{"hero1":{"heroRoles":[{"name":"Fighter","image":{"_type":"image","asset":{"_ref":"image-f260ccfca2a1f704aa2d86ae54b5ebe5b5ef6c0e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/fighter","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Fighters","_key":"37148e386c820"},{"_type":"span","marks":[],"text":" are close range combatants that possess a mix of offensive and defensive capabilities. While they don't have as much utility as a tank or as much damage as an assassin, a ","_key":"37148e386c821"},{"_key":"37148e386c822","_type":"span","marks":["strong"],"text":"fighter's"},{"_type":"span","marks":[],"text":" damage will add up over time to make it a major threat. Each ","_key":"37148e386c823"},{"_key":"37148e386c824","_type":"span","marks":["strong"],"text":"fighter"},{"_key":"37148e386c825","_type":"span","marks":[],"text":" has a unique blend of mobility, damage, disruption and durability. "},{"_type":"span","marks":["strong"],"text":"Fighter","_key":"37148e386c826"},{"_type":"span","marks":[],"text":" is an intermediate melee heroes, between Tank durability or Assassin damage, hence make fighter serve as multi purpose combatant, such as Semi Tank, Crowd Controller, or Tank and Assassin.","_key":"37148e386c827"}],"_type":"block","style":"normal","_key":"d16afba6dd92","markDefs":[]},{"_type":"block","style":"normal","_key":"99d883661d3a","markDefs":[],"children":[{"marks":[],"text":"A fighter is a type of role that has a combination of characteristics of a Tank and an Assassin. They can act as a semi-tank and a damage dealer because of their durability and damage. This role is versatile depending on the team lineup. They're sometimes used in soloing a lane or in accompanying an ally. They usually shine during the late game.","_key":"4f14023eaa360","_type":"span"}]}]}],"skillCombo":[{"_type":"combo","description":"Target Lock - Skill Combo","skillCombo":["3","1","2"],"_key":"e19e31c83c00"}],"heroSkills":[{"levels":"null","cd":0,"effect_info":["52:Shield:59a86f"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/b99597f75434f7324b935586a216bd6a.png","name":"Contract: Transform","description":"After every 2 attacks, Aldous gains a 500 (+3 * (Soul Steal) stack count) shield for 3s on his next Basic Attack.\nThis effect can only be triggered once every 5s.","_key":"ocx9AHs9lR2j8Tc8nqCgVD"},{"_key":"ocx9AHs9lR2j8Tc8nqCgdd","levels":"[[\"Cooldown\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\",\"4.0\"],[\"Skill Cost\",\"60\",\"65\",\"70\",\"75\",\"80\",\"85\"],[\"Base Damage\",\"200\",\"250\",\"300\",\"350\",\"400\",\"450\"]]","cd":4000,"effect_info":["33:Damage:c77955","62:BUFF:4f9cb8"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/878f00ad2befbc37bb83db8d63e41c4b.png","name":"Contract: Soul Steal","description":"Aldous unleashes his inner energy to strengthen his next Basic Attack, dealing 200( +100% Total Physical Attack) (Physical Damage). If he eliminates an enemy hero/non-hero unit with this attack, Aldous will gain 10/2 stacks of (\"Soul Steal\"), respectively. Each stack increases the damage of this skill by 6 permanently. \nWhen attacking Minions or Creeps, the damage of strengthened Basic Attack is increases by 300%. Aldous gets 2 extra stack(s) from \"Soul Steal\" when enemy non-hero units die in a certain range."},{"description":"Aldous assumes a defensive stance, gaining 30% Damage Reduction and 20% extra Movement Speed for 2s or until manual cancellation. He then deals 100( +20% Total Physical Attack)-200( +40% Total Physical Attack) (Physical Damage) to nearby enemies and stuns them for 0.5-1s (scales with defensive stance duration).","_key":"ocx9AHs9lR2j8Tc8nqCgm3","levels":"[[\"Cooldown\",\"12.0\",\"11.5\",\"11.0\",\"10.5\",\"10.0\",\"9.5\"],[\"Skill Cost\",\"80\",\"90\",\"100\",\"110\",\"120\",\"130\"],[\"Base Damage\",\"100\",\"120\",\"140\",\"160\",\"180\",\"200\"],[\"Max Damage\",\"200\",\"240\",\"280\",\"320\",\"360\",\"400\"]]","cd":12000,"effect_info":["62:BUFF:4f9cb8","21:CC:cd5d6d"],"mana":80,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/f0af4db704c14b92aee5d1c40e948950.png","name":"Contract: Explosion"},{"_key":"ocx9AHs9lR2j8Tc8nqCguT","levels":"[[\"Cooldown\",\"60.0\",\"55.0\",\"50.0\"],[\"Skill Cost\",\"150\",\"200\",\"250\"],[\"Base Damage\",\"450\",\"600\",\"750\"]]","cd":60000,"effect_info":["81:Blink:a269c6","33:Damage:c77955"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/9ae280c82f204942765720465911c274.png","name":"Contract: Chase Fate","description":"Aldous gains vision of all enemies for 5s. During this time, if Aldous uses this skill again, he can dash toward an enemy hero. When Aldous hits that enemy hero, he will deal (Physical Damage) equal to 450 plus 10% of the target's Max HP and knock the enemy back for 1s. (Aldous can interrupt targets' Recall and Arrival as he charges.)"}],"pros":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"A hard-hitting hero.","_key":"4343f768ffa00"}],"level":1,"_type":"block","style":"normal","_key":"484e90d5bb46","listItem":"number"},{"_type":"block","style":"normal","_key":"c53ddcb091b3","listItem":"number","markDefs":[],"children":[{"text":"You can build him defensive items and you’ll just rely your damage on his passive stacks.","_key":"2252620769250","_type":"span","marks":[]}],"level":1}],"cons":[{"_type":"block","style":"normal","_key":"983bbd831783","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Squishy when crowd-controlled.","_key":"55dd329a48970"}],"level":1},{"_key":"32e813c483a8","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Enemies can just harass you to delay your stacks.","_key":"0add782a4e280"}],"level":1,"_type":"block","style":"normal"},{"level":1,"_type":"block","style":"normal","_key":"49f9527286ad","listItem":"number","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Bad at early game(low damage).","_key":"810c24172ec60"}]}],"heroScaling":"late","winRate":53.36,"banRate":0.19,"earlyPower":3,"youtubeGuides":null,"heroSkillsEnhanced":[],"image":{"_type":"image","asset":{"_ref":"image-c02f2c48a8e2a1d4d5540835ffb7ec0b56590a8c-177x250-webp","_type":"reference"}},"heroGrade":43.515,"notes":"In the early game, Aldous Himself is a pretty weak warrior hero. He can only concentrate on laning and fending off enemy turret attacks. It will be challenging for Aldous to grow later if his play in the early game is subpar.","id":"ce2e64d1-b9e1-48a1-b5ea-f533c59f2772","slug":{"current":"aldous/best-builds-guide","_type":"slug"},"pickRate":0.51,"latePower":10,"midPower":5,"heroSpecialties":[{"name":"Burst","slug":{"current":"/heroes/specialties/burst","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Burst","_key":"36f1476b24d40"},{"text":" refers to the specialty of a hero that can instantly burst an enemy hero by having a skill that deals a lot of damage in a short period of time.","_key":"36f1476b24d41","_type":"span","marks":[]}],"_type":"block","style":"normal","_key":"3a360e47a303"},{"style":"normal","_key":"6e7b727eb095","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f50e0000ac620"}],"_type":"block"}]},{"name":"Support","slug":{"current":"/heroes/specialties/support","_type":"slug"},"description":[{"children":[{"_type":"span","marks":["strong"],"text":"Support","_key":"d405e1d327db0"},{"_type":"span","marks":[],"text":" is a specialty assigned to Heroes, who posses skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map, providing damage resistance or granting advanced vision, to the team .","_key":"d405e1d327db1"}],"_type":"block","style":"normal","_key":"7914f42690db","markDefs":[]},{"children":[{"_type":"span","marks":[],"text":"\n","_key":"719045d0bc8c0"}],"_type":"block","style":"normal","_key":"67913c753fe5","markDefs":[]}]},{"name":"Damage","slug":{"current":"/heroes/specialties/damage","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"27498937e118","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Damage","_key":"f87e0cc751e00"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can deal decent without any damage equipments and deal more damage with damage equipments.","_key":"f87e0cc751e01"}]},{"_type":"block","style":"normal","_key":"798055139227","markDefs":[],"children":[{"text":"\n","_key":"196027775e560","_type":"span","marks":[]}]}]},{"name":"Check Bush","slug":{"current":"/heroes/specialties/check-bush","_type":"slug"},"description":null},{"name":"Charge","slug":{"current":"/heroes/specialties/charge","_type":"slug"},"description":[{"_key":"63c3d226b1a6","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Charge","_key":"b77c9b6c8f000"},{"text":" refers to a hero with the specialty to quickly charge into a battle by using a Blink skill or charging in with increased Movement Speed. If a hero are capable of charging and initiate a team fight, then this specialty will become ","_key":"b77c9b6c8f001","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"Initiator","_key":"b77c9b6c8f006"},{"_type":"span","marks":[],"text":" instead.","_key":"b77c9b6c8f007"}],"_type":"block","style":"normal"},{"_type":"block","style":"normal","_key":"812b65134029","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"b3c762ff76940"}]}]},{"name":"Chase","slug":{"current":"/heroes/specialties/chase","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"ff0e17159f54","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Chase","_key":"03e39922010a0"},{"_key":"03e39922010a1","_type":"span","marks":[],"text":" is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets includes mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them."}]},{"markDefs":[],"children":[{"_key":"b5239b17daef0","_type":"span","marks":[],"text":"\n"}],"_type":"block","style":"normal","_key":"7214ee81148a"}]},{"name":"Control","slug":{"current":"/heroes/specialties/control","_type":"slug"},"description":[{"markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e200"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who have skillsets that can control a single target. If the hero are capable of controlling multiple enemies at once, then ","_key":"612e4f110e201"},{"_type":"span","marks":["strong"],"text":"Control","_key":"612e4f110e202"},{"_type":"span","marks":[],"text":" becomes ","_key":"612e4f110e203"},{"_type":"span","marks":["strong"],"text":"Crowd Control","_key":"612e4f110e204"},{"_type":"span","marks":[],"text":" specialty instead.","_key":"612e4f110e205"}],"_type":"block","style":"normal","_key":"a576647f698f"},{"_key":"c9e7ed15c70e","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"488f4b92c1630"}],"_type":"block","style":"normal"}]}],"patchNote":null,"name":"Aldous\t","_updatedAt":"2024-02-16T06:00:11Z","banner":{"_type":"image","asset":{"_ref":"image-7cc0d115c4fac68bac12a866a6abe39428f85dd6-500x281-jpg","_type":"reference"}},"heroLearningCurve":"medium"},"hero2":{"_updatedAt":"2024-02-16T06:01:16Z","winRate":45.99,"earlyPower":6,"heroRoles":[{"name":"Tank","image":{"_type":"image","asset":{"_ref":"image-c990bb86f039f8a74b14dd66d839a7ef2edcb65e-65x65-webp","_type":"reference"}},"slug":{"current":"/heroes/roles/tank","_type":"slug"},"description":[{"children":[{"text":"Tanks","_key":"a9eccdb8c54c0","_type":"span","marks":["strong"]},{"_key":"a9eccdb8c54c1","_type":"span","marks":[],"text":" heroes are the most durable among all in mobile legends. These front-line giants help in attacking enemies. They're usually found leading the charge, choosing the right times and situations to initiate aggression. Many "},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c2"},{"_type":"span","marks":[],"text":" can also protect their more fragile teammates by stunning or pushing around dangerous foes and limiting their damage potential. In mobile legends, most classes of heroes are really versatile in terms of abilities and with the item crafting variations a \"","_key":"a9eccdb8c54c3"},{"text":"tank","_key":"a9eccdb8c54c4","_type":"span","marks":["strong"]},{"text":"\" can be played as a DPS if you choose the right equipment. Usually, ","_key":"a9eccdb8c54c5","_type":"span","marks":[]},{"_type":"span","marks":["strong"],"text":"tanks","_key":"a9eccdb8c54c6"},{"_type":"span","marks":[],"text":" are laning on the bottom tower. ","_key":"a9eccdb8c54c7"},{"_type":"span","marks":["strong"],"text":"Tank","_key":"a9eccdb8c54c8"},{"_type":"span","marks":[],"text":" has high defense and hit point, but low damage. When used properly, a ","_key":"a9eccdb8c54c9"},{"_type":"span","marks":["strong"],"text":"tank","_key":"a9eccdb8c54c10"},{"_type":"span","marks":[],"text":" could be the strongest hero in the game.","_key":"a9eccdb8c54c11"}],"_type":"block","style":"normal","_key":"aa6482db478e","markDefs":[]},{"style":"normal","_key":"e047869870b0","markDefs":[],"children":[{"_type":"span","marks":[],"text":"A tank is a type of role that has high HP and high defense while having a very low attack. This position is always at the front by acting as a shield against enemies, taking the damage. With their durability, they're very good for dividing the enemy formation and allowing the damage dealers to poke the opponents while you absorbing damage for them, thus they are really useful in assisting teammates. They will typically have these assets:","_key":"57d18f0e8ca50"}],"_type":"block"},{"level":1,"_type":"block","style":"normal","_key":"90173b466ced","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Naturally bulky, higher natural HP, Magic Resistance, and Armor.","_key":"3e0fb9cc29e80"}]},{"listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Some form of crowd control (CC), usually a stun, slow, or taunt.","_key":"fffb374124dd0"}],"level":1,"_type":"block","style":"normal","_key":"d01b5635098a"},{"_key":"cbeeb76df0f9","listItem":"bullet","markDefs":[],"children":[{"_type":"span","marks":[],"text":"Great synergy (due to abilities) with certain defensive items, making it very desirable to get them.","_key":"febf96a1291b0"}],"level":1,"_type":"block","style":"normal"},{"listItem":"bullet","markDefs":[],"children":[{"_key":"742039f23e0a0","_type":"span","marks":[],"text":"Most tanks have some sort of initiation; an ability to open up the fight giving their team an advantage."}],"level":1,"_type":"block","style":"normal","_key":"3847b816aa9f"},{"children":[{"marks":[],"text":"","_key":"acc0dbe7f8510","_type":"span"}],"_type":"block","style":"h3","_key":"38a585007b46","markDefs":[]}]},{"name":"Support","image":{"_type":"image","asset":{"_type":"reference","_ref":"image-f9ce37417712dbe54aceb8c8af3819e9e9511b73-65x65-webp"}},"slug":{"_type":"slug","current":"/heroes/roles/support"},"description":[{"_type":"block","style":"normal","_key":"257cff73120e","markDefs":[],"children":[{"text":"The ","_key":"be152cef50410","_type":"span","marks":[]},{"_key":"be152cef50411","_type":"span","marks":["strong"],"text":"Support"},{"text":" role is to aid and help protect your allies in any situation. Your role is is to shield or heal them, to tanking some damage or sacrificing yourself to keep others alive. You are often giving up the glorious kills in the game to support others, but in the end its usually the support to secure the true MVP award. ","_key":"be152cef50412","_type":"span","marks":[]},{"_key":"be152cef50413","_type":"span","marks":["strong"],"text":"Support"},{"_type":"span","marks":[],"text":" heroes usually lane with the marksman in top lane or at mid lane in order to be able to travel quickly where they are needed.","_key":"be152cef50414"}]},{"_key":"577b2f8cd646","markDefs":[],"children":[{"marks":[],"text":"Support is a type of role that provides some kind of benefit to their team. These benefits provide sustainability through healing or giving shields or deal some form of CC like stunning enemies. They often accompany carry heroes to help them level up faster. They're are recommended to participate in team fights to help teammates in accomplishing objectives and not solo a lane.","_key":"2cb1730fcbbc0","_type":"span"}],"_type":"block","style":"normal"}]}],"pickRate":0.22,"midPower":7,"id":"c7d59d6d-2e01-44f3-a3c2-8e22e5834e00","slug":{"current":"belerick/best-builds-guide","_type":"slug"},"skillCombo":[{"_type":"combo","description":"Charge Skill Combo","skillCombo":["2","3","1"],"_key":"ba1914816166"}],"heroSkills":[{"cd":0,"effect_info":["62:BUFF:4f9cb8"],"mana":0,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ecd5d92cf769ad3b54c88176a612befe.png","name":"Deadly Thorns","description":"For every 50 damage inflicted upon Belerick, he has a 25% chance to shoot the nearest enemy unit, dealing (Magic Damage) equal to 55 (+5*Hero Level) plus 1.8% of his Max HP (scales with level). In each 0.4s, this attack can be triggered once only.\nHis HP obtained from Equipment and Emblems is increased by 30%.","_key":"ocx9AHs9lR2j8Tc8nqCVR2","levels":"null"},{"_key":"ocx9AHs9lR2j8Tc8nqCVZS","levels":"[[\"Cooldown\",\"8.0\",\"7.6\",\"7.2\",\"6.8\",\"6.4\",\"6.0\"],[\"Skill Cost\",\"60\",\"66\",\"72\",\"78\",\"84\",\"90\"],[\"Base Damage\",\"200\",\"220\",\"240\",\"260\",\"280\",\"300\"],[\"Extra Damage\",\"200\",\"220\",\"240\",\"260\",\"280\",\"300\"]]","cd":8000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":60,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/a173b5fa6ca236e36e62f3f94ddb66b4.png","name":"Ancient Seed","description":"Belerick releases vines in a designated direction, dealing 200( +50% Total Magic Power) (Magic Damage) to enemies on the path and slow them down by 25%. Meanwhile, he leaves Ancient Seed on the path, and after 1s, these seeds will deal 200( +50% Total Magic Power) (Magic Damage) to enemies on the path and taunt them for 1.2s.\nTo minions, 80% extra damage will be dealt."},{"description":"Belerick increases his Movement Speed by 80% and strengthens his next Basic Attack. (The Movement Speed gain will decay in 2s.)\nThis enhanced Basic Attack deals 300( +60% Total Magic Power) (Magic Damage) and slows the target by 60% for 1.4s. Belerick also regenerates HP equal to 240 plus 10% of his lost HP.","_key":"ocx9AHs9lR2j8Tc8nqCVhs","levels":"[[\"Cooldown\",\"12.0\",\"11.4\",\"10.8\",\"10.2\",\"9.6\",\"9.0\"],[\"Skill Cost\",\"90\",\"102\",\"114\",\"126\",\"138\",\"150\"],[\"Base Damage\",\"300\",\"330\",\"360\",\"390\",\"420\",\"450\"],[\"HP Regen\",\"240\",\"288\",\"336\",\"384\",\"432\",\"480\"]]","cd":12000,"effect_info":["61:Speed Up:4f9cb8","51:HEAL:59a86f"],"mana":90,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/2f38691e6140e0ecff3696326ccfea0d.png","name":"Nature's Strike"},{"description":"Belerick conjures spreading vines around him, dealing 100( +30% Total Magic Power) (Magic Damage) to enemies in the area 4 times and taunting them for 1.5s.","_key":"ocx9AHs9lR2j8Tc8nqCVqI","levels":"[[\"Cooldown\",\"50.0\",\"46.0\",\"42.0\"],[\"Skill Cost\",\"150\",\"150\",\"150\"],[\"Base Damage\",\"100\",\"150\",\"200\"]]","cd":50000,"effect_info":["21:CC:cd5d6d","32:AoE:c77955"],"mana":150,"icon":"//akmwebstatic.yuanzhanapp.com/web/mlweb/image/res/miya/skill/ffad988f599723b4fae5b7b7a3b501d8.png","name":"Wrath of Dryad"}],"pros":[{"_key":"d0c85d05b884","markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"8a6231e759080"}],"_type":"block","style":"normal"}],"heroScaling":"normal","youtubeGuides":{"_type":"youtubeGuide","gallery":[{"tags":["Gameplay","Tutorial"],"uploadDate":"Jan 22, 2023","description":"Belerick new meta build for every situation complete tutorial by top 1 global belerick player in depth guide belerick best build and emblem belerick build tersakit\n","_key":"70fa20ed3bc2","title":"Belerick Best Build 2023 - Unlimited Damage ~ Build Top 1 Global Belerick ~ MLBB","url":"https://www.youtube.com/watch?v=cNnM_S5KSt4"}]},"cons":[{"markDefs":[],"children":[{"_type":"span","marks":[],"text":"","_key":"3d77b0bb4e090"}],"_type":"block","style":"normal","_key":"014f787f9eec"}],"image":{"_type":"image","asset":{"_ref":"image-2be967d4ae5d73344e6df0a52678abb6cbd2820e-100x100-webp","_type":"reference"}},"heroGrade":44.930833333333325,"latePower":7,"notes":"Make sure to communicate with your teammates and coordinate your actions to make the most of his strengths and mitigate his weaknesses. Don't be afraid to experiment with different item builds and skill combos to find what works best for you.","patchNote":null,"name":"Belerick","heroSkillsEnhanced":[],"banner":{"asset":{"_ref":"image-c8c6f6b4f229c1b5f2021c56fddee5a007c89b41-500x281-jpg","_type":"reference"},"_type":"image"},"heroLearningCurve":"easy","banRate":0.18,"heroSpecialties":[{"name":"Crowd Control","slug":{"current":"/heroes/specialties/crowd-control","_type":"slug"},"description":[{"_type":"block","style":"normal","_key":"a29b3184370f","markDefs":[],"children":[{"marks":["strong"],"text":"Crowd Control","_key":"827d501315370","_type":"span"},{"_key":"827d501315371","_type":"span","marks":[],"text":" is a specialty assigned to heroes that are capable of controlling multiple enemies at once by their Crowd Control skills that enable them to initiate up teamfights, initiate defensive plays, and initiate aggressive plays."}]}]},{"name":"Regen","slug":{"current":"/heroes/specialties/regen","_type":"slug"},"description":[{"_key":"ffc24fed41bf","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Regen","_key":"ca432316d9730"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes, who usually have the ability to regenerate HP for themselves or allies, without the need of Physical Lifesteal, Magic Lifesteal and Spell Vamp from the Equipment Shop or select Emblems & Talents that may grant the hero any sort of healing.\n\nRegen Heroes posses skills that allow them to heal themselves or their own team or heroes that have a skill that benefits/provides Physical Lifesteal, Magic Lifesteal, and Spell Vamp to themselves.","_key":"ca432316d9731"}],"_type":"block","style":"normal"}]},{"name":"Initiator","slug":{"current":"/heroes/specialties/initiator","_type":"slug"},"description":[{"style":"normal","_key":"be1fa477110a","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Initiator","_key":"40aef77aa32b0"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes that can initiate teamfights, mainly by gathering multiple enemies with a ","_key":"40aef77aa32b1"},{"text":"Crowd Control","_key":"40aef77aa32b2","_type":"span","marks":["strong"]},{"_type":"span","marks":[],"text":" skills and initiating an unexpecting incoming attacks from a far distance.","_key":"40aef77aa32b3"}],"_type":"block"},{"_key":"3b7b25bfae31","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"f49de7a31f290"}],"_type":"block","style":"normal"}]},{"name":"Guard","slug":{"_type":"slug","current":"/heroes/specialties/guard"},"description":[{"_key":"d3a7128e1ad5","markDefs":[],"children":[{"_type":"span","marks":["strong"],"text":"Guard","_key":"3b0383d169320"},{"_type":"span","marks":[],"text":" is a specialty assigned to heroes, who can provide protection to their team and usually serve in making sure their allies and carries are safe. They are equipped with a skill that can push away enemies from an ally hero, and track any upcoming ambushes by revealing them from enemies, block any projectiles or ranged Basic Attack or become a ward to give a vision for the team. As well as applying cc effects in order to protect your allies.","_key":"3b0383d169321"}],"_type":"block","style":"normal"},{"_key":"94017999a1e3","markDefs":[],"children":[{"marks":[],"text":"\n","_key":"9518aeee33c90","_type":"span"}],"_type":"block","style":"normal"}]},{"name":"Magic Damage","slug":{"_type":"slug","current":"/heroes/specialties/magic-damage"},"description":[{"markDefs":[],"children":[{"marks":["strong"],"text":"Magic Damage","_key":"32d15db1b8720","_type":"span"},{"_type":"span","marks":[],"text":" is the specialty assigned to heroes that deals with Magic Damage, but not necessarily considered as Mage because of their gameplay and skillsets. Their skills usually does not benefit from Physical stats such as Physical PEN and Physical Lifesteal, but often from Magic stats such as Magic PEN and Magic Lifesteal.","_key":"32d15db1b8721"}],"_type":"block","style":"normal","_key":"26da89c9c29a"},{"_type":"block","style":"normal","_key":"cd8019f778e8","markDefs":[],"children":[{"_type":"span","marks":[],"text":"\n","_key":"52f6369aaa730"}]}]}]}}