35a2dd80f68b07170fa223f74e6823de.png","name":"Arcane Shade","description":"Valentina dashes in the target direction, firing 3 Shadow Bolts at nearby enemies that deal 125( +30% Total Magic Power) (Magic Damage) each. Valentina can cast this skill again within 6s (costs Mana).\nThe cooldown of (Shadow Strike) is reduced by 1s each time a Shadow Bolt hits an enemy.","_key":"8lZbP4uK51zhM4aL2KZP3X","levels":"[[\"Skill Cost\",\"45\",\"50\",\"55\",\"60\",\"65\",\"70\"],[\"Base Damage\",\"125\",\"145\",\"165\",\"185\",\"205\",\"225\"]]","cd":12000,"effect_info":["81:Blink:a269c6","62:BUFF:4f9cb8"],"mana":45},{"cd":42000,"effect_info":["72:Morph:617fc6","22:Slow:cd5d6d"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ee65a53fe40bebe4b68f6a399bbe1807.png","name":"I Am You","description":"Valentina slows the target enemy hero by 70% for 0.5s and gains the ability to cast their (Ultimate). Casting the enemy's (Ultimate) turns Valentina into the enemy hero's form and allows her to inherit their Basic Attack type for up to 12s. Her regular skills remain unchanged, unless the enemy's (Ultimate) has a (Morph) effect.\nThe stolen (Ultimate)'s level is determined by that of Valentina's own. She gains ( +100% Total Magic Power) extra (Physical Attack) for the duration if the enemy is a Physical Damage hero. This skill has no effect on enemy Valentina.","_key":"8lZbP4uK51zhM4aL2KZP4x","levels":"[[\"Stolen Skill's Level\",\"1\",\"2\",\"3\"]]"},{"_key":"8lZbP4uK51zhM4aL2KZP6N","levels":"null","cd":0,"effect_info":[],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9923a6ab8a88d757479819bf8256cfd7.png","name":"Shadow Return","description":"Gives up the stolen Ultimate, while the skill goes into cooldown."}],"heroScaling":"early","pickRate":0.7,"notes":"Even in the early to midgame, Valentina's damage output is incredibly strong, making her a very potent hero. Valentina has the ability to do the most damage even in specific circumstances, which will cause the opposition to flee from her more quickly.","heroSpecialties":[{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"_key":"3a360e47a303","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"_key":"36f1476b24d41","_type":"span","marks":[],"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time."}],"_type":"block","style":"normal"},{"style":"normal","_key":"6e7b727eb095","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block"}]},{"name":"Reap","slug":{"_type":"slug","current":"/heroes/specialties/reap"},"description":[{"_key":"2005480ed226","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323970"},{"_type":"span","marks":[],"text":" is a specialty given to heroes who have capabilities to kill a continuous corresponding targets by using a Burst skill, heroes that has faster Attack Speed to kill an enemy, heroes that can finish off enemy heroes in a far distance or heroes that can kill a hero in a short period of time. ","_key":"5371898323971"},{"_type":"span","marks":["strong"],"text":"Reap","_key":"5371898323974"},{"marks":[],"text":" is an advanced specialty of ","_key":"5371898323975","_type":"span"},{"_type":"span","marks":["strong"],"text":"Poke","_key":"5371898323976"},{"text":".","_key":"5371898323977","_type":"span","marks":[]}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"fc2fde9091ad","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"a90f6ec950730"}]}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"style":"normal","_key":"a576647f698f","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"text":"Control","_key":"612e4f110e202","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block"},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal","_key":"c9e7ed15c70e"}]},{"name":"Magic Damage","slug":{"current":"/heroes/specialties/magic-damage","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a","markDefs":[]},{"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}]}]},{"name":"Poke","slug":{"current":"/heroes/specialties/poke","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Poke","_key":"9eb578226ef80"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes with skills that has a longer range and can harass an enemy hero to force them to retreat in a far distance.","_key":"9eb578226ef81"}],"_type":"block","style":"normal","_key":"fb3f305d4f23"},{"markDefs":[],"children":[{"_key":"87bac25f70580","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"59eaf9409ea1"}]},{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.","_key":"03e39922010a1"}],"_type":"block","style":"normal","_key":"ff0e17159f54","markDefs":[]},{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b5239b17daef0"}],"_type":"block","style":"normal","_key":"7214ee81148a"}]}],"patchNote":null,"name":"Valentina","heroSkillsEnhanced":[],"image":{"_type":"image","asset":{"_ref":"image-e8fc9440fda08f5fd4ee341d45adfc444e3d0e9e-100x100-webp","_type":"reference"}},"winRate":46.5,"id":"4e93fd6a-2191-4690-bae0-5d2b067992a7","slug":{"current":"valentina/best-builds-guide","_type":"slug"},"cons":[{"level":1,"_type":"block","style":"normal","_key":"a513662e2883","listItem":"number","markDefs":[],"children":[{"marks":[],"text":"Struggles at the early game.","_key":"ecd5e37412a80","_type":"span"}]},{"listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Vulnerable some CC effects.","_key":"3ee651a689310"}],"level":1,"_type":"block","style":"normal","_key":"1e66b8788e50"},{"style":"normal","_key":"922c4d581b55","listItem":"number","markDefs":[],"children":[{"_key":"51993c26ae6f0","_type":"span","marks":[],"text":"A priority target for enemy heroes."}],"level":1,"_type":"block"}],"heroLearningCurve":"insane","banRate":0.71,"heroRoles":[{"name":"Mage","image":{"_type":"image","asset":{"_ref":"image-26829261fc668f69186c68997aa26d056a181832-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/mage","_type":"slug"},"description":[{"style":"normal","_key":"52610d6fa03d","markDefs":[],"children":[{"_key":"a69e738a2c720","_type":"span","marks":[],"text":"A magician (abbreviated as mage) is a hero with a longer range, ability-based area of effect damage, and crowd control that they may utilize to strike from a distance. Mages primarily focus on magic skills that deals magic damage, usually burst damage, and as a consequence, they spend a lot of gold on equipment that allows them to do more damage and have shorter skill cooldowns. Mage is a type of role that has high magic power and high CD in skills, specializing in dealing with magic damage with their skills. This role usually has low durability thus is often the target in team fights, needing protection. Most heroes in this role have crowd control abilities or have high burst damage."}],"_type":"block"}]}],"skillCombo":[{"_type":"combo","description":"Attack Mode Skill Combo","skillCombo":["1","2","2","1"],"_key":"5c22e6e024ef"}],"pros":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"Main burst damage.","_key":"b41da22b5ba70"}],"level":1,"_type":"block","style":"normal","_key":"87801f8c9f78","listItem":"number"},{"children":[{"_type":"span","marks":[],"text":"Decent cc effects.","_key":"79afe5b302160"}],"level":1,"_type":"block","style":"normal","_key":"688396a07e79","listItem":"number","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"Copy their looks and ultimate skill.","_key":"6d7867975c740"}],"level":1,"_type":"block","style":"normal","_key":"5b101b21a25d","listItem":"number","markDefs":[]},{"level":1,"_type":"block","style":"normal","_key":"6a317985dc2a","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Change her basic attacks.","_key":"506acb21de620"}]},{"markDefs":[],"children":[{"marks":[],"text":"Movement ability and will also reduce the cooldown of her first skill.","_key":"ab4676c2338b0","_type":"span"}],"level":1,"_type":"block","style":"normal","_key":"20949eb90485","listItem":"number"}],"banner":{"_type":"image","asset":{"_ref":"image-0a67350bdae9466aec459a1cf1483558d4646f12-1920x1080-png","_type":"reference"}},"heroGrade":51.9775,"earlyPower":7,"midPower":8,"latePower":9}}